Topics that have reached 100 pages.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Postby h2643 » Sat Mar 14, 2015 12:09 pm
You still haven't removed that log in the first screen...
And also, I made a map:
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Radishl
- Guest
Postby Radishl » Sat Mar 14, 2015 12:18 pm
RudeGuy07 wrote:Lwiri wrote:A new screen from my project, only the blocks & backgrounds are made, the npc will come later.
Looks quite nice! The 5th platform doesn't make really sense, but that's mario logic I guess.

Looks so hyped, will that be a sequence in which the rocket flies in the air and you have to avoid baddies?
So hyped for ur project.... release a demo!
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat Mar 14, 2015 12:30 pm
Radishl wrote:Looks so hyped, will that be a sequence in which the rocket flies in the air and you have to avoid baddies?
That's not possible with the rocket. Probably. To make the rocket, I've sent the player to somewhere where you can't see him with an istant warp, so it looks like the player "entered" in the rocket. This means the rocket is impossible to control.
I can make something like that with the carpet (which replaces the npc-290), though.
Radishl wrote:So hyped for ur project.... release a demo!
not now
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JupiHornet
- Boom Boom

- Posts: 2399
- Joined: Tue Sep 02, 2014 5:43 pm
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Postby JupiHornet » Sat Mar 14, 2015 1:23 pm
RudeGuy07 wrote:Radishl wrote:Looks so hyped, will that be a sequence in which the rocket flies in the air and you have to avoid baddies?
That's not possible with the rocket. Probably. To make the rocket, I've sent the player to somewhere where you can't see him with an istant warp, so it looks like the player "entered" in the rocket. This means the rocket is impossible to control.
I can make something like that with the carpet (which replaces the npc-290), though.
Radishl wrote:So hyped for ur project.... release a demo!
not now
If you use the flying secret NPC, you actually can make a rocket sequence like that. I remember as303298 uploading something like it on his channel.
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Superiorstar
- Birdo

- Posts: 2153
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Sat Mar 14, 2015 2:18 pm
Level I have been working on for the past 3 days.
this is 5-3 for SDG, do you think it's good enough?
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Wohlstand
- Chargin' Chuck

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: [ˈvoːlˌʃtant], 狐エンジニア
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Postby Wohlstand » Sat Mar 14, 2015 3:48 pm
Small level made on the smartphone!

Last edited by Wohlstand on Sat Mar 14, 2015 8:00 pm, edited 1 time in total.
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Sednaiur
- Volcano Lotus

- Posts: 580
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Sat Mar 14, 2015 5:20 pm
A new level background I just made for my upcomming level:

It took me nearly 4 hours to do. The level it is for, is from a very old Mario-game, that came out at a time when I couldn't even think :-P.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Postby h2643 » Sat Mar 14, 2015 5:29 pm
Let me guess - it's Macro Zone from Super Mario Land 2?
Background looks pretty good, though!
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reghrhre
- Rocky Wrench

- Posts: 668
- Joined: Mon Dec 02, 2013 6:19 pm
Postby reghrhre » Sat Mar 14, 2015 5:34 pm
Superiorstar wrote:Level I have been working on for the past 3 days.
this is 5-3 for SDG, do you think it's good enough?
I really like the idea of the taking the rocks from the SMB3 cave background and using it as ground decoration. That YI's tree that's in front of Mario looks a bit too detailed compared to everything else, if anything, just make the outline for it thinner so it'd fit in; that's up to you though, it's not that unfitting. And does that piranha on the sizeable hurt you or is it just a BGO?
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Sednaiur
- Volcano Lotus

- Posts: 580
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Sat Mar 14, 2015 7:30 pm
h2643 wrote:Let me guess - it's Macro Zone from Super Mario Land 2?
Background looks pretty good, though!
Eh...yes, you are right about that ^^. I said in the past, that I don't like to add any more SML2-inspired levels, but I just wanted to do that one. And one thing I know for sure, is that I will add two more SML2-inspired levels in the future, that I forgot I already had planned to add since two years.
Also, thank you very much. Nice that there seem to be no flaws with it.
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Squishy Rex
- Tellah

- Posts: 1986
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Postby Squishy Rex » Sun Mar 15, 2015 8:09 am
Oh sweet, you got a working mobile version going. I know it was going to happen, but this is great this is already functioning somewhat. Shame I don't use mobile devices much for this sort of thing. I didn't realize you'd already ported my other "Dream Gardens" sprites yet either, at least it is one less thing I need to do.
Sednaiur wrote:A new level background I just made for my upcomming level:
It took me nearly 4 hours to do. The level it is for, is from a very old Mario-game, that came out at a time when I couldn't even think  .
That looks utterly amazing, definitely can't wait to see the level that goes with that BG.
Txunere wrote:I really like the idea of the taking the rocks from the SMB3 cave background and using it as ground decoration. That YI's tree that's in front of Mario looks a bit too detailed compared to everything else, if anything, just make the outline for it thinner so it'd fit in; that's up to you though, it's not that unfitting. And does that piranha on the sizeable hurt you or is it just a BGO?
Yeah I made those Piranha Plants as BGOs, sort of like the ones in the Desert underground of M&L:PiT, though it would be kind of cool if it were an interactive BGO/NPC. I might keep that in mind.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Postby h2643 » Sun Mar 15, 2015 9:29 am
Something I made a few months ago.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Postby bossedit8 » Sun Mar 15, 2015 12:03 pm
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Wohlstand
- Chargin' Chuck

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
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Postby Wohlstand » Sun Mar 15, 2015 12:51 pm
Squishy Rex wrote:
Oh sweet, you got a working mobile version going. I know it was going to happen, but this is great this is already functioning somewhat. Shame I don't use mobile devices much for this sort of thing. I didn't realize you'd already ported my other "Dream Gardens" sprites yet either, at least it is one less thing I need to do.
Everything than I posting into "PGE Default" config pack which I wish use as standard and default config pack for PGE which will be used by users which learn PGE and wants make own game. "PGE Default" - is a community sandbox for GFX designers.
http://engine.wohlnet.ru/forum/viewtopic.php?f=17&t=431
I also put into them my musics and musics gotten from mod archive site. SFX pack I used my OPL sounds (but by anyway I will release OPL v2 with replacing of some sounds with altered which I will record on my Sound Blaster 16 sound card)
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Mable
- Luigi

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Postby Mable » Sun Mar 15, 2015 3:46 pm
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icez
- Spike

- Posts: 263
- Joined: Fri Dec 20, 2013 7:21 pm
Postby icez » Sun Mar 15, 2015 6:13 pm
WIP Screen Shoot of level 4-2 of my Project Titled Tyrano Jungle
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bossedit8
- Banned
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Postby bossedit8 » Mon Mar 16, 2015 4:16 am
This Screen Looks very interesting so far even know that we can only see on a small Format like that. I do like the graphics you have right here on the screenshot. Looking Forward to Play it.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon Mar 16, 2015 7:07 am
icez wrote:WIP Screen Shoot of level 4-2 of my Project Titled Tyrano Jungle
That screen looks quite nice, I like the graphical choices. I think there should be more enemy variety, though.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Postby h2643 » Mon Mar 16, 2015 10:47 am
icez wrote:WIP Screen Shoot of level 4-2 of my Project Titled Tyrano Jungle
Dat 1x1 pixeled Yoshi's Island background...
Anyway, I'm working on something right now:
BGOs will be added later and I know that the Diggin' Chuck clashes! It will be changed.
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