LUNADLL question

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SMetoid99
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LUNADLL question

Postby SMetoid99 » Mon Mar 30, 2015 8:04 pm

Is there a code that makes bosses never respawn after killing them?

bossedit8
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Re: LUNADLL question

Postby bossedit8 » Mon Mar 30, 2015 8:19 pm

You can do this on a SMW Star but make sure that the SMW Star is visible by default though. If you pick up that SMW star ingame and a event that triggers it once you touch it, that will be always triggered permemently since the SMW Star won't reappear what so ever by default.

SMetoid99
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Re: LUNADLL question

Postby SMetoid99 » Mon Mar 30, 2015 8:28 pm

Ahh so basically attach the boss to the star and when you collect the star after killing the boss the star will never appear

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Re: LUNADLL question

Postby bossedit8 » Mon Mar 30, 2015 8:30 pm

Not really "attach" but more like that the SMW Star needs to be visible no matter what somewhere in your level like after you beat the boss or something!

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Re: LUNADLL question

Postby Wohlstand » Mon Mar 30, 2015 9:40 pm

This is a level which uses than concept: when boss was defeat and when you will exit from level, in next time boss will not appear:
http://talkhaus.raocow.com/viewtopic.ph ... 79#p274679
(Also background changes into night and quick pipe between entrance and exit will appear too)
[also to play it you will need LunaLUA >=0.6]

bossedit8 told right:
- Create layer "boss" and switch your boss into them
- Create event "hide boss" which hides than layer
- Put the star (SMW-star) in another room and set "Death" event slot with "hide boss" event.
So, when you will defeat boss and when you take a star, in next time a boss will don't appear


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