Natsu: Thanks for your nice comment!, If the HUB will be quite large, occupied sections 21 (or maybe 19) is very extensive, esforze me a lot creating this HUB for have easy access to other worlds and levels, thanks for your comment many do not appreciate that.
You Soon can play the project!, I hope you enjoy it!
The demo is available to be freely downloaded, I must give special thanks to each member of the group for helping in the project, I hope you like it as much as me!
Remember, comment is grateful for the demo!
beyah wrote:I Just Played the demo and I was wondering if i could be a beta tester perhaps?
Lately I have had "problems" with some beta testers, but I'll give it a try a you.
Then I'll tell YES temporarily.
But first, I would like you to send me by private message a detailed review of each level, and also "How could be improved?" if your reviews are good, you will be an official beta tester!.
I Wait your private message, (if you're interested be a beta tester).
I don't want to be beta tester but i'll give a review of demo in general from my experience
design:9/10: Design was excellent you had the classic style to the exploration style of level design and a little in between. My main dislike was you kind of over used the 4 color switch especially considering that this the 1st world. Your star placement was spot on you made the stars easy enough to find but not so easy that I wouldn't be somewhat of a challenge.
Graphics:10/10:Graphics where Perfect aside from the error in the dungeon of death with the bonus and the lava. Each level looked unique and different my personal favorite level was Rocky Hills I think it was called, I loved the dark jungle/ruins look of that level.
Audio:8/10:the music was fine for the most part except for the tohou music I think that's what is was in the waterfall mountain great music but I felt it was kind strange for that level. Another Strange music choice was bowsers road for the grass dungeon that kind of made me scratch my head a little but for the rest of world the music was fine
Gameplay:9/10:Difficulty was fine that one thowmp in the block tower that it was pretty well required to spin jump over was unnecessary and the fact that most of levels in the world had the switch gimmick in it in some form,the switch gimmick was fine but I would space it out over the course of the game so I didn't become reptive but other then that difficulty was about perfect.
Cons:Strange Music Sometimes
Overuse of The Switch Gimmick
Unecessary Spin Jump Thowmp in Block Tower
Final Thoughts:I like this Project it Defiantly Reminds me of Star Expedition but has its own uniqueness to it in terms of design and graphics I will be defiantly be playing the final version of this.
icez wrote:I don't want to be beta tester but i'll give a review of demo in general from my experience
design:9/10: Design was excellent you had the classic style to the exploration style of level design and a little in between. My main dislike was you kind of over used the 4 color switch especially considering that this the 1st world. Your star placement was spot on you made the stars easy enough to find but not so easy that I wouldn't be somewhat of a challenge.
Graphics:10/10:Graphics where Perfect aside from the error in the dungeon of death with the bonus and the lava. Each level looked unique and different my personal favorite level was Rocky Hills I think it was called, I loved the dark jungle/ruins look of that level.
Audio:8/10:the music was fine for the most part except for the tohou music I think that's what is was in the waterfall mountain great music but I felt it was kind strange for that level. Another Strange music choice was bowsers road for the grass dungeon that kind of made me scratch my head a little but for the rest of world the music was fine
Gameplay:9/10:Difficulty was fine that one thowmp in the block tower that it was pretty well required to spin jump over was unnecessary and the fact that most of levels in the world had the switch gimmick in it in some form,the switch gimmick was fine but I would space it out over the course of the game so I didn't become reptive but other then that difficulty was about perfect.
Cons:Strange Music Sometimes
Overuse of The Switch Gimmick
Unecessary Spin Jump Thowmp in Block Tower
Final Thoughts:I like this Project it Defiantly Reminds me of Star Expedition but has its own uniqueness to it in terms of design and graphics I will be defiantly be playing the final version of this.
Thanks for your comment and perspective, I see that you play each level of detail, I like the details in which you set.
Also I will have a few things that you "suggested" perhaps the use of switches is a bit "overused" I take this into account in other worlds.
