Superiorstar wrote: also I think you shouldn't release these GFX at all, because people (Like noobs) will probably butcher them.
And then people will sent him thousand of pms regarding why he won't release them after the full version. Oh wait... If he releases this into a full version. He automatically realeased those gfx.
Superiorstar wrote: also I think you shouldn't release these GFX at all, because people (Like noobs) will probably butcher them.
And then people will sent him thousand of pms regarding why he won't release them after the full version. Oh wait... If he releases this into a full version. He automatically realeased those gfx.
longest video ever xD Anyway I'm surprised there hasn't been any updates in a while.
Heh, slow SMBX with Bandicam (I'm guessed ?)
But I wiring here to tell about small bug in the level 2-2 "Sandy Beach" where I found it while I debugging my PGE Engine:
Scr_2015_4_13_23_8_42_38.png
but reason is mismatch of mask: (if original block is solid too, than SMBX doesn't use mask for this block, so, mask would be removed, and PGE will draw it as-is with no mask [if mask is not found, the sprite will be readed into buffer as-is, but if mas was found, it will be merged with foreground image and result will be written into buffer])
screen_bug.png
by anyway it's a great episode with beautiful graphics! (I doesn't tested it in the SMBX, but while I debugs PGE Engine, with OpenGL it looks great, clean and beutiful!)
OpenGL giving pure and beautiful graphics with no lags!
Scr_2015_4_13_23_21_30_173.png
Last edited by Wohlstand on Tue Apr 14, 2015 1:50 am, edited 1 time in total.
MECHDRAGON777 wrote:
Uhh... I have multiple eight hour videos on youtue and I have a 21 hour video on my conputer!
And yes, bandicam lags my Computer!
I highly recommend you to start using of OBS (https://obsproject.com/), [also don't forget to disable Windows Aero], I using it and everything works fine for me (I have 4xCore AMD A6 3600 with 2.1 Ghz per core and 4 GM RAM, GeForce GTS 450 with 1024 MB VideoRAM)
MECHDRAGON777 wrote:
Uhh... I have multiple eight hour videos on youtue and I have a 21 hour video on my conputer!
And yes, bandicam lags my Computer!
I highly recommend you to start using of OBS (https://obsproject.com/), [also don't forget to disable Windows Aero], I using it and everything works fine for me (I have 4xCore AMD A6 3600 with 2.1 Ghz per core and 4 GM RAM, GeForce GTS 450 with 1024 MB VideoRAM)
Becuase of this, do you think you can make a built in recorder in platform gen engine?
MECHDRAGON777 wrote:Becuase of this, do you think you can make a built in recorder in platform gen engine?
Yes! I will try to use same method which used by Hedgewars to implement same video recorder.
By anyway I want to implement it too, I always use internal video recorder in the Hedgewars when I need to record video
EDIT: Another small news for Sednaiur:
I remember your posts about bug with rounded door: I fixed it, you need to put mask with your custom door sprite (PGE detects ALL masks with no dependency to ItemID like in the SMBX [in them some masks will not work with some blocks and with some BGO's!])
Almost a month away and we haven't heard anything of this Project and also the creator. Ohh... I hope this Project won't die off just by having inactive members now since this Project is the one I'm really looking for and I really like the newest screenshots you have right here. Hope it doesn't die though.
Hello again.
It sure is some time, since I could last post an update, because of my real life. But now I am back with new screenshots of the second to last level of world 5:
The level is not fully done, but it will take not too long time anymore to finish it. The level also houses one of the toughest NPCs in my project so far. It cannot be killed with fire or ice, is invulnerable to tailwhips, and will even laugh about hammers. Also, spinjumping onto it will still hurt you. But a pit, lava, or the good Yoshi will still beat it (but there is no Yoshi in my project). What may it replace?
But I didn't just work onto that single level. I already redid some of the old levels too, to remove some lag, to improve their playability, or just to get rid of some of the chaos that I caused in my early days of SMBX. Also, I just changed the theme of world 1 from "Grasslands" to "Wooden Lands". Here are some screenshots of two of the redone levels, aswell as a screenshot of world 5:
In case you wonder what levels I remade, the levels are:
Level 1-2
Fortress 1
Sunken submarine
Ancient Pyramid
I also redid many graphics from the old days, edited many levels (to be honest almost every level), and also did many new GFX for the worldmap too. There now is no Sonic palmtree anymore...
