Squishy Rex's CGFX Pack v1.8

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Squishy Rex
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Re: Squishy Rex's CGFX Pack v1.7

Postby Squishy Rex » Fri Mar 20, 2015 7:24 am

superhammerbros100 wrote:Mind i be able to ask that you add bosses that are not Megaman related? (most of them are megaman bosses, i can't always make moving bosses which are just megaman bosses, but works great for a mario with everything megaman related episode)
So, basically more non Megaman bosses? That's easily doable, though, I don't think I have much in the way of Bosses at the moment that I can really make. Generally speaking I really only have tileset/NPC rips at the moment to do, but I'll probably find more Bosses and custom Bosses to make.

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Re: Squishy Rex's CGFX Pack v1.7

Postby Blaze Moonspear » Fri Mar 20, 2015 4:39 pm

Squishy Rex wrote:
superhammerbros100 wrote:Mind i be able to ask that you add bosses that are not Megaman related? (most of them are megaman bosses, i can't always make moving bosses which are just megaman bosses, but works great for a mario with everything megaman related episode)
So, basically more non Megaman bosses? That's easily doable, though, I don't think I have much in the way of Bosses at the moment that I can really make. Generally speaking I really only have tileset/NPC rips at the moment to do, but I'll probably find more Bosses and custom Bosses to make.
Pok-E-Mon! Pok-E-Mon! Pok-E-Mon! Pok-E-Mon! Pok-E-Mon!

Seriously. Pokémon.

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Re: Squishy Rex's CGFX Pack v1.7

Postby Squishy Rex » Fri Mar 20, 2015 8:40 pm

Blaze Moonspear wrote:
Squishy Rex wrote:
superhammerbros100 wrote:Mind i be able to ask that you add bosses that are not Megaman related? (most of them are megaman bosses, i can't always make moving bosses which are just megaman bosses, but works great for a mario with everything megaman related episode)
So, basically more non Megaman bosses? That's easily doable, though, I don't think I have much in the way of Bosses at the moment that I can really make. Generally speaking I really only have tileset/NPC rips at the moment to do, but I'll probably find more Bosses and custom Bosses to make.
Pok-E-Mon! Pok-E-Mon! Pok-E-Mon! Pok-E-Mon! Pok-E-Mon!

Seriously. Pokémon.
Here comes the "shun" but, although I'm not really a Pokemon fan (#YuGiOh), I could see this working I suppose. I know Mudkip made some Pokemon related Bosses and stuff back in the day and they were somewhat popular in terms of usage. I'll consider it, though I probably won't get to it anytime soon, since I have a decent sized backlog of stuff to rip.

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Re: Squishy Rex's CGFX Pack v1.7

Postby SilverDeoxys563 » Fri Mar 20, 2015 9:10 pm

Squishy Rex wrote:I know Mudkip made some Pokemon related Bosses and stuff back in the day and they were somewhat popular in terms of usage. I'll consider it, though I probably won't get to it anytime soon, since I have a decent sized backlog of stuff to rip.
Yep, I made a few Pokemon bosses with their Mystery Dungeon graphics, too. Those days were awesome, because Mudkip and I were collaborating together to make more Pokemon graphics. Just goooootta finish this castle level and then I'll be able to focus on releasing them for you guys!

...Keep in mind I made them 2-3 years ago though so they might animate in a derpy way, IDK. I never did 1x1 pixels though so don't worry; they look fine.

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Re: Squishy Rex's CGFX Pack v1.7

Postby Blaze Moonspear » Fri Mar 20, 2015 10:48 pm

SilverDeoxys563 wrote:
Squishy Rex wrote:I know Mudkip made some Pokemon related Bosses and stuff back in the day and they were somewhat popular in terms of usage. I'll consider it, though I probably won't get to it anytime soon, since I have a decent sized backlog of stuff to rip.
Yep, I made a few Pokemon bosses with their Mystery Dungeon graphics, too. Those days were awesome, because Mudkip and I were collaborating together to make more Pokemon graphics. Just goooootta finish this castle level and then I'll be able to focus on releasing them for you guys!

...Keep in mind I made them 2-3 years ago though so they might animate in a derpy way, IDK. I never did 1x1 pixels though so don't worry; they look fine.
I've actually used some graphics from that pack in my game, though the selection is somewhat limited for my purposes.

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Re: Squishy Rex's CGFX Pack v1.7

Postby bouncywheel10 » Fri Mar 27, 2015 7:41 am

Will there be a GFX pack 1.8 coming out?

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Re: Squishy Rex's CGFX Pack v1.7

Postby Squishy Rex » Fri Mar 27, 2015 7:52 am

bouncywheel10 wrote:Will there be a GFX pack 1.8 coming out?
Yes, in fact, I'm working quite steadily through it as we speak. I've never really taken a break from making graphics or adding anything to my pack, so I suppose you can assume that as long as I'm around, updates will will happen sooner or later. If say, for example, I released an update tomorrow (which I won't be), within 24 hours of it being released, I'll have started working on the next update. In any case, I do try to have an Easter release, but with what I have planned, it'll probably be a mid-year release around late April or sometime in May. But I will confirm right now that there will definitely be a v1.8 release.