For my the music each level was perfect, it had several options for the level "Waterfall Mountain" but I decided for a song that would fit well but "no mario" at that level.
Glad you enjoyed the demo, will be the only version of the episode that I publish.
Many have said it reminds them of SMES, but I added a "touch of originality" including Rolling Hill, challenges and other details.
Thanks for the comment, I loved the review of episode.
BabyWeegee wrote:This is probably the most well designed project I've seen since SMSE. Definitely gonna try the demo.
Also, Thanks for the nice comment! I like your point of view about project!
Recently I was playing the demo of my project, and I noticed a minuscule errors in some levels, I also notice that some graphics or level, it could get better, I improvised a little on some GFX, and on some levels, I hope can enjoy the small upgrade!.
(This update is recommended for users who have not yet played the demo.)
Oh, that's a good question, really could not give an exact date, as 10 levels, 1 has been finished.
Also i´m undecided if not released the demonstration 2 for this reason, i create a survey to help me, probably in June or is finished ending the Demo 2.
Oh, now that I'm available to comment, I will. I like your project, friend. Forever I told you from facebook, but I know you want that I tell you in this forum. I like your originality, and design your own levels. It also amazes me the combination of GFXs that you use. All itself is excellent. Good job. XD
"Buen trabajo haciendo este proyecto, realmente espero que lo puedas terminar"
Maury-300 wrote:Oh, now that I'm available to comment, I will. I like your project, friend. Forever I told you from facebook, but I know you want that I tell you in this forum. I like your originality, and design your own levels. It also amazes me the combination of GFXs that you use. All itself is excellent. Good job. XD
"Buen trabajo haciendo este proyecto, realmente espero que lo puedas terminar"
Thanks for your comment friend!, I would also like to thank for your help with some GFX, i will restructure the 1-1 level 1-2 and level, also, i make some changes to the hub, and probably re-release the demo 1 my project.
"Gracias por tu ayuda en el proyeto, y si, ahora que tengo más entusiasmo en SMBX de nuevo, talvez pueda terminar este projecto siendo el único diseñador de levels."
Last edited by Lx Xzit on Fri Apr 25, 2014 2:29 pm, edited 1 time in total.
The Rolling Hill is very difficult to manufacture in SMBX engine, the perfect graphic is semi-impossible for me, and animation is something that I found it impossible, so I'm considering "the elimination" of the rolling hill in the project.
But first I would like to consult the opinion of users, depending on their rolling hill interest, So this will decide whether you will stay in the draft or not.
Honestly I don't mind if you drop the idea. It's not that I don't like it, it's just that people will probably only focusing on that instead of the game itself IMO. But yeah it's up to you.
zlakerboy357 wrote:Honestly I don't mind if you drop the idea. It's not that I don't like it, it's just that people will probably only focusing on that instead of the game itself IMO. But yeah it's up to you.
You're right, most people would notice to more important things, no of a "NPC" but, i wait for the opinion of the people to make a final decision.
Tepig2000 wrote:The rolling hills look cool, but I wouldn't mind if they weren't in. I'm sure the episode will be amazing even if they aren't in it.
Thanks for your comment!, And about the Rolling Hills, I think if will add in the project, (but very few), I'm still waiting the personal opinion of the users.
MechaLxNiiur wrote:I was thinking, and I think I have not uploaded any videos of gameplay, finally I decided to upload a video, enjoy!
Amazing! I will watch again to see if I spot any flaw, but as of now I didn't notice any. The level is already really cool, and the Wind Waker music only makes it better. Great job guy.
Amazing! I will watch again to see if I spot any flaw, but as of now I didn't notice any. The level is already really cool, and the Wind Waker music only makes it better. Great job guy.
Thanks for the comment!, Really this level has not yet been tested by the beta testers, I cannot guarantee that there is any error in it.
The Power Of Stars! - New Gameplay Video (25/04)
Last edited by Lx Xzit on Tue Apr 29, 2014 9:03 pm, edited 1 time in total.