Tornado/Windy Graphics

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The Thwomp King
Boss Bass
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Tornado/Windy Graphics

Postby The Thwomp King » Wed Apr 08, 2015 4:19 pm

I'm hoping to make a couple levels that have wind effects that can move the player throughout the level as well as any tornado graphics. Enemies, effects, anything with such weather effects help!

Squishy Rex
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Re: Tornado/Windy Graphics

Postby Squishy Rex » Sun Apr 12, 2015 2:42 am

I have the SMB3 Tornado graphic in my GFX Pack and there is a LunaLUA script that moves the player in a simulation of having wind in a level, similar to that in NSMBWii.

The Thwomp King
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Re: Tornado/Windy Graphics

Postby The Thwomp King » Sun Apr 12, 2015 2:07 pm

Oh that's really cool, should I download all the versions or does each one stuff from the previous versions?

Squishy Rex
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Re: Tornado/Windy Graphics

Postby Squishy Rex » Sun Apr 12, 2015 9:36 pm

Download the latest, it has everything.

The Thwomp King
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Re: Tornado/Windy Graphics

Postby The Thwomp King » Mon Apr 13, 2015 7:49 pm

Squishy Rex wrote:Download the latest, it has everything.
Okay that's what I did. I haven't found any smb3 graphics for wind, but I found the cloud enemy from NSMBWii

Squishy Rex
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Re: Tornado/Windy Graphics

Postby Squishy Rex » Mon Apr 13, 2015 8:29 pm

The Thwomp King wrote:
Squishy Rex wrote:Download the latest, it has everything.
Okay that's what I did. I haven't found any smb3 graphics for wind, but I found the cloud enemy from NSMBWii
Sorry, that was a mistake in wording on my part. "Everything" meant it has all of my graphics. You'll find the tornado in SMB3 - Enemies - Tweester.

FanofSMBX
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Re: Tornado/Windy Graphics

Postby FanofSMBX » Mon Apr 13, 2015 8:40 pm

The Kirby's Adventure tornado enemy is ripped/revamped by me in this pack.
https://www.sendspace.com/file/w4tbpt

The Thwomp King
Boss Bass
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Re: Tornado/Windy Graphics

Postby The Thwomp King » Tue Apr 21, 2015 9:33 pm

Squishy Rex wrote:I have the SMB3 Tornado graphic in my GFX Pack and there is a LunaLUA script that moves the player in a simulation of having wind in a level, similar to that in NSMBWii.
How would I get the LunaLUA script to work possibly?

Squishy Rex
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Re: Tornado/Windy Graphics

Postby Squishy Rex » Tue Apr 21, 2015 9:39 pm

I would reccommend talking to Kevsoft, he's pretty much been developing it himself and he should be able to show you what to do. I'm not up-to-date with all of this Luna stuff, so unfortunately I can't help you there.


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