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Re: Squishy Rex's CGFX Pack v1.7

Postby Infobox » Sat Mar 28, 2015 5:58 pm

Squishy Rex wrote:
bouncywheel10 wrote:Will there be a GFX pack 1.8 coming out?
Yes, in fact, I'm working quite steadily through it as we speak. I've never really taken a break from making graphics or adding anything to my pack, so I suppose you can assume that as long as I'm around, updates will will happen sooner or later. If say, for example, I released an update tomorrow (which I won't be), within 24 hours of it being released, I'll have started working on the next update. In any case, I do try to have an Easter release, but with what I have planned, it'll probably be a mid-year release around late April or sometime in May. But I will confirm right now that there will definitely be a v1.8 release.
I'm looking forward to it. :mrgreen:

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Re: Squishy Rex's CGFX Pack v1.7

Postby superhammerbros100 » Fri Apr 10, 2015 8:49 pm

Squishy Rex wrote:
bouncywheel10 wrote:Will there be a GFX pack 1.8 coming out?
I've never really taken a break from making graphics or adding anything to my pack.
You should take a break after the 1.8 update, just play SMBX episodes or be in IRC.

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Re: Squishy Rex's CGFX Pack v1.7

Postby as303298 » Fri Apr 10, 2015 9:10 pm

Well Squishy has been a massive help to SDG's graphic replacements. I imagine once 1.8 comes out, I'll allow access to a fair amount of the graphics before SDG comes out.

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Re: Squishy Rex's CGFX Pack v1.7

Postby underFlo » Sat Apr 11, 2015 5:09 am

superhammerbros100 wrote:
Squishy Rex wrote:
bouncywheel10 wrote:Will there be a GFX pack 1.8 coming out?
I've never really taken a break from making graphics or adding anything to my pack.
You should take a break after the 1.8 update, just play SMBX episodes or be in IRC.
He's online on irc about every day for a few hours. Besides, if he wants to continue, I don't see how he shouldn't continue, because I definitely wanna see this pack getting worked on further.

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Re: Squishy Rex's CGFX Pack v1.7

Postby Squishy Rex » Sat Apr 11, 2015 7:52 am

as303298 wrote:Well Squishy has been a massive help to SDG's graphic replacements. I imagine once 1.8 comes out, I'll allow access to a fair amount of the graphics before SDG comes out.
How exactly do you want to work that? I can always package them up once I'm done for you and you can choose what you want to release, if it will save you time that is.
Nickname wrote:He's online on irc about every day for a few hours. Besides, if he wants to continue, I don't see how he shouldn't continue, because I definitely wanna see this pack getting worked on further.
I know if I said I would take a break it probably wouldn't happen. Making graphics sort of become like a stress relief, some people do gardening or painting, this I suppose is my way of unwinding. I still have plenty to do as well, rips. ports, hand-drawns, you name it, I have it. Once I wrap up the SDG sprites for as303298 I'll be going to do a little bit of stuff from Yoshi's Story and finish off my own ripping project of Monster In My Pocket.

I do have plenty of new stuff already done and I can't wait to show it to you guys. This one will be a pretty big update once I release it as I've been remastered some of my older graphics too and there's currently 103 different Game folders to choose from, each with tons of stuff to use. I want this update to be pretty special as it is leading up to its 5th anniversary as well!

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Re: Squishy Rex's CGFX Pack v1.7

Postby as303298 » Sat Apr 11, 2015 9:19 am

Well I havent entirely decided what I'll let lose for now. The tiny Dry Guys and that Bone Door are acceptable to release for now. The big important ones arent to be released yet.

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Re: Squishy Rex's CGFX Pack v1.7

Postby Squishy Rex » Sat Apr 11, 2015 9:47 am

That's fine, I'll let you know when I'm about to let loose the next update, at least that way you'll have time to properly decide.

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Re: Squishy Rex's CGFX Pack v1.7

Postby Ichwillpopcorn » Fri Apr 24, 2015 2:58 pm

The Mario Kart Wii npcs have colored masks and colored backgrounds. That´s no good.

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Re: Squishy Rex's CGFX Pack v1.7

Postby suckhacker » Fri Apr 24, 2015 3:20 pm

Ichwillpopcorn wrote:The Mario Kart Wii npcs have colored masks and colored backgrounds. That´s no good.
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Re: Squishy Rex's CGFX Pack v1.7

Postby Zeldamaster12 » Fri Apr 24, 2015 3:35 pm

Don't make posts like that.

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Re: Squishy Rex's CGFX Pack v1.7

Postby Blaze Moonspear » Fri Apr 24, 2015 4:22 pm

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You mean like that?

Anyway, I used the giant megaman robot turtle thing as a sort of decoration in Crazy Maze Cave's castle, and it's very fitting with the sort of theme. Unfortunately, I accidentally saved over the 10th level of King Boo's mansion in the Ztar world, so there's that. Fortunately though, I was able to find a backup file of that level, so everything's fine. I'll probably be using a lot of other sprites from this thing, and I've already gotten quite a few ideas. I also used one of the Mario Kart things in there, and the colored background thingy didn't really bother me.

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Re: Squishy Rex's CGFX Pack v1.7

Postby deleted_account » Sat May 16, 2015 8:57 pm

How do you use the regular spine coaster replacing the SMB3 wood platform? If I place three normal tiles and the head on a platform path BGO, only one of them moves when I jump on it. I tried things with layers and attaching them together, but nothing worked.

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Re: Squishy Rex's CGFX Pack v1.7

Postby RudeGuy » Sun May 17, 2015 7:28 am

LordKofu wrote:How do you use the regular spine coaster replacing the SMB3 wood platform? If I place three normal tiles and the head on a platform path BGO, only one of them moves when I jump on it. I tried things with layers and attaching them together, but nothing worked.
Set every platforms to on and put the start position on the platforms.
Or make so a switch changes the line of the platforms and lets them go instead of being stuck somewhere.


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