I was exploring lunadll's potential and finally got this episode.
It's classic Super Mario Bros. with some features from Lost Levels and Mario Forever.
This episode requires lunadll from A2MBXT and later.
Beta 4 is recommended for playing.
- Mario is the only playable character here.
- Gameplay is SMB1. No turn back, no spinjump and grabbing items. Super Mushroom and Fire Flower are the only powerups here.
- There's 8 worlds + 2 alternate. You can choose after world 1 is completed, but not skipped with warp.
- Every level except castles and some in last world has a middle point, where you can restart if you lost a life after. Take care! You will replay all the world if you lose last.
- Like in original SMB there's a "new quest" which can be started after rescuing the Princess.
- All blocks are solid except clouds and moving platforms.
- Any water is swimmable
[!] This episode is not intended to coop playing. Moreover, starting from 1.3.0.2 there is only single 1p mode actually available in this episode. I don't care if you would get something wrong in coop mode playing.
The screen shots look nice and i will try this and record it! Since I am terible with Mario, since I only use peach/Rosalina, I may have some difficulty, but I like the concept! In co-op play, both players will play as mario though! No spin jump and no grab! I already deal with "no spin jump" as for the fire flowers only, fire flowers are weak and are just as bad as a mushroom, so this makes it more difficult! I can not wait to try this and the world lap looks "beautiful"!
MECHDRAGON777 wrote:The screen shots look nice and i will try this and record it! Since I am terible with Mario, since I only use peach/Rosalina, I may have some difficulty, but I like the concept! In co-op play, both players will play as mario though! No spin jump and no grab! I already deal with "no spin jump" as for the fire flowers only, fire flowers are weak and are just as bad as a mushroom, so this makes it more difficult! I can not wait to try this and the world lap looks "beautiful"!
Why you are terrible with Mario? is almost the same as using Peach
Lunadll is a weird thing. Sometimes a few flagpole scripts doesn't work on certain levels, which implies out of level end music & refreshing of variable of midpoint memory, so next level player can start in the middle. While I can't detect regularity of this bug, I set another variables to prevert player's teleport to midpoint directly after those levels. There were 2 on 2A & 6-th. If this bug happened on another worlds and levels, please inform me about.
I found critical bugs which lead to stuck while playing small form in few stages. I didn't test every level in small form, I even couldn't imagine this shit happens!
Anyway, here's updated version:
Version with fixed bugs & replaced music, so it plays in 1.3.0.2 with normal speed. Also replaced Mario's death effect & added sript forcing to 1player mode (LunaLua required for these turns)
I noticed, this episode is getting crashed for all SMBX 2.0 Beta versions. I fixed lunaworld.lua, so it's should be fine now. Then I removed hammer effect for Bowser in castles, where he's not uses hammers (works for 2.0 only) and fixed death effect for bullet bill.
Download link has been updated.
- Added logo, launcher & game over screen
- Shorted interval between invisible blocks in 8-4
- Shorted long firebar in the underwater section of 8-4 level and removed one Roto Disk near from double of them (these changes are not affect advanced mode castle)
- Improper red koopa in 2A-1 (advanced mode) replaced with suitable blue spiny
- Muted sounds for opening "levels" for each world (actual for 2.0 versions)
- Fixed flagpole music (works for 2.0 only)
- Flagpole gives score now (works for 2.0 only)
UPD: Here's lunaworld patch to prevent sound effects on game over screen.
Download link is also replaced.
Last edited by litchh on Sat Sep 28, 2019 4:06 pm, edited 1 time in total.