Also, level 1-3 has whole new BGOs now, so it is more "wooden" than "grassy".
I had a lot of work, to be honest xD.
andialifbatara wrote:i was played your level and....
your DEATH EFFECT from NPCs is very funny! especially the buletbill (it crying if it was stomped), and the cheep cheep (using eyeglasses? and death effect is crying and i laughed lol)
can't wait to see the full version
Nice that you like them :-). I always try to do something more original than just upside-down death effects, so I came up with the idea of some funny ones.
Thank you.
witchking666 wrote:I would like to know if you made the tileset for the 16th screen just for this project or if it existed before because i want to use them so freakin bad
All the tilesets on the screenshots are done by me for this project. You can use it once my project is fully done :-).
Kasami wrote:Hey, Sednaiur! When will release it next demo? I hope more updates! ;)
Hi :-)
I do not like to release another demo, because I think it will be more fun to get all the new stuff at once, instead of releasing too many demos. But thank you for your interest ^^.
MECHDRAGON777 wrote:
I like to thank you (and Bosseditor, for his commentary) very much for doing these videos :-D. You already helped me out by it. I will watch your videos today an use any information about bugs and comments, to improve the levels further. I also will give you some comments about the videos later then ^^.
PROX wrote:longest video ever xD Anyway I'm surprised there hasn't been any updates in a while.
Sorry for the long update-less time. I really are busy right now, but I will always work onto my project as much as possible :-).
Wohlstand wrote:But I wiring here to tell about small bug in the level 2-2 "Sandy Beach" where I found it while I debugging my PGE Engine:
Scr_2015_4_13_23_8_42_38.png
but reason is mismatch of mask: (if original block is solid too, than SMBX doesn't use mask for this block, so, mask would be removed, and PGE will draw it as-is with no mask [if mask is not found, the sprite will be readed into buffer as-is, but if mas was found, it will be merged with foreground image and result will be written into buffer])
screen_bug.png
by anyway it's a great episode with beautiful graphics! (I doesn't tested it in the SMBX, but while I debugs PGE Engine, with OpenGL it looks great, clean and beutiful!)
OpenGL giving pure and beautiful graphics with no lags!
Scr_2015_4_13_23_21_30_173.png
Thank you for telling me about that.
Yes, I already fixed that bug long ago, but it happened because I restructured the way I had put the GFX in the folder of the demo. I did that to reduce loading time, but even while I again tested everything, I still missed some things, like some kill effects, masks, and more. Also, the bug you mentioned is present in at least one more level, but also got already fixed in my previous version.
Hopefully this isn't happening again in the future :-P.
Also thank you for your feedback. I always try to keep everything clean and appealing. Hopefully you will like it, when it is done :-)
Wohlstand wrote:EDIT: Another small news for Sednaiur:
I remember your posts about bug with rounded door: I fixed it, you need to put mask with your custom door sprite (PGE detects ALL masks with no dependency to ItemID like in the SMBX [in them some masks will not work with some blocks and with some BGO's!])
Thanks ^^. It was not a big issue, but now it is fixed. When I first tried to do it by your method, it didn't apply the mask correctly (it always showed the corners rounded) but now this problem is in the past.
I am sorry, but I really do not understand you. Could you rephrase that?
bossedit8 wrote:Almost a month away and we haven't heard anything of this Project and also the creator. Ohh... I hope this Project won't die off just by having inactive members now since this Project is the one I'm really looking for and I really like the newest screenshots you have right here. Hope it doesn't die though.
Sorry about the huge delay. I do not plan to leave anytime soon, so I just brought a new update with me :-). I am just a bit busy at the moment, in real life.
Thank you all very much, for comments, feedback, and interest. I try to be more fast with world 6, since it dosn't need so many new GFX for each level, as world 5 does xD.