HELP BALANCE - MaGLX2(Post-game Collab)

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JupiHornet
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Re: 39% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby JupiHornet » Sun Apr 26, 2015 6:28 pm

Darkonius Mavakar wrote:why'd you cut me from the relay?
i haven't even recived a PM informing me that i could start my section :/
^ This is why I was late working on my part, I didn't realize that it was in the OP and though it would be PM'ed to me.

FallingSnow
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Re: 39% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby FallingSnow » Sun Apr 26, 2015 6:54 pm

Turtwig wrote:
Darkonius Mavakar wrote:why'd you cut me from the relay?
i haven't even recived a PM informing me that i could start my section :/
^ This is why I was late working on my part, I didn't realize that it was in the OP and though it would be PM'ed to me.
Darkonius: You got pushed back a week since we fell behind. That's my fault for not being so strict with the rules. You're currently scheduled for May 3rd, but we can move you to another date if you wish.
(You could probably do your section right now if you wanted!)

And I do what I can. I've PM'd everyone at least once so far when it was their turn.

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Re: 39% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby MECHDRAGON777 » Sun Apr 26, 2015 7:46 pm

FallingSnow wrote:
Turtwig wrote:
Darkonius Mavakar wrote:why'd you cut me from the relay?
i haven't even recived a PM informing me that i could start my section :/
^ This is why I was late working on my part, I didn't realize that it was in the OP and though it would be PM'ed to me.
Darkonius: You got pushed back a week since we fell behind. That's my fault for not being so strict with the rules. You're currently scheduled for May 3rd, but we can move you to another date if you wish.
(You could probably do your section right now if you wanted!)

And I do what I can. I've PM'd everyone at least once so far when it was their turn.
I do not think you Privet Messaged me...

FallingSnow
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Re: 39% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby FallingSnow » Sun Apr 26, 2015 10:17 pm

FallingSnow wrote:
Turtwig wrote:
Darkonius Mavakar wrote:why'd you cut me from the relay?
i haven't even recived a PM informing me that i could start my section :/
^ This is why I was late working on my part, I didn't realize that it was in the OP and though it would be PM'ed to me.
Darkonius: You got pushed back a week since we fell behind. That's my fault for not being so strict with the rules. You're currently scheduled for May 3rd, but we can move you to another date if you wish.
(You could probably do your section right now if you wanted!)

And I do what I can. I've PM'd everyone at least once so far when it was their turn.
*Almost everyone

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Re: 39% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby HenryRichard » Sun Apr 26, 2015 11:40 pm

https://www.mediafire.com/?q01b930gs6ka9em
I probably should have spent more time on this, but I think the effect I used is kinda cool.

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Re: 44% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby RoundPiplup » Mon Apr 27, 2015 3:00 pm

Oh no... I thought I was going to be next in 2 days. Oh well, its time now. Chances are... I might not finish if things don't go well.
EDIT: Once again, Norton has removed some downloads of Lunalua(first was PGE).
Then when I did some amount of edits(so then nothing gets removed)... I get this when trying to open any level file:

Run-time error '11 ':

Division by zero


Just skip me, unless if I could just use the basics of SMBX, which would look like this.
https://www.mediafire.com/?brhzsyziqu2gd3q
Last edited by RoundPiplup on Mon Apr 27, 2015 5:30 pm, edited 3 times in total.

Darkonius Mavakar
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Re: 44% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby Darkonius Mavakar » Mon Apr 27, 2015 3:36 pm

great, and now i can't even work on my section, at all, i'll be away and i won't be able to work on my section, or even send it, so uh, what if i make a screen, then send it to you, and you use PGE to copy and paste the section, i won't use layers or events so that wouldn't be a problem, can i?

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Re: 44% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby MECHDRAGON777 » Mon Apr 27, 2015 6:50 pm

Darkonius Mavakar wrote:great, and now i can't even work on my section, at all, i'll be away and i won't be able to work on my section, or even send it, so uh, what if i make a screen, then send it to you, and you use PGE to copy and paste the section, i won't use layers or events so that wouldn't be a problem, can i?
It should jot be to big of a deal if Falling Snow can do it...

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Re: 44% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby FallingSnow » Mon Apr 27, 2015 8:05 pm

Are you unable to do it any other date?

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Re: 44% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby RoundPiplup » Tue Apr 28, 2015 3:12 pm

Just skip me, unless if I could just use the basics of SMBX, which would look like this.
https://www.mediafire.com/?brhzsyziqu2gd3q
Just to add on, it might need some tweaks(probably events or things like that) on LunaLua.

