Postby Superiorstar » Sat May 16, 2015 10:03 pm
I've played all the way to the first red level, and I have to say, this episode isn't that hard, just unfair. I mean putting enemies in the starting place of the player isn't making your episode harder, it's making it unfair, there was one time in the second level where you put a chasing parakoopa in the starting place after the warp.
The airship gimmick could be cool if it were executed well, but the constant enemies and spike walls get in your way, speaking of getting in your way I can't even hit some of the NPCs because toad keeps getting in the way.
Overall it needs to improve in a lot of places.