The Super, Snazzy, & Sick Sixth Screenshot Thread

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SilverDeoxys563
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby SilverDeoxys563 » Tue Mar 10, 2015 2:39 am

Spoiler: show
Image
The bottom part of this section is more complete but I told someone I would make them a level :D

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby KateBulka » Tue Mar 10, 2015 2:50 am

Well, new screen....
Spoiler: show
Image
Don't worry! I'm add BGOs in other time!

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby bossedit8 » Tue Mar 10, 2015 7:26 am

Please don't tell me that the first enemy in this Level will move towards you and hurt you on a very Close spawn Point like that. Also, please add an secondary starting Point for the second Player near at the first starting Point. Besides that, it Looks nice so far even with lack of Backgrounds going around right now.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RudeGuy » Tue Mar 10, 2015 8:57 am

SilverDeoxys563 wrote:Also, how easy-to-do was the platform gimmick again? It looks like there might be hundreds of layers in there and I ain't got time fo' dat. :(
The things attached to the platform are firebars. The platform is in its own layer and the last firebar thing is attached to it. It's quite simple to do, but it needs a layer for every platforum you are gonna put.
Spoiler: show
Image
Image
Probably the best old levels. The only bad thing I see is just the little variety.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby bossedit8 » Tue Mar 10, 2015 9:08 am

I really like both of them a lot as of how the design goes but in SMW, there are coins that are unreachable to get and in SMB3, at the end you can get stuck unnecessarily and the only way to get out is to quit the game which is a bad idea. Other than that, it Looks nice for an old Level.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby BlimpFruit » Tue Mar 10, 2015 10:05 am

SilverDeoxys563 wrote:
Spoiler: show
Image
The bottom part of this section is more complete but I told someone I would make them a level :D
Gonna go out on a limb here and say that's the tower level for Project X.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RudeGuy » Tue Mar 10, 2015 10:39 am

bossedit8 wrote:but in SMW, there are coins that are unreachable to get
They are reachable. Those things attached to the carrots replace the springs.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Mable » Tue Mar 10, 2015 3:30 pm

bossedit8 wrote:Also, please add an secondary starting Point for the second Player near at the first starting Point..
Why? I mostly also only place 1 since i focus on Singleplayer more.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Lyndis » Tue Mar 10, 2015 4:15 pm

Image
Beach level i'm working on... I hope the transparent water don't screw up too hard your eyes... x)

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Waddle » Tue Mar 10, 2015 4:19 pm

looks great!
I love the grayish effect of it all

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Lyndis » Tue Mar 10, 2015 4:45 pm

Image
And the level's also goes underwater... Not too much fishes beacause world 2 difficulty x) And yeah, i noticed the background is cut a little, causing 1x1 pixels... That's beacause i used the Mystic Cave for the paralax :P

Thanks for your feedback, waddle! :3

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby zlaker » Tue Mar 10, 2015 4:47 pm

Meta wrote:Image
And the level's also goes underwater... Not too much fishes beacause world 2 difficulty x) And yeah, i noticed the background is cut a little, causing 1x1 pixels... That's beacause i used the Mystic Cave for the paralax :P

Thanks for your feedback, waddle! :3
Looks pretty awesome actually! The only recommendation I got is adding some Jelectros. Other than that amazing work.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby SilverDeoxys563 » Tue Mar 10, 2015 5:07 pm

BlimpFruit wrote:
SilverDeoxys563 wrote:
Spoiler: show
Image
The bottom part of this section is more complete but I told someone I would make them a level :D
Gonna go out on a limb here and say that's the tower level for Project X.
Yerp. How's my block placement? Going to add a few more enemies, but other than that does everything look okay?

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Waddle » Tue Mar 10, 2015 5:21 pm

I think the parakoopa will move very akwardly and bump into the ceiling a lot; try replacing it with a normal one or raise the ceiling by 2-3 blocks. Aside from that, it looks like quite an enjoyable fortress!

SilverDeoxys563
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby SilverDeoxys563 » Tue Mar 10, 2015 5:38 pm

Waddle Derp wrote:I think the parakoopa will move very akwardly and bump into the ceiling a lot; try replacing it with a normal one or raise the ceiling by 2-3 blocks.
It flies left and right, actually. Now that I look at it, maybe I could fit a Thwomp or two somewhere in there...

BTW the gimmick in this level is the block snake. After a good length of section where it brings you up while haphazardly dodging firebars, you'll scale a few pipes and then this. I'm thinking that the next section, which will have a checkpoint right after the door, should have a fork in the path. Decisions, decisions...

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby bossedit8 » Tue Mar 10, 2015 5:42 pm

Image

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby MrPunchia » Tue Mar 10, 2015 9:12 pm

SilverDeoxys563 wrote:
Waddle Derp wrote:I think the parakoopa will move very akwardly and bump into the ceiling a lot; try replacing it with a normal one or raise the ceiling by 2-3 blocks.
It flies left and right, actually. Now that I look at it, maybe I could fit a Thwomp or two somewhere in there...

BTW the gimmick in this level is the block snake. After a good length of section where it brings you up while haphazardly dodging firebars, you'll scale a few pipes and then this. I'm thinking that the next section, which will have a checkpoint right after the door, should have a fork in the path. Decisions, decisions...
Yeah, why are people always assuming that paratroopas always chase?

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby bossedit8 » Wed Mar 11, 2015 1:20 am

Old level:

Image

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby underFlo » Wed Mar 11, 2015 2:29 am

Meta wrote:Image
And the level's also goes underwater... Not too much fishes beacause world 2 difficulty x) And yeah, i noticed the background is cut a little, causing 1x1 pixels... That's beacause i used the Mystic Cave for the paralax :P

Thanks for your feedback, waddle! :3
Looks really great! Love the transparent water effect, and the parallax scrolling is a cool idea.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Lyndis » Wed Mar 11, 2015 7:23 am

zlakergirl357 wrote:Looks pretty awesome actually! The only recommendation I got is adding some Jelectros. Other than that amazing work.
The Jelectros seems like a good idea, might add some to spice up the underwater passages :3
Nickname wrote:Looks really great! Love the transparent water effect, and the parallax scrolling is a cool idea.
I hope you won't be desapointed by the parallax, because it's barely noticeable when being underwater... :c


Thanks for your feedback everyone <3
I'm really looking foward posting more screenshoots of my "super secret miniproject" x)
Have a good day :3

_______________________________________________________________________________________________
bossedit8 wrote:Old level:

Image
Looks alright for a SMB2 level... Feels rather empty BGO wise. Other than that the level design look good, seems to be a rather ejoyable level :)


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