Luigi's Mushroom Tour

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CraftedPbody
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Luigi's Mushroom Tour

Postby CraftedPbody » Mon Jan 12, 2015 8:16 am

Image

Screenshots:
Spoiler: show
Image
Worlds:
Spoiler: show
World 1 : Grassy Grove Plains
World 2 : Scorchin' Sand-lands
World 3 : Lost Frost Land
World 4 : Redwood Road
World 5 : Sakura Summit
World 6 : ???
World 7-a : Bowser's Lava Dome
World 7-b : Bowser's High-rise Tower
World S : Star Road
Progress:
Spoiler: show
World 1: ???%
World 2: ???%
World 3: ???%
World 4: ???%
World 5: ???%
World 6: ???%
World 7-a: ???%
World 7-b: ???%
World S: ???%
Credits:
Spoiler: show

ImageGFXImage


Yoshigo99
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The Newer Team
Nintendo


A demo will be released, but not until I've completed prototype-land.
Last edited by CraftedPbody on Sat Jul 30, 2016 5:49 pm, edited 14 times in total.

Alagirez
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Re: Luigi's Mushroom Tour

Postby Alagirez » Mon Jan 12, 2015 8:19 am

Great project. I like these level design and CGFX, Keep it up!!

dagget10
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Re: Luigi's Mushroom Tour

Postby dagget10 » Wed Mar 18, 2015 3:04 pm

Is this still being worked on? I would really like to play this, and don't want it being cancelled.

John The White Yoshi
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Re: Luigi's Mushroom Tour

Postby John The White Yoshi » Wed Mar 18, 2015 3:28 pm

Looks good and I'll play it when it comes out, but......you may need to change that Luigi. It doesn't match the rest of the graphics, I mean it works. It's just not fitting for the GFX design of the episode.

CraftedPbody
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Re: Luigi's Mushroom Tour

Postby CraftedPbody » Wed Mar 18, 2015 3:31 pm

@dagget10 Yeah, I'm still working on it, I'm taking a break for the moment however as I've not been entirely inspired, I'd like to avoid working on it with creators block so I don't end up making a short, bland level...

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Re: Luigi's Mushroom Tour

Postby reghrhre » Wed Mar 18, 2015 3:37 pm

I made the tile set in the last screenshot btw so don't forget to credit me for that.

The episode looks pretty nice, some of the graphics clash with each other but otherwise the design seems pretty decent

CraftedPbody
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Re: Luigi's Mushroom Tour

Postby CraftedPbody » Wed Mar 18, 2015 4:45 pm

SuperWhiteYoshi64 wrote:Looks good and I'll play it when it comes out, but......you may need to change that Luigi. It doesn't match the rest of the graphics, I mean it works. It's just not fitting for the GFX design of the episode.
Any suggestions? I'm open to them.
Txunere wrote:I made the tile set in the last screenshot btw so don't forget to credit me for that.
Issue fixed.
Txunere wrote:The episode looks pretty nice, some of the graphics clash with each other but otherwise the design seems pretty decent
May I have some examples of what you saw that clashed? I may be able to fix them.

reghrhre
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Re: Luigi's Mushroom Tour

Postby reghrhre » Wed Mar 18, 2015 5:52 pm

CraftedPbody wrote:
Txunere wrote:The episode looks pretty nice, some of the graphics clash with each other but otherwise the design seems pretty decent
May I have some examples of what you saw that clashed? I may be able to fix them.
All the examples I'm about to give are because the graphics are cartoony compared to everything else.

In this screenshot, the NPCs and the line guide ends are cartoony while everything else is more... smoother; idk the right word for it.

The blocks containing the Luigi face inside the ground are cartoony as well except for the blocks that contains Luigi's hat

NPC and the ? blocks are, you guessed it, cartoony

MECHDRAGON777
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Re: Luigi's Mushroom Tour

Postby MECHDRAGON777 » Wed Mar 18, 2015 5:56 pm

A: will this have a world map?
B: Will this have any character other then luigi playable (or should i read the first post again)
C: may i record it for you!

CraftedPbody
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Re: Luigi's Mushroom Tour

Postby CraftedPbody » Wed Mar 18, 2015 6:31 pm

MECHDRAGON777 wrote:A: will this have a world map?
B: Will this have any character other then luigi playable (or should i read the first post again)
C: may i record it for you!
A: Yes.
B:No... Sorry...
C: Of course you can. No need to ask.

John The White Yoshi
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Re: Luigi's Mushroom Tour

Postby John The White Yoshi » Thu Mar 19, 2015 1:32 pm

CraftedPbody wrote:
SuperWhiteYoshi64 wrote:Looks good and I'll play it when it comes out, but......you may need to change that Luigi. It doesn't match the rest of the graphics, I mean it works. It's just not fitting for the GFX design of the episode.
Any suggestions? I'm open to them.
The SMW Luigi will work, or a Luigi that was recolored to fit SMW. Any Luigi playable that looks like it's from Super Mario World will work with the episode, UNLESS you change the graphical design of it.

goombaguy
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Re: Luigi's Mushroom Tour

Postby goombaguy » Sun Mar 22, 2015 2:11 pm

This is a really nice project so far. I love the logo.

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Re: Luigi's Mushroom Tour

Postby Snowburger » Mon Jun 01, 2015 11:27 am

Where did you get the green grass graphics?Also,this looks really nice!I can't wait!

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Re: Luigi's Mushroom Tour

Postby h2643 » Mon Jun 01, 2015 11:42 am

Snowburger wrote:Where did you get the green grass graphics?Also,this looks really nice!I can't wait!
He stole it from Sednaiur's unfinished project.

CraftedPbody
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Re: Luigi's Mushroom Tour

Postby CraftedPbody » Mon Jun 01, 2015 2:41 pm

h2643 wrote:He stole it from Sednaiur's unfinished project.
To say stole would mean I'm claiming it as my own. I never claimed this. The pipes are also Sednaiur's.

Snowburger
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Re: Luigi's Mushroom Tour

Postby Snowburger » Mon Jun 01, 2015 2:51 pm

CraftedPbody wrote:
h2643 wrote:He stole it from Sednaiur's unfinished project.
To say stole would mean I'm claiming it as my own. I never claimed this. The pipes are also Sednaiur's.
It doesn't matter if your not claiming them,Sednauir specifically said not to use them.You need to find others.

CraftedPbody
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Re: Luigi's Mushroom Tour

Postby CraftedPbody » Mon Jun 01, 2015 3:48 pm

Snowburger wrote:
CraftedPbody wrote:
h2643 wrote:He stole it from Sednaiur's unfinished project.
To say stole would mean I'm claiming it as my own. I never claimed this. The pipes are also Sednaiur's.
It doesn't matter if your not claiming them,Sednauir specifically said not to use them.You need to find others.
In that case i shall find an alternative. I missed this.
Edit: I went back to the post to find that. He said to not use them until his project is an episode. So I decided, I will keep them in, but not release any levels containing them until "Lowser's Conquest" is complete.
Edit: Ok, so I have a new tileset, there should be no complications, because this one is my own.


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