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Magician
- Volcano Lotus

- Posts: 567
- Joined: Fri Dec 20, 2013 7:36 pm
- Pronouns: he/him
Postby Magician » Tue Oct 14, 2014 5:28 am
Imaynotbehere4long wrote:Okay, I'm surprised nobody has mentioned this yet:
In Magician's NPC codes image, he has effect-48 labeled for the SMB3 Super Mushroom when it should be labeled for character NPCs like Toad instead (because killing those NPCs will show that effect).
FUH FUH FUH FIXED (I think)
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Tue Oct 14, 2014 1:05 pm
Magician wrote:Imaynotbehere4long wrote:Okay, I'm surprised nobody has mentioned this yet:
In Magician's NPC codes image, he has effect-48 labeled for the SMB3 Super Mushroom when it should be labeled for character NPCs like Toad instead (because killing those NPCs will show that effect).
FUH FUH FUH FIXED (I think)
Nice job! I don't see anything wrong with this. 
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Imaynotbehere4long
- Boomerang Bro

- Posts: 1389
- Joined: Thu Jan 23, 2014 3:00 pm
Postby Imaynotbehere4long » Sat Oct 18, 2014 5:05 pm
More errors in Magician's NPC codes image:
Effect 35 and 36 are labeled for the SMW shell-kicker Koopa, when, in reality, those effects are linked to the "The Lakitus Are Throwing Lakitus!" shell-kicker Koopa. The SMW shell-kicker Koopa's effects are actually a part of effect 61 and 62, just like the other SMW beach Koopas.
Also, the Skull Switch has both effect 124 and 125 labeled for it, for some reason (effect-125 is for the POW block).
One more: you forgot to label the Snifit-bullet's (npc-133's) effect (it's effect-68).
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Sun Oct 19, 2014 6:46 am
Christian07 wrote:lighthouse64 wrote:Also, I was wondering what the flame code is. The thing behind the fireball.
It's the effect-12.
No it isn't. I tried that and noting happened. -_-
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RudeGuy
- Fry Guy

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Oct 19, 2014 8:29 am
lighthouse64 wrote:Christian07 wrote:lighthouse64 wrote:Also, I was wondering what the flame code is. The thing behind the fireball.
It's the effect-12.
No it isn't. I tried that and noting happened. -_-
I'm pretty sure the thing behind the fireball is the effect-12. Maybe that effect is hard coded, don't know.
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Sun Oct 19, 2014 1:33 pm
Christian07 wrote:
I'm pretty sure the thing behind the fireball is the effect-12. Maybe that effect is hard coded, don't know.
Hmm... it might be then.
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55jedat555
- Dolphin

- Posts: 93
- Joined: Sat Feb 28, 2015 11:35 am
- Flair: flare
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Contact:
Postby 55jedat555 » Sun Mar 22, 2015 9:11 am
I was wondering if a shortcut like that one (-->) exist in SMBX: ''By typing the number of any NPC into somewhere, the exact NPC will spawn on the Selection brush.''
(hope that doesn't sound weird, because I just don't know how to explain that) 
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h2643
- Birdo

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Sun Mar 22, 2015 9:45 am
There's nothing like that in SMBX, however in PGE Editor, you can type a name of the Block/BGO/NPC/other stuff and it will show up.
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Kevsoft
- Flurry

- Posts: 375
- Joined: Sun Jul 27, 2014 8:03 am
Postby Kevsoft » Wed Mar 25, 2015 12:40 pm
h2643 wrote:There's nothing like that in SMBX, however in PGE Editor, you can type a name of the Block/BGO/NPC/other stuff and it will show up.
...or the id.
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Wkay
- Spike

- Posts: 276
- Joined: Sat Feb 21, 2015 2:39 am
Postby Wkay » Sat Aug 01, 2015 5:01 am
I'm gonna be sure to keep this bookmarked... O.o
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Drachenbauer
- Tweeter

- Posts: 174
- Joined: Sun Sep 13, 2015 3:24 pm
Postby Drachenbauer » Tue Sep 22, 2015 5:19 pm
i cannot open the "The Lakitus are throwing Lakitus!" tab...
I tried the way in the wiki, but it does not work...
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TheKingOfBoos
- Panser

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Tue Sep 22, 2015 7:00 pm
Drachenbauer wrote:i cannot open the "The Lakitus are throwing Lakitus!" tab...
I tried the way in the wiki, but it does not work...
It's not easy if you haven't practiced. Try it again, it'll work eventually.
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Arceus88
- Blooper

- Posts: 190
- Joined: Sat Jan 24, 2015 7:00 am
Postby Arceus88 » Sat Oct 03, 2015 5:56 am
Uh...sure. But to me I can find the npc by myself. Thanks anyway.
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as303298
- Volcano Lotus

- Posts: 549
- Joined: Sat Jan 04, 2014 7:37 pm
Postby as303298 » Thu Dec 03, 2015 5:36 am
How in the bloody hell have I never found this before? Kudos to the guy who made this, this makes episode management so much easier.
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zxcv
- Volcano Lotus

- Posts: 511
- Joined: Tue Aug 05, 2014 10:10 am
- Pronouns: They/She
Postby zxcv » Mon Dec 21, 2015 7:21 am
I'm starting level design in SMBX now and this will be very usefull for me
Thank you ^^
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Lapuente
- Rex

- Posts: 31
- Joined: Mon Dec 28, 2015 12:18 pm
Postby Lapuente » Mon Jan 11, 2016 10:50 am
incredibly useful, thank you so much for this!!
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Cedrik
- Volcano Lotus

- Posts: 521
- Joined: Sat Aug 15, 2015 9:59 am
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Contact:
Postby Cedrik » Tue Jan 12, 2016 9:37 am
Two thinks:
1) One screen are glitchy npc's.
2) Question: Have npc's in bubbles, eggs, .... a different number?
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Saltlord
- Rocky Wrench

- Posts: 608
- Joined: Thu Sep 03, 2015 12:28 pm
- Pronouns: any
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Contact:
Postby Saltlord » Tue Jan 12, 2016 9:39 am
I think they are two different npc layered. The outer layer is the bubble and the inner layer is the actual npc.
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h2643
- Birdo

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Tue Jan 12, 2016 9:40 am
Cedrik wrote:Two thinks:
1) One screen are glitchy npc's.
Do you mean dummy NPCs or something? If so, then their IDs are 293, 294, 295, 296, 297, 298, 299 and 300.
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