Gameplay: 39/40
Gameplay means how fun the level is to be played. Creativity, size, secrets and NPC placement are the main aspects which define it. This level has a great gameplay, not too much flat and adequate for a project's first level. Its NPC placement makes it very fun, there's no overloads or lacks. But something you should do is to set those fish near the checkpoint as 'jump', not 'swim left/right'. Sorry but I'm taking a little point for this, my reviews are harsh.
Scenery: 30/30
The scenery is something that the player's eyes miss, when it lacks. But this level has a great scenery placement, and the fact that you used SMB3 styled SMB1 graphics makes it look even better than it should be as normal. No areas lacks scenery, from the start of the level to its end, and the bonus zone in the sky also rocks with those SMB3 styled SMB1 clouds. Keep this and your levels will be very interesting for looking, even through only the screenshots.
Creativity: 30/30
I love levels with creative ideas and challenges, as every player would. This level got some creative ideas, and one is the fact that you placed walkable blocks inside other solid blocks, even if they can't be accessed, they are "sceneric". I also like what you made at the end of the level, a koopa useful to break blocks containing coins that can't be breaked simple hitting below them.
Overall: 9.9/10
This level is awesome! I couldn't find the smallest specie of flaw in it (unless the fish near the checkpoint)! Congratulations! If you keep your levels this way, I'm sure your project will be very, very good, probably featured!
