SMB2X (Project)

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Astronaut
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Re: SMB2X (Project)

Postby Astronaut » Sun Aug 31, 2014 4:40 am

http://prntscr.com/4i8jvt
Does this look good?

HenryRichard
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Re: SMB2X (Project)

Postby HenryRichard » Sun Aug 31, 2014 2:43 pm

Astronaut wrote:http://prntscr.com/4i8jvt
Does this look good?
Yes, it looks great!

Though I've been a bit lazy, and the blocks aren't done yet. I didn't meet my deadline :(

Veudekato
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Re: SMB2X (Project)

Postby Veudekato » Wed Sep 03, 2014 4:47 am

good but ...bad name. becouse we think what this is update. (as in joke topic)

HenryRichard
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Re: SMB2X (Project)

Postby HenryRichard » Wed Sep 03, 2014 1:37 pm

Veudekato wrote:good but ...bad name. becouse we think what this is update. (as in joke topic)
No, you're thinking of SMBX2. I can understand your confusion though.

Blck_Guy
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Re: SMB2X (Project)

Postby Blck_Guy » Wed Sep 03, 2014 9:31 pm

Veudekato could have a dyslexia problem :)

FanofSMBX
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Re: SMB2X (Project)

Postby FanofSMBX » Tue Nov 11, 2014 4:46 pm

The NPCs and effects are almost done!

Waddle
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Re: SMB2X (Project)

Postby Waddle » Wed Nov 12, 2014 3:12 am

Id love to help!

FanofSMBX
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Re: SMB2X (Project)

Postby FanofSMBX » Fri May 01, 2015 10:57 pm

Well, here's the first beta. It contains NPCs, Yoshis, and Effects. Credits included in the file. I had some issues because of time limits.
Known Bugs:
Larry's effect is not recolored
Some Goomba effects are placeholders
NPCs that look like blocks (airship NPCs etc.), door effects, and block effects have been left for HenryRichard in a folder
https://www.sendspace.com/file/6cqhsz

MrPunchia
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Re: SMB2X (Project)

Postby MrPunchia » Sat May 02, 2015 12:45 am

Um, name's taken. By me. You can rename it though.

SilverDeoxys563
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Re: SMB2X (Project)

Postby SilverDeoxys563 » Sat May 02, 2015 2:10 am

I have quite a few things in my GFX pack that would actually help the progress of this, such as a restyled Yoshi based off of SMA along with SMB2 recolored SMA powerups as well. This also looks about as difficult as the Redrawn pack I finished before, so don't give up hope--it'll be worth it for not just you, but for everyone!

FanofSMBX
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Re: SMB2X (Project)

Postby FanofSMBX » Thu May 14, 2015 7:34 pm

Is this project still active?

FanofSMBX
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Re: SMB2X (Project)

Postby FanofSMBX » Sun May 17, 2015 4:11 pm

Is this on hiatus?

HenryRichard
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Re: SMB2X (Project)

Postby HenryRichard » Sun May 17, 2015 10:21 pm

FanofSMBX wrote:Is this on hiatus?
Not anymore.
I'm working on the block NPCs and the Metroid blocks right now.

PersonNamedUser
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Re: SMB2X (Project)

Postby PersonNamedUser » Mon May 18, 2015 12:11 am

Think this is a good idea for a project BTW Sednaiur already has made alot of SMB2 Styled Graphics, Enemies, Npcs and everything else SMB2 Styled.

Heres a link for the download

https://www.sendspace.com/file/k0ou32

RudeGuy
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Re: SMB2X (Project)

Postby RudeGuy » Mon May 18, 2015 9:44 am

SuperMario12345 wrote:BTW Sednaiur already has made alot of SMB2 Styled Graphics, Enemies, Npcs and everything else SMB2 Styled.
Have you read the OP? This project is about making every graphic in SMBX SMB2 syled/recolored.

HenryRichard
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Re: SMB2X (Project)

Postby HenryRichard » Mon May 18, 2015 8:51 pm

RudeGuy07 wrote:
SuperMario12345 wrote:BTW Sednaiur already has made alot of SMB2 Styled Graphics, Enemies, Npcs and everything else SMB2 Styled.
Have you read the OP? This project is about making every graphic in SMBX SMB2 syled/recolored.
...So what he posted would be helpful for this.
Except I've already seen it, and I'm using a few things from it (giving credit, if Sed objects I'll take them out).


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