Mafia Discussion

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.

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Danny
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Re: Mafia Discussion

Postby Danny » Sun Mar 08, 2015 8:58 pm

I need somebody to replace Mivixion.

Zeldamaster12
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Re: Mafia Discussion

Postby Zeldamaster12 » Mon Mar 09, 2015 3:00 pm

Jeez man, this game is all over the place.

Julia Pseudo
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Re: Mafia Discussion

Postby Julia Pseudo » Tue Mar 17, 2015 10:08 pm

Yo yo, anyone want to sub in for Mafia 18?

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Re: Mafia Discussion

Postby Zeldamaster12 » Fri Apr 10, 2015 11:20 pm

Well shit, I literally died this forum's game and Krazykat's forum's game at the same time.

hard life

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Re: Mafia Discussion

Postby underFlo » Sat May 09, 2015 4:01 am

I think this might've been one of the most active D1s we had do far. Granted, 2 pages was me and Piplup arguing over game mechanics, but hey, better that everyone lurking the whole game.

You know what really pisses me off? People defending inactives like glitch4 and HenryRichard. I can understand if you can't be active bc real life, but people like glitch4 and HR are active on the forums but rarely contribute to the game. I don't see how people can defend that, since by signing up you already say you're able to keep up with the game to at least some degree, and if you do thar, you'll automatically get an opinion on the game that you can share with the others. If you don't post, peple are unable to get any reads, be it town or mafia, off you. That makes the game drag longer and also makes it less interesting.

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Re: Mafia Discussion

Postby RoundPiplup » Mon May 11, 2015 10:10 pm

Nickname wrote:I think this might've been one of the most active D1s we had do far. Granted, 2 pages was me and Piplup arguing over game mechanics, but hey, better that everyone lurking the whole game.
Yeah, sorry if I was an idiot over that. I should had read the rules more carefully, but to be honest, I didn't think that mafia would have a chance to get 2 kills per night.

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Re: Mafia Discussion

Postby RudeGuy » Tue May 12, 2015 9:46 am

RoundPiplup wrote:Yeah, sorry if I was an idiot over that. I should had read the rules more carefully, but to be honest, I didn't think that mafia would have a chance to get 2 kills per night.
It happens in a lot of games actually, it's rare to find a game where the mafia can never kill twice per day.

underFlo
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Re: Mafia Discussion

Postby underFlo » Wed May 27, 2015 4:04 am

I think at this point the game could just end, it's obvious no one's interested in it anymore. I mean for crying out loud we got a day w/o any lynches.

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Re: Mafia Discussion

Postby Zeldamaster12 » Wed May 27, 2015 9:32 am

This has to be the longest running Mafia game so far. We're on Night 10.

I don't think the game should just abruptly end, but the Saboteur needs to stop being inactive and start killing, and the Town needs to start lynching.

underFlo
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Re: Mafia Discussion

Postby underFlo » Wed May 27, 2015 9:40 am

Zeldamaster12 wrote:This has to be the longest running Mafia game so far. We're on Night 10.

I don't think the game should just abruptly end, but the Saboteur needs to stop being inactive and start killing, and the Town needs to start lynching.
I mean from the looks of it the town doesn't seem to care anymore at all, if you get a day w/o any posts you know the game's deemed to stay inactive. Worst of all, the remaining foe of the town can only kill quite slowly, making the game progress even slower and new information airing slower as well. FS should either be more strict regarding inactivity (because the aactivity's not fun as it is rn) or really just kill it off if no one wants to continue.

The town can't go by any cop reports or similar atm, so they'd have to rely on scumreads, which the majority here doesn't seem to like judging from Day 1 in this game. For scumreads or townreads to happen people first of all would have to post though.

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Re: Mafia Discussion

Postby Zeldamaster12 » Wed May 27, 2015 9:49 am

TNT was acting as a Town leader, but he's kinda given up.

The Town either needs to try harder by interrogating and finding a possible suspect or at the very least do random lynching.

underFlo
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Re: Mafia Discussion

Postby underFlo » Wed May 27, 2015 9:57 am

Zeldamaster12 wrote:TNT was acting as a Town leader, but he's kinda given up.

The Town either needs to try harder by interrogating and finding a possible suspect or at the very least do random lynching.
Yeah tbh at this point I'd be fine with the town doing anything as long as we don't get day after day with no activity at all.

As long as they keep doing nothing the saboteur will eventually catch up to them... as long as he does something, which doesn't seem to be taken as granted in this game atm.

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Re: Mafia Discussion

Postby Hyperme » Wed May 27, 2015 10:09 am

The problem is that 'randomly lynch the people' isn't a attractive strategy for the town since mis-lynching is basically a loss. ironically I have an idea of who to lynch, but can't say it.

Really, this comes down to no one realizing the Saboteur was fundamentally broken as a role until it was too late. Joy.

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Re: Mafia Discussion

Postby underFlo » Wed May 27, 2015 10:15 am

Hyperme wrote:The problem is that 'randomly lynch the people' isn't a attractive strategy for the town since mis-lynching is basically a loss. ironically I have an idea of who to lynch, but can't say it.