Darkonius Mavakar
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Re: 44% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby Darkonius Mavakar » Tue Apr 28, 2015 3:38 pm

FallingSnow wrote:Are you unable to do it any other date?

probably, because school's gonna suck my time up, and the only times i am free, well, i am not simply at home at all with no internet.

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Re: 50% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby Alagirez » Tue Apr 28, 2015 10:56 pm

Anyone who is crossed out may request to rejoin at a later date.

yes! I want to rejoin.

Darkonius Mavakar
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Re: 44% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby Darkonius Mavakar » Wed Apr 29, 2015 8:16 am

Horikawa Otane wrote:
Darkonius Mavakar wrote:
FallingSnow wrote:Are you unable to do it any other date?

probably, because school's gonna suck my time up, and the only times i am free, well, i am not simply at home at all with no internet.
tbf it's one screen. You could just put a crab there and it'd be a contribution of some kind.

The problem is not making the section, it's WHEN i can do it.
On weekends this month i will always be away, and durimg the week i can't use my pc because school, that's why i'm asking if i can just make a screen and send it withouth the time limit day thingy.

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Re: 50% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby Emral » Wed Apr 29, 2015 2:17 pm

Sounds fun! I'm gonna join, although no date prior to May 11th will work for me (and after that preferrably on weekends).

Darkonius Mavakar
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Re: 50% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby Darkonius Mavakar » Thu Apr 30, 2015 8:52 am

Gah this thing won't work on my mobile (yes, i do have an older mobile device)
I give up, if so happens to be a week where i can work on my screen, i'll let you guys know, if not, well you can continue on without me :/

Anf sorry for all the convoluted problems.

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Re: 50% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby Erik » Fri May 01, 2015 12:55 pm

If there's place I'll join.

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Re: 53% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby MistakesWereMade » Sat May 02, 2015 10:23 pm

Alright, i was having a hard time trying to recolor a fucking door npc, but turns out im garbage, so here it is
http://www.mediafire.com/download/2wo29 ... +Level.zip

it continues right off of section 9, i suggest you guys to continue off of it as well since there's not going to be infinite sections plus section 9's theme is really appealing imo

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Re: 56% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby The Thwomp King » Mon May 04, 2015 3:54 pm

FallingSnow wrote:(Tentative) Rules (Credit to Willhart and raocow for their detailed/useful comments on this, plus everyone else)
[list][*] People can sign up generally in which case I'll put them in the order they signed up, or they can say they want to be around a specific section (relative to the start, end, or whatever). If people want to be moved around in the ordering in the list, it can be accommodated within reason (we don't want a situation where everyone's fighting to be bumped in the same direction).
[*] Everyone gets to make one screen, where one screen is 800 pixels width, also known as 25 standard blocks width (This is the default game and build-in-editor width). Just a little short piece of level that should be fun
[*] There are 24 hours to complete your section once you've acknowledged that it's your turn and get level files from the last person working on it.
[*] When someone finishes their section, they post a link to the updated level in this thread. Use Google Drive or Dropbox or something similar to upload it and post the link in this thread.
[*] The next person on the list will be notified, and if they don't respond within 24 hours they'll get bumped down the list.
[*] As per Horikawa-request, no referencing your MaGL X2 contest entry in your part of your screen in the relay level.[/list]

Post-Production Happenings:
After all the screens are done (or at least almost done), there's a little more that'll be done
[list][*] Add midpoints. Some discussion and playtesting can inform how we decide to place them.
[*] Add "author" text that credits who made each screen, like in the A2XT relay level. This'll automatically appear when the player enters the screen.
[*] Decide on a name! We could do this earlier if we want, or wait till the end. Whatever folks think :)[/list]

