SMB - The Six Island Expedition (cancelled)

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ShadowStarX
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SMB - The Six Island Expedition (cancelled)

Postby ShadowStarX » Sat Apr 25, 2015 2:59 pm

Well, probably some of you guys know about peach's cursed palace. That project isn't thrown into the trash, I just have more interest to have a world map project than a hub, sometimes it can change. If I won't have reinterest on peach's cursed palace, I include the completed levels from there as bonus stages in this project, so you'll still be able to play the levels.

Anyway, move on to this project:
Story:
Bowser and Bowser Junior were flying around with their doomships. They didn't want to leave everything peaceful, so they did the usual: kidnapped Peach. But wait a minute, Bowser kidnapped 5 other princesses too: Daisy (the princess of Sarasaland, yellowish orange dress), Rosalina (the queen of the stars, turqoise dress), Lucia (the master of the wind, light gray dress), Elsah (the beauty of the night, blueish purple dress), Sonia (the countess of the grand seas). These ladies had a get-together. Rosalina took some minimal power from all the 6 princesses, including herself and made a shiny necklace. But the necklace is cursed. If the hair of the six princesses touch it at once, it summons doppelängers of Mario, Luigi and Toad. The damsels didn't know about this, but one Magikoopa knew it and reported it to Bowser. He and Jr. kidnapped the princesses and took them to 6 seperate island and before that, Bowser took some hairbreadths from the princesses and stole the necklace. The evil clones of our heroes has born.
Credits
Spoiler: show
Level designer(s):
- SMBX-fan
Graphical designer(s):
- Valtteri
- Zephyr
- Sednaiur
- Squishy Rex
- Some other minor graphical designers (from smbx cgfx pack)
Beta tester(s):
Atm, there is none.
Worlds:
1: Seaside Savannahs - grass & beach - boss: Bowser Jr. (first duel)
2: Deserted Divide - desert & canyon - boss: Giant Phanto
3: Pineforest Mountain - forest & mountain - boss: King Zing
4: Tundra Trapland - arctic snowfields - boss: Chilly Koopa
5: Spooky Swamps - forest & ghost - boss: Cackletta; Boolossus
6: Bowser's Valley - cave & lava - boss: Koopalings; Kamek; Bowser Jr; Bowser
Screenshots
Screenshots made with Wohlstand's PGE editor.
World map: Squishy is making one, so the screens I had aren't those world maps I'll have in the episode.
World 1:
Spoiler: show
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I'm also looking for beta testers for 3 or 4 characters, depends on my mind:
Mario, Luigi, Toad and maybe a Peach replacement (not Peach because she is one of the 6 kidnapped princesses)
I think I'll test with Luigi. PM me or reply if you want to be a beta tester.

Demo download

CANCELLED
I cancelled this because the earlier levels weren't as good as my current design, and I also want to make a slightly different solo episode.
Last edited by ShadowStarX on Mon May 25, 2015 9:12 am, edited 4 times in total.

bossedit8
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Re: SMB - The Six Island Expedition (Looking for beta tester

Postby bossedit8 » Wed Apr 29, 2015 4:31 am

Hey, this Project Looks very interesting and I like it so far. I really like your Screenshots except for having a few cutoffs by connecting pipes to the cave tiles and having a random Wooden Platform as Generator at the linerider but other than that, looking Forward to this!

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Re: SMB - The Six Island Expedition (Looking for beta tester

Postby ShadowStarX » Wed Apr 29, 2015 9:15 am

bossedit8 wrote:Hey, this Project Looks very interesting and I like it so far. I really like your Screenshots except for having a few cutoffs by connecting pipes to the cave tiles and having a random Wooden Platform as Generator at the linerider but other than that, looking Forward to this!
I'm going to fix the cutoffs and thanks for the opinion.
The generator is necessary in some cases, but maybe it's generating too fast.

The levels from world one that are completed:
1-1: Grassfield Groove
1-2: Wonderful Waterfall
1-3: Hillside Hole
1-4: Yoshi Wood Zone
1-A: Parakoopa Skies
In progress: 1-8: Sunset Seashore
Didn't even get started:
1-5: Tropical Rockland
1-6: Blooper Bay
1-7: Storm-Wind Coastline
#1: Torpedo Tower - Boss: Bowser Jr.

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Re: SMB - The Six Island Expedition (Looking for beta tester

Postby RudeGuy » Wed Apr 29, 2015 10:38 am

I think you should have more NPC variety. The NPCs in the screens are almost always goombas and koopas. There are barely other enemies.
The third screen has some cutoffs under the pipes, this is easily fixable by making the pipe block a BGO and add it into the floor.
The last screen lacks BGOs, you should place some.

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Re: SMB - The Six Island Expedition (Looking for beta tester

Postby ShadowStarX » Wed Apr 29, 2015 11:05 am

RudeGuy07 wrote:I think you should have more NPC variety. The NPCs in the screens are almost always goombas and koopas. There are barely other enemies.
True, I don't have any imagination for much enemy in the first half of world 1 except Goombas, Koopas, Spinies, Buzzy Beetles, Piranha plants, Venus Fire traps, Bullet Bills, Bob-ombs and Hammer Bros. (these are the enemies I use)
RudeGuy07 wrote:The third screen has some cutoffs under the pipes, this is easily fixable by making the pipe block a BGO and add it into the floor.
The last screen lacks BGOs, you should place some.
I'm going to fix those flaws.

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Re: SMB - The Six Island Expedition (Looking for beta tester

Postby HenryRichard » Wed Apr 29, 2015 11:13 pm

SMBX-fan wrote:Elsah (the beauty of the night, blueish purple dress)
*Elsa (the beauty of ice, cyan dress)

Anyways, this is looking pretty good, and I'm looking forward to playing it!