Really, this comes down to no one realizing the Saboteur was fundamentally broken as a role until it was too late. Joy.
If by "broken" you mean "the town has to actually do stuff and don't rely on cop reports while someone dies only every third night"...

He's not broken, he kills rather slowly and if the town would actually be active their chance would be rather high.

Hyperme
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Re: Mafia Discussion

Postby Hyperme » Wed May 27, 2015 11:36 am

Nickname wrote:
Hyperme wrote:The problem is that 'randomly lynch the people' isn't a attractive strategy for the town since mis-lynching is basically a loss. ironically I have an idea of who to lynch, but can't say it.

Really, this comes down to no one realizing the Saboteur was fundamentally broken as a role until it was too late. Joy.
If by "broken" you mean "the town has to actually do stuff and don't rely on cop reports while someone dies only every third night"...

He's not broken, he kills rather slowly and if the town would actually be active their chance would be rather high.
By broken I mean that the role simply doesn't work within the game. It's not overpowered, it's horrendously underpowered. Killing every third night makes them the slowest killer by far. The Mafia makes three kills in that time. So does the town as a whole. Being able to kill everyone visiting the target however, would balance that out. If you can reasonably guess who the Mafia may want dead, or who the Cop is investigating that night, you can take out threats somewhat expediently.

Except then there's the delay. The Saboteur might be able to nudge power roles into targeting a certain person, but if there are better choices around, that won't pan out well. As for hitting the Mafia, Saboteur needs to work out their killing strategy, which can change due to events during the Night and next Day. It also makes it impossible to use the power reactively. If the Saboteur needs to kill someone immediately, they're in big trouble.

Also, slow killers make the game more 'follow the cop', not less. When the cop can prove people innocent three times faster than the Saboteur can kill them, that's bad enough. But the cop can also act through an intermediary, to protect themselves from Sabotage.

underFlo
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Re: Mafia Discussion

Postby underFlo » Wed May 27, 2015 11:48 am

Hyperme wrote:
Nickname wrote:
Hyperme wrote:The problem is that 'randomly lynch the people' isn't a attractive strategy for the town since mis-lynching is basically a loss. ironically I have an idea of who to lynch, but can't say it.

Really, this comes down to no one realizing the Saboteur was fundamentally broken as a role until it was too late. Joy.
If by "broken" you mean "the town has to actually do stuff and don't rely on cop reports while someone dies only every third night"...

He's not broken, he kills rather slowly and if the town would actually be active their chance would be rather high.
By broken I mean that the role simply doesn't work within the game. It's not overpowered, it's horrendously underpowered. Killing every third night makes them the slowest killer by far. The Mafia makes three kills in that time. So does the town as a whole. Being able to kill everyone visiting the target however, would balance that out. If you can reasonably guess who the Mafia may want dead, or who the Cop is investigating that night, you can take out threats somewhat expediently.

Except then there's the delay. The Saboteur might be able to nudge power roles into targeting a certain person, but if there are better choices around, that won't pan out well. As for hitting the Mafia, Saboteur needs to work out their killing strategy, which can change due to events during the Night and next Day. It also makes it impossible to use the power reactively. If the Saboteur needs to kill someone immediately, they're in big trouble.

Also, slow killers make the game more 'follow the cop', not less. When the cop can prove people innocent three times faster than the Saboteur can kill them, that's bad enough. But the cop can also act through an intermediary, to protect themselves from Sabotage.
Oh, I thought you were referring to how the game is atm, and I assumed you meant he's overpowerd rn. Yeah, you are right, he's normally pretty weak. But we're gonna see how he'll play from now on.

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Re: Mafia Discussion

Postby FallingSnow » Wed May 27, 2015 3:59 pm

Yeah, there's inactivity issues, but there's not much that can really be done about it at this point since it's game deciding. I'll have to talk to Pseudo about it, but we might do a short break for a few weeks before mafia starts up again to see if we can get people excited for mafia again. There has been a general loss of interest in the game recently.

As for roles in my game, in hindsight, I wish I made the upgrades take a day less for most of the mafia and town roles. At this point, that doesn't really matter.
As far as the saboteur, I meant for him to get a kill every other night. The wording was unclear, and I made it clear after night 1 if I remember correctly.

Other input on general inactivity would be appreciated!

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Re: Mafia Discussion

Postby Zeldamaster12 » Wed May 27, 2015 4:22 pm

I mean, the game was active at first. However, with so many phases, people have simply lost interest.

I'm still down to play Mafia, but the remaining players of M20 need to at least try, because it's a stalemate at this point.

Julia Pseudo
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Re: Mafia Discussion

Postby Julia Pseudo » Wed May 27, 2015 4:35 pm

Yes, we really do need to do something to bring Mafia back. It's going to die completely soon enough if we don't do something, I'm afraid.

But yeah, I suspect that this game has lost activity due to its extreme length.

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Re: Mafia Discussion

Postby MacheTheFerret » Wed May 27, 2015 4:48 pm

We might as well start the running for the next host during this inactivity. I mean, hot damn, if nothing's happening, why not?


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