Count Bleck's Conquest (CANCELATION)

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BabyWeegee
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Count Bleck's Conquest (CANCELATION)

Postby BabyWeegee » Thu Mar 13, 2014 6:08 pm

Yep, I canceled the project. I may pick it back up sometime in the future, but chances are that I won't. I am starting a new episode in its place, however, so I'm not done. I'll reveal that project soon. I did leave the demo of this project attached in case anybody wanted to play it.

Demo v1.1.1
Last edited by bossedit8 on Mon Oct 20, 2014 5:08 am, edited 15 times in total.
Reason: Removed Poll

FanofSMBX
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Re: Count Bleck's Conquest

Postby FanofSMBX » Thu Mar 13, 2014 6:11 pm

Wait, that bowser? Isn't his hitbox messed up? Also I really like the cheep chomp!

BabyWeegee
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Re: Count Bleck's Conquest

Postby BabyWeegee » Thu Mar 13, 2014 6:14 pm

FanofSMBX wrote:Wait, that bowser? Isn't his hitbox messed up?
It didn't seem too bad when I was testing levels with him. The only complaints I had about it were that a) it looks like he's going through blocks sometimes, and b) his shell is somewhat transparent.

silent_
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Re: Count Bleck's Conquest

Postby silent_ » Thu Mar 13, 2014 8:13 pm

BabyWeegee wrote:It didn't seem too bad when I was testing levels with him. The only complaints I had about it were that a) it looks like he's going through blocks sometimes, and b) his shell is somewhat transparent.
BabyWeegee, you get the illusion that the shell is transparent due to its bright colors, and judging by the screens it lacks any shading and is cyan blue, and for some reason he's hovering at a stationary position in the mid-air unless you took the screen when you were jumping. Otherwise, I have to say your world selections sound, not much of them have an alliteration, but regardless, I doubt you'd want me on the Beta Testers team since I'm very strict and will criticize every little flaw I see, but if you're interested in my style just mention so here.
Also, I won't judge anything by the screens since it seems like a colossal waste of time, it seems fine as it is.

BabyWeegee
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Re: Count Bleck's Conquest

Postby BabyWeegee » Thu Mar 13, 2014 9:38 pm

Kep wrote:
BabyWeegee wrote:It didn't seem too bad when I was testing levels with him. The only complaints I had about it were that a) it looks like he's going through blocks sometimes, and b) his shell is somewhat transparent.
BabyWeegee, you get the illusion that the shell is transparent due to its bright colors, and judging by the screens it lacks any shading and is cyan blue, and for some reason he's hovering at a stationary position in the mid-air unless you took the screen when you were jumping. Otherwise, I have to say your world selections sound, not much of them have an alliteration, but regardless, I doubt you'd want me on the Beta Testers team since I'm very strict and will criticize every little flaw I see, but if you're interested in my style just mention so here.
Also, I won't judge anything by the screens since it seems like a colossal waste of time, it seems fine as it is.
As for the shell, Bowser has an ice flower, just to clarify that it's not always cyan. As for being a beta tester, i'll take you in so long as you're willing to be constructive. I'm always open to being criticized - I really want to become the best level designer I can possibly be.

silent_
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Re: Count Bleck's Conquest

Postby silent_ » Fri Mar 14, 2014 4:46 pm

BabyWeegee wrote:As for the shell, Bowser has an ice flower, just to clarify that it's not always cyan. As for being a beta tester, i'll take you in so long as you're willing to be constructive. I'm always open to being criticized - I really want to become the best level designer I can possibly be.
All right, seems fair.
However, I must ask you - do you make long levels? Unfortunately, if so, I would normally be reluctant to become a beta tester since I despise those type of stages typically.

Turak500
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Re: Count Bleck's Conquest

Postby Turak500 » Fri Mar 14, 2014 4:57 pm

Maybe you should tell the story of your episode, because I have not quite understood why Bowser with Mario, Luigi, Peach and Toad works together. I just know that Count Bleck, Bowser's minions has brainwashed or, so. :|

BabyWeegee
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Re: Count Bleck's Conquest

Postby BabyWeegee » Sun Mar 16, 2014 11:10 am

Turak500 wrote:Maybe you should tell the story of your episode, because I have not quite understood why Bowser with Mario, Luigi, Peach and Toad works together. I just know that Count Bleck, Bowser's minions has brainwashed or, so. :|
That's pretty much it. That's your storyline.

BabyWeegee
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Re: Count Bleck's Conquest

Postby BabyWeegee » Fri Mar 21, 2014 6:35 pm

Kep wrote:
BabyWeegee wrote:As for the shell, Bowser has an ice flower, just to clarify that it's not always cyan. As for being a beta tester, i'll take you in so long as you're willing to be constructive. I'm always open to being criticized - I really want to become the best level designer I can possibly be.
All right, seems fair.
However, I must ask you - do you make long levels? Unfortunately, if so, I would normally be reluctant to become a beta tester since I despise those type of stages typically.
Sorry, I totally missed this post. No, I do not make long levels.


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