Etiquette notes:
  • Events and layers should be prefixed with your username to help things be organized
  • If you write Lua code, custom functions or global variable names should be put in an object/table named after your username, see the existing code for how this is done. For event handler code, put your code in something with your username prefixed like "function Rednaxela:onLoop()" and then call it from "function onLoop()". Use local variables when you can to keep things clean.
  • Don't hog too many custom blocks/npcs/etc. We should be using some, but keep in mind other people after you need to be able to use some too. Also feel free to use graphics swaps that have been made in screens before the one you make, as that could be a fun way to have some recurring threads in what will otherwise surely be a rather chaotic level! I may add per-section graphics to LunaDLL if we need to, but for now, it's use common sense and play it by ear, paying attention to what people have already used custom graphics for.
  • We can start new sections in the level file, but remember we can't give everyone's screen it's own section. If you want to start a section, you probably can, but we do need to pay attention to not go through them too fast.
  • The SMB axe is reserved to event triggering and will use an invisible sprite, as per Willhart's suggestion.
  • If you start a moving layer that continues into other screens, those responsible for the screens it continues into adopt responsibility for what that moving layer is does once it enters their screen. Things such as make it disappear once the player enters the next screen, stop it's movement, keep using it, or whatever.
  • In general it's probably okay to put things outside your screen into a previous screen's area, provided it's on a layer that stays hidden until a player is on your screen (i.e. starting a moving layer after the player's in your screen).
  • Common sense applies.
Devkit:
Since this will be put into the MaGL X2 postgame, we obviously need to use something compatible with that. It's also known that will end up using LunaLua 0.6.1.1 or newer (probably newer). There are two options of what you can use:
  • If you already have the MaGL X2 devkit installed, you can keep using that if you make sure to update LunaLua to 0.6.1.1 first. You can download from http://engine.wohlnet.ru/LunaLua/
  • Alternatively, you can download a full install of SMBX 1.3.0.1 w/ LunaLua 0.6.1.1 from here. You'll probably also want the editor from here too.
We may decide to switch to a newer LunaLua version midway through this colab, at which point I'll update this section of this post.

Sign Up List:
[list=1]FallingSnow (First Screen)
Wind
Darkonius Mavakar
Super Mario 7
Nickname
Murphmario (NPC-27 or NPC-94
Horikawa Otane (Somewhere near the end)
RoundPiplup (Second half or near the end)
MECHDRAGON777 (Beginning, Saturday)
Turtwig
Choco
andialifbatara
HenryRichard
Imaynotbehere4long (Final Section/Screen)
Septentrion Pleiades (Final Boss - requesting Wart, Wart's bubbles, all vegetables, MB, a lot of layers and triggers, invisible toad-pass blocks)
RudeGuy07
Blimpfruit (On a Weekend)
Nien
witchking666
Gameclip477
Emral
Ludwig von Koopa

Reply to sign-up![/list]

Tentative Level Order - MAY CHANGE IF WE GET MORE SIGN-UPS
April 16 - Thursday - FallingSnow - https://www.sendspace.com/file/nhexgj
April 17 - Friday - andialifbatara -
April 18 - Saturday - MECHDRAGON777 - http://www.sendspace.com/file/5jf71b
April 19 - Sunday - Turtwig - https://www.dropbox.com/s/p1qxaigas5bcg ... l.zip?dl=0
April 20 - Monday - Murphmario -
April 21 - Tuesday - Rudeguy07 - https://www.dropbox.com/s/pbjv0a3hjj81n ... l.rar?dl=0
April 22 - Wednesday - Nickname -
April 23 - Thursday - Choco -
April 24 - Friday - Darkonius Makavar -

April 25 - Saturday - Blimpfruit - http://www.mediafire.com/download/m94dc ... _Level.zip
April 26 - Sunday - Wind - https://dl.dropboxusercontent.com/u/162 ... 6-2015.zip
April 26 - Sunday - Super Mario 7 - https://www.mediafire.com/?69urtqkidf6k7gu
April 26 - Sunday - Henry Richard - https://www.mediafire.com/?q01b930gs6ka9em
April 27 - Monday - Roundpiplup - https://www.mediafire.com/?brhzsyziqu2gd3q
April 28 - Tuesday - Choco -
April 30 - Thursday - witchking666 - http://www.mediafire.com/download/2lfq0 ... +level.zip
May 1 - Friday - Nien - http://www.mediafire.com/download/2wo29 ... +Level.zip

May 4 - Monday - Nickname -
May 5 - Tuesday - Darkonius Makavar -
May 6 - Wednesday - Ludwig von Koopa -
May 7 - Thursday - Gameclip477 -
May 8 - Friday - Horikawa Otane -
May 9 - Saturday - Septentrion Pleiades -
May 10 - Sunday - Imaynotbehere4long -

May 11+ - Emral


Anyone who is crossed out may request to rejoin at a later date.




Note: The sign up list ordering is not a strict ordering. We can shuffle this around based on availability of people or whims at the time or whatnot.
Credit to the Talkhaus for most of the setup to this topic.
If you'll take me, I'll join in!

The Thwomp King
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Re: 56% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby The Thwomp King » Wed May 06, 2015 4:23 pm

I'll actually be away from Friday to Sunday, so I can do next Monday.

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Re: 56% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby underFlo » Wed May 06, 2015 4:26 pm

I haven't been well the last days and couldn't really do anything big as a result of it. Sorry :S

I might be able to do it tomorrow, though.


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