? Block Mimic

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Thundaga_T2
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? Block Mimic

Postby Thundaga_T2 » Sun May 17, 2015 6:03 pm

Inspired by many rpgs that have fake treasure chests, instead of giving treasure, they attack! This replaces SMB3 Thwomp (npc-37), uses the same mask as the original ? blocks so just copy paste those. Death effect is (effect-90). Also since these replace thwomps you need to turn off auto align in order to place them correctly.

Comes in two types
Type 1: ? symbol is backwards
Type 2: Shaded darker than original blocks

SMB1
Spoiler: show
SMB1 Type 1
Image
SMB1 Type 2
Image
Death
Image
SMB3
Spoiler: show
SMB3 Type 1
Image
SMB3 Type 2
Image
Death Type 1
Image
Death Type 2
Image
SMW
Spoiler: show
SMW Type 1
Image
SMW Type 2
Image
Death
Image
And here's the npc codes
Spoiler: show
npc-37

Code: Select all

gfxwidth=32
gfxheight=32
width=32
height=32
playerblock=1
playerblocktop=1
npcblock=1
npcblocktop=1
frames=4
framestyle=0
effect-90

Code: Select all

height=32
width=32
gfxheight=32
gfxwidth=32
If you want to be really evil you could always just copy paste the original blocks (block-5, block-88, block-193) for exact replicas.

Right click and "Save As" to download.

mechamind
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Re: ? Block Mimic

Postby mechamind » Sun May 17, 2015 6:10 pm

I think darkened blocks is evil enough. I'd like to see this in action. I wouldn't remember which ones are evil even after looking at this thread, so I don't think you have to worry about spoiling any hints.

Superiorstar
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Re: ? Block Mimic

Postby Superiorstar » Sun May 17, 2015 6:31 pm

I'd wish you put a friggin' download for once, because it get's really annoying.

Emral
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Re: ? Block Mimic

Postby Emral » Sun May 17, 2015 6:34 pm

At least base them off this thing! Oh wait, I already did that!

The inverted question mark is a clever way of indicating an evil block, the darkened version is just stupid in my opinion. A little hue change or saturation change which is not noticeable at first glance would fit way better.

I'd like it if the enemy was less noticeable. In my version (replacing the SMW thwomp) it looks like any other ?-block until the player comes close to it. Since these blocks are animated, however, that's sadly not possible to copy. Instead, the aforementioned hue/saturation changes would be a way to indicate the evil blocks. Otherwise, a faint animation on the questionmark itself, changing colours from white to a slight red and back to white during its circle, would alert the player while not obviously looking out of place with the other ?-Blocks.

Thundaga_T2
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Re: ? Block Mimic

Postby Thundaga_T2 » Sun May 17, 2015 6:44 pm

Emral wrote:At least base them off this thing! Oh wait, I already did that!

The inverted question mark is a clever way of indicating an evil block, the darkened version is just stupid in my opinion. A little hue change or saturation change which is not noticeable at first glance would fit way better.

I'd like it if the enemy was less noticeable. In my version (replacing the SMW thwomp) it looks like any other ?-block until the player comes close to it. Since these blocks are animated, however, that's sadly not possible to copy. Instead, the aforementioned hue/saturation changes would be a way to indicate the evil blocks. Otherwise, a faint animation on the questionmark itself, changing colours from white to a slight red and back to white during its circle, would alert the player while not obviously looking out of place with the other ?-Blocks.
Yeah i see your point. I think the darkened block should fit well enough though, i mean rather than not being able to tell them apart, or them looking too different to fit in. if they are placed next to other ? blocks then they are definitely noticeable, by themselves however they might blend in too well lol. I made these under the assumption that they'd be placed alongside regular ? blocks, hence the decision to give them a slightly different color so as to not completely surprise the player. Also since they'd be placed much closer to the ground than Thwomps would, i made them to only hurt you if they fall on you so as to not make them too annoying. Though you could just change the npc settings if you want them to hurt you like normal.

Mable
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Re: ? Block Mimic

Postby Mable » Mon May 18, 2015 6:13 pm

Superiorstar wrote:I'd wish you put a friggin' download for once, because it get's really annoying.
I never knew right-clicking and save as download is that hard lol.

bossedit8
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Re: ? Block Mimic

Postby bossedit8 » Tue May 19, 2015 3:08 am

At least talk about those graphics itself.


Neat fake blocks replacing Thwomps. I can't say as of when it's useful for an actual Level because that's Kind of too evil just to be there in a regular Level especially for the first time Players. This can be used in the Special worlds at least since over there it basically tests your playability for the most time and so on that is even more difficult than the actual regular gameplay from normal worlds.

Nice work anyway.


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