ShadowStarX
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Re: SMB - The Six Island Expedition (Looking for beta tester

Postby ShadowStarX » Thu Apr 30, 2015 8:05 am

HenryRichard wrote:
SMBX-fan wrote:Elsah (the beauty of the night, blueish purple dress)
*Elsa (the beauty of ice, cyan dress)

Anyways, this is looking pretty good, and I'm looking forward to playing it!
That's not an accident typo or bad English, I just like to change the names a bit.

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Re: SMB - The Six Island Expedition (Looking for beta tester

Postby HenryRichard » Thu Apr 30, 2015 1:09 pm

SMBX-fan wrote:That's not an accident typo or bad English, I just like to change the names a bit.
I know, I was just trying to be funny.
I guess I failed :(

Oh, and the second screen shouldn't have pipes on sizables, it acts kinda weird and is generally regarded as a bad idea.

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Re: SMB - The Six Island Expedition (Looking for beta tester

Postby ShadowStarX » Thu Apr 30, 2015 1:24 pm

HenryRichard wrote:
SMBX-fan wrote:That's not an accident typo or bad English, I just like to change the names a bit.
I know, I was just trying to be funny.
I guess I failed :(

Oh, and the second screen shouldn't have pipes on sizables, it acts kinda weird and is generally regarded as a bad idea.
I've put some invisible blocks (not hittable coin blocks, I mean the all the time solid no sprite block) on the green part of the sizable, and that makes it more SMB1-ish. (you couldn't jump though those blocks unlike in SMBX)

Your frozen joke wasn't bad imo

Also I'm completed with 1-8: Sunset Seashore but I don't post a screenshot now because I'm too lazy.
Last edited by ShadowStarX on Thu Apr 30, 2015 1:29 pm, edited 1 time in total.

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Re: SMB - The Six Island Expedition (Looking for beta tester

Postby HenryRichard » Thu Apr 30, 2015 1:27 pm

SMBX-fan wrote: I've put some invisible blocks (not hittable coin blocks, I mean the all the time solid no sprite block) on the green part of the sizable, and that makes it more SMB1-ish. (you couldn't jump though those blocks unlike in SMBX)
Ah, okay. It should be fine then.

ShadowStarX
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Re: SMB - The Six Island Expedition (screenshots 2015/05/03)

Postby ShadowStarX » Sun May 03, 2015 3:43 pm

New screenshots!
Sunset Seashore and Tropical Tower (what was Torpedo Tower before) are done.
Spoiler: show
Image
Image

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Re: SMB - The Six Island Expedition (screenshots 2015/05/03)

Postby glitch4 » Sun May 03, 2015 3:48 pm

That is some unique level design in these two screens. Looking forward more for this great one.

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Re: SMB - The Six Island Expedition (screenshots 2015/05/03)

Postby ShadowStarX » Sun May 10, 2015 3:41 am

New screenshot (level 1-5, renamed Tropical Rockland to Cheep Cheep Coastline)
Spoiler: show
Image
Also, I've shortened world 1 a bit. (removed Storm-Wind Coastline) Just 1 level to do and W1 will be completed.

ShadowStarX
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Re: SMB - The Six Island Expedition (new screenshot May 10)

Postby ShadowStarX » Mon May 25, 2015 8:55 am

Demo 1 released:
Including 8 completed levels and 1 uncompleted level.
http://www.mediafire.com/download/gnrgd ... dition.rar

Also, Squishy Rex is designing a new world map.

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Re: SMB - The Six Island Expedition (demo released)

Postby Suckerman7 GM » Sat Jul 11, 2015 9:48 am

Wait! The last screenshot is from the level Tropical Castle!

ShadowStarX
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Re: SMB - The Six Island Expedition (demo released)

Postby ShadowStarX » Sat Jul 11, 2015 10:04 am

Suckerman7 GM wrote:Wait! The last screenshot is from the level Tropical Castle!
*Tropical Tower
Yeah, it is. That level is mine, so I can do anything I want with it.

Also, update: the project isn't dead, I just don't show screenshots. The Pepper Pyramid and Woods & Ruins belong to this project too. (you can see both of them in the Pretty Good subforum of the Levels forum)

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Re: SMB - The Six Island Expedition (demo released)

Postby Suckerman7 GM » Wed Jul 15, 2015 3:20 pm

I want to be a beta-tester. I'd like to choose Mario or Luigi or Toad.

ShadowStarX
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Re: SMB - The Six Island Expedition (demo released)

Postby ShadowStarX » Wed Jul 15, 2015 4:52 pm

Suckerman7 GM wrote:I want to be a beta-tester. I'd like to choose Mario or Luigi or Toad.
Okay, but I hope you know that beta testing isn't just a free access to play a project, you have to report bugs and glitches. After I made some other levels, I'll send you level files. (I won't send them too often, 1 beta file per 3 months)

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Re: SMB - The Six Island Expedition (demo released)

Postby Artemis008 » Wed Jul 15, 2015 9:07 pm

This Looks Cool,i'll download it when i get my computer back,right now i'm using my wii u to type and send this message.

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Re: SMB - The Six Island Expedition (demo released)

Postby ShadowStarX » Tue Aug 04, 2015 2:21 pm

Here are some screenshots of "new" levels. (and I know I mentioned two of them before but without screenshots)
2-3: Pepper Pyramid
NOTE: I darkened the blocks.
Spoiler: show
Image
2-4: Cliffside Crushdown
Spoiler: show
Image
3-1: Woods and Ruins
Spoiler: show
Image
After the results of cc11 are out and I end designing 2 or 3 other levels, I'll release the next demo.


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