Turtwig's SMBX Level Music Contest (RESULTS!!!)

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Imaynotbehere4long
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Re: Turtwig's SMBX Level Music Contest (RESULTS!!!)

Postby Imaynotbehere4long » Sat May 02, 2015 4:19 pm

Just wanted to point out that RudeGuy07 gave his highest score to the level that's actually impossible to beat. If that isn't flawed judging, I don't know what is.
Turtwig wrote: 2. Dreary Drainpipe by Thetoxicminecrafter1 (4.93/10)

Turtwig (2.5/10)
Well, um. That happened. There was a section where you could fall to the left or to the right. I went right, got lost for a while, passed a Dragon Coin and then got the star. Then I restarted the level and went left, got lost again, went through a pipe that SENT ME BACKWARDS, got a 1-up, and got the same star.
*opens level in the editor again*

...how did you get lost in that level?? HOW?? I legitimately don't understand how it's possible for someone to get lost in that level (let alone get lost twice). Also, warp 6 doesn't send you as far back as you're making it seem; plus, it also sends the player to a bonus area with coins that is unreachable otherwise.
Turtwig wrote:1. 8-4 Koopa Troopa Mountain by Ludwig Von Koopa (5.16/10)

(nope, it's actually supposed to be in a volcano)
My point is that it obviously doesn't fit a grassland.
Turtwig wrote:Turtwig (4/10)
The music doesn't really fit with the level. The song that I gave you, Mt. Chimney, is really supposed to be in a volcano area. You didn't know that, so it won't affect your score much.
Oh, come on; I didn't know that it was "supposed to be in a Volcano area," and even I knew it didn't fit a grassland! That kind of thing should be one of the main determinants of score (just behind level design) since that's what the contest is built around. That would be like if you assigned someone The Wicked Wild (from Sonic and the Secret Rings) and he/she made a generic airship level; just because he/she may not know where the song is from doesn't mean it isn't obvious what kinds of levels the song doesn't fit.

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Re: Turtwig's SMBX Level Music Contest (RESULTS!!!)

Postby RoundPiplup » Sat May 02, 2015 5:00 pm

Turtwig wrote:I suppose this can be locked now, there's really no use for it.
But I want to try out the other levels :(
for a level this hard, why did you have to make the secret star an SMB3 star? It forces the player to go through everything again just to get the other star, and that's bad design even for easy levels.
Did that on purpose, so the TROLOLO guy can laugh when you realize that the star is a SMB3 star. Noting that quote.
And the water is supposedly "unswimmable," but it's actually just the water BGO with no actual water. LAZINESS!!!
I forgot to mention in the beginning that the Ludwig NPC made the water unswimmable(was going to make them swimmable but you'll end up struggling trying to get back onto the surface.

dragonfan96
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Re: Turtwig's SMBX Level Music Contest (RESULTS!!!)

Postby dragonfan96 » Sat May 02, 2015 7:32 pm

Turtwig wrote:RESULTS (Finally)
Spoiler: show
Check the OP ;)

Really.......... Why tease us?!?!? :evil:

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Re: Turtwig's SMBX Level Music Contest (RESULTS!!!)

Postby RudeGuy » Sun May 03, 2015 5:48 am

Imaynotbehere4long wrote:Just wanted to point out that RudeGuy07 gave his highest score to the level that's actually impossible to beat. If that isn't flawed judging, I don't know what is.
I fixed the level when I had to play it. I took off some points from the score for the fact that it is impossible, though.

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Re: Turtwig's SMBX Level Music Contest (RESULTS!!!)

Postby dragonfan96 » Sat May 09, 2015 2:57 am

Has the Results come in? Or has it just be a tease?

Its been over about a 2? 3? weeks for results in total, At this point, idk, at first im eager to see how i did now its been a dulled blank emotion of waiting for what seems to be a dead thread now,

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Re: Turtwig's SMBX Level Music Contest (RESULTS!!!)

Postby JupiHornet » Sat May 09, 2015 7:13 am

dragonfan96 wrote:Has the Results come in? Or has it just be a tease?

Its been over about a 2? 3? weeks for results in total, At this point, idk, at first im eager to see how i did now its been a dulled blank emotion of waiting for what seems to be a dead thread now,
Um
Check the original post. The results are there.

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Re: Turtwig's SMBX Level Music Contest (RESULTS!!!)

Postby dragonfan96 » Sat May 09, 2015 12:09 pm

Herp Derp,


Well i guess i did okay, still the same *sigh* even though i tested,

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Re: Turtwig's SMBX Level Music Contest (RESULTS!!!)

Postby RudeGuy » Sat May 09, 2015 12:19 pm

dragonfan96 wrote:even though i tested,
Then why didn't you fix warps and other things?

Imaynotbehere4long
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Re: Turtwig's SMBX Level Music Contest (RESULTS!!!)

Postby Imaynotbehere4long » Sat May 09, 2015 12:31 pm

dragonfan96 wrote:even though i tested,
I guess I forgot to mention: not only are you supposed to test your levels, but you're also supposed to go back and fix the errors you encountered during testing, then test it again to make sure the errors were fixed, then fix any problems encountered in that play-through, repeat until there are no errors, then release the level.

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Re: Turtwig's SMBX Level Music Contest (RESULTS!!!)

Postby dragonfan96 » Sat May 09, 2015 12:36 pm

Guess i still got more to learn :|

the Warp Slope thing did not expect,

the Warp going left instead of right, is something that happens alot when i test and try to fix, and correct,

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Re: Turtwig's SMBX Level Music Contest (RESULTS!!!)

Postby Imaynotbehere4long » Sun May 10, 2015 11:21 am

dragonfan96 wrote:the Warp going left instead of right, is something that happens alot when i test and try to fix, and correct,
I will say one thing about warps: if you select one, and there are multiple warps on the same unit, it will select the warp that has a lower number, even if that warp is on a layer that's hidden. Also, you only need to select one end of the warp to fix both ends of said warp.

When you go to fix your warps, remember to set one warp off to the side somewhere after you fix it so that you can select the next warp, fix it, then move the previous warp back to its original location. Afterward, test the level to make sure it works; you should always test the level after you make changes and before you release it.


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