Squishy Rex's CGFX Pack v1.8

Share and discuss custom SMBX graphics.

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Squishy Rex
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Re: Squishy Rex's CGFX Pack v1.7

Postby Squishy Rex » Thu May 28, 2015 7:10 am

I'm such a tease... Here's a quick snapshot of what's been coming together since the last update:
Spoiler: show
Image

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Re: Squishy Rex's CGFX Pack v1.7

Postby Blaze Moonspear » Thu May 28, 2015 4:33 pm

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Mable
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Re: Squishy Rex's CGFX Pack v1.7

Postby Mable » Sat May 30, 2015 9:44 am

Does the next update contain more SM3DW stuff like blocks and so?

Squishy Rex
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Re: Squishy Rex's CGFX Pack v1.7

Postby Squishy Rex » Sun May 31, 2015 4:06 am

Sinem wrote:Does the next update contain more SM3DW stuff like blocks and so?
Well, there's all of the enemies that debuted in SM3DW for sure, there may be a few new tilesets, I just need to find time to draw them or port the stuff I have already made. A lot of the old versions of the SM3DW enemies I made have been updated.

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Re: Squishy Rex's CGFX Pack v1.7

Postby Gameinsky » Sun May 31, 2015 6:45 am

Are you going to have a separate download for people that don't already own the pack and people that already own the pack?

Squishy Rex
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Re: Squishy Rex's CGFX Pack v1.7

Postby Squishy Rex » Wed Jun 10, 2015 6:16 am

Gameinsky wrote:Are you going to have a separate download for people that don't already own the pack and people that already own the pack?
Generally I don't make patch updates, unless there is a lot of things that need to be fixed. Usually the newest update will appear in the Download Links spoiler which will be the full GFX Pack + plus the stuff that has been added to the newst version. This means you'll have to re-download the full pack each time, but most times there are global updates so it isn't always pointless.

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Re: Squishy Rex's CGFX Pack v1.7

Postby Superiorstar » Wed Jun 10, 2015 12:13 pm

I wish you didn't put the SMB3 recolored SMW in the SMW section.

as303298
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Re: Squishy Rex's CGFX Pack v1.7

Postby as303298 » Wed Jun 10, 2015 1:00 pm

But its Super Mario World...colored SMB3. Why wouldntt that make sense?

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Re: Squishy Rex's CGFX Pack v1.7

Postby Mable » Wed Jun 10, 2015 6:14 pm

Superiorstar wrote:I wish you didn't put the SMB3 recolored SMW in the SMW section.
You literally complain about anything nowadays that doesn't work out in your mind.

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Re: Squishy Rex's CGFX Pack v1.7

Postby Squishy Rex » Fri Jun 12, 2015 7:55 am

as303298 wrote:But its Super Mario World...colored SMB3.
That's why the graphics are sorted as they are. They are still SMW graphics, whether or not their colour palette matches that of SMW. As far as I'm aware it makes sense. Doing it other ways just becomes downright confusing and trust me, I've tried.

Also on a general note, I've been experimenting with ripping and porting graphics from various ZX Spectrum console games. They are quite unique opposed to graphics from NES games both in colour and style. However, they have many different themes, from Nuclear Plants to Rocket Ships and Haunted Castles and the best part is, most ZX graphics work well together despite being from different games. Naturally they won't work with standard SMBX graphics unless they are restyled, however on their own they could be pretty useful. The games I'm focusing on at the moment are the Dan Dare and Dizzy series amount a handful of smaller single titles. Depending on the general feedback with these I may or may not continue them. It also depends on how long my old ZX console holds up as well, it's pretty old and I don't particularly want to kill it.

Here's a sample of what ZX graphics are like: (Graphics are from a game called "Little Ghost")
Spoiler: show
Image

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Re: Squishy Rex's CGFX Pack v1.7

Postby deleted_account » Fri Jun 12, 2015 12:43 pm

Sinem wrote:
Superiorstar wrote:I wish you didn't put the SMB3 recolored SMW in the SMW section.
You literally complain about anything nowadays that doesn't work out in your mind.
But he's right. If I want SMB3 graphics for my project and I don't care where they're from, do I really have to look for those in every single folder there is just to find some SMB3 styled?
That entirely makes the concept of folders unneccessary.

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Re: Squishy Rex's CGFX Pack v1.7

Postby Mable » Fri Jun 12, 2015 4:18 pm

Idt you understand what Squishy already said.
Squishy Rex wrote:
as303298 wrote:But its Super Mario World...colored SMB3.
That's why the graphics are sorted as they are. They are still SMW graphics, whether or not their colour palette matches that of SMW. As far as I'm aware it makes sense. Doing it other ways just becomes downright confusing and trust me, I've tried.

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Re: Squishy Rex's CGFX Pack v1.7

Postby deleted_account » Fri Jun 12, 2015 4:59 pm

Sinem wrote:Idt you understand what Squishy already said.
Squishy Rex wrote:
as303298 wrote:But its Super Mario World...colored SMB3.
That's why the graphics are sorted as they are. They are still SMW graphics, whether or not their colour palette matches that of SMW. As far as I'm aware it makes sense. Doing it other ways just becomes downright confusing and trust me, I've tried.

But I want all the SMB3 styled graphics in the SMB3 folder, because that's far more easy to handle as opposed to looking through every single folder ever for SMB3 styled graphics.
Also, many graphics are in the wrong category anyway like the rainbow shells originating from SMW in other sections.

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Re: Squishy Rex's CGFX Pack v1.7

Postby RudeGuy » Sat Jun 13, 2015 6:10 am

LordKofu wrote:But I want all the SMB3 styled graphics in the SMB3 folder,
Those are recolored, they're still SMW styled. That's why this pack is sorted like that.

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Re: Squishy Rex's CGFX Pack v1.7

Postby Blaze Moonspear » Mon Jun 15, 2015 3:15 pm

Make two folders, one containing subfolders organized by game, the other containing subfolders organized by stylization. It would take more space, but it's better organization for the purposes mentioned here.

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Re: Squishy Rex's CGFX Pack v1.7

Postby as303298 » Mon Jun 15, 2015 10:01 pm

I see absolutely no reason to expand the pack's filesize just to make 1 person happy. If he already knows how the pack is structured, then there arent any more issues..plus the reasoning behind asking for a new layout wasn't even making any sense.

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Re: Squishy Rex's CGFX Pack v1.7

Postby Superiorstar » Mon Jun 15, 2015 10:02 pm

as303298 wrote:I see absolutely no reason to expand the pack's filesize just to make 1 person happy. If he already knows how the pack is structured, then there arent any more issues..plus the reasoning behind asking for a new layout wasn't even making any sense.
But it's not only me.

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Re: Squishy Rex's CGFX Pack v1.7

Postby Squishy Rex » Wed Jun 17, 2015 4:20 am

To be honest, the pack has been restructured multiple times since its initial release, but this is not something I'm going to change. No-one's raised this an issue at all before now, so it can't be that much of a problem. Having it this other way will not only make it more confusing, but that's just too much stuffing around on my part to fix something that isn't exactly broken. I'd much rather spend the free time I have making graphics for you guys to use, rather than wasting it on trying to do this.

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Re: Squishy Rex's CGFX Pack v1.7

Postby Blaze Moonspear » Sat Jun 20, 2015 5:11 pm

I figured that sorting thing wouldn't be used anyway, since the extra file size and the work it would take to re-sort it probably wouldn't be worth the slight convenience that it would provide.

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Re: Squishy Rex's CGFX Pack v1.7

Postby PopYoshi » Sat Jul 04, 2015 10:56 pm

There will be a 1.8 update?


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