Topics that have reached 100 pages.
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bossedit8
- Banned
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Postby bossedit8 » Mon Mar 09, 2015 12:14 am
I kind of wonder as of how these flames are either naturally occuring in this cave or if those ghosts are causing them. Eitherway, this looks very nice. I'm guessing those switches are there to defeat those red-yellow flames that are too high to even jump over them but that is just my guess overall since right now, all those flames are in your way to prevent you from getting further.
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Alagirez
- Ludwig von Koopa

- Posts: 3617
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Postby Alagirez » Mon Mar 09, 2015 12:32 am
@reghrhre @Txunere
Txunere wrote:Flames, explosives, and dead people!
can you make it brighter? Anyway, cool design and I like it, especially the explosives.
also...
MY CURRENTLY LEVEL
Give feedback! (sorry about the cutoffs)

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bossedit8
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Postby bossedit8 » Mon Mar 09, 2015 1:06 am
This is just another one of those cake styled levels. I hope it's not the same as in ToB9 like the whole gimmicks you used by SMB3 coin traps or else I am going to be so mad right here too. Eitherway, this looks nice so far so looking forward to it.
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Alagirez
- Ludwig von Koopa

- Posts: 3617
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Postby Alagirez » Mon Mar 09, 2015 2:45 am
@bossedit8 : Thanks! I was named this level "candyland 2.0" which SMB3 coin traps is removed. (old version is 48th place in CC10)
bad English? sorry
bossedit8 wrote: I am going to be so mad right here too..
sorry....
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Navi
- Foo

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Postby Navi » Mon Mar 09, 2015 4:01 am
My badly made SMB3 + SMW level (which i think is a bad idea.)
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Squishy Rex
- Tellah

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Postby Squishy Rex » Mon Mar 09, 2015 4:12 am
Alex48 wrote:My badly made SMB3 + SMW level (which i think is a bad idea.)
It hasn't turned out too badly in my eyes. The only thing that looks out of place is the Bob-Omb for obvious reasons. The waterfall though blends alright with SMW stuff, though someone will probably tell you to recolour it because they can. I like the look of the level personally since sunken ships for one thing are generally cool level themes for me and it appears to be challenging as well, so that ticks my boxes.
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Navi
- Foo

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Postby Navi » Mon Mar 09, 2015 4:16 am
I really think that the waterfall's fine though I don't feel like changing the bob-ombs because SMW is too black.
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DatDude
- Lakitu

- Posts: 490
- Joined: Wed Sep 03, 2014 5:58 am
Postby DatDude » Mon Mar 09, 2015 4:22 am
Alex48 wrote:too black.
Alright, lads, let's wait for an immature kid to shout "THAT'S RACIST11!!1!"
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Navi
- Foo

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Postby Navi » Mon Mar 09, 2015 4:38 am
I'm not racist, I don't like the black bob-omb to be in the level cuz it looks bad.
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DatDude
- Lakitu

- Posts: 490
- Joined: Wed Sep 03, 2014 5:58 am
Postby DatDude » Mon Mar 09, 2015 5:28 am
Alex48 wrote:I'm not racist, I don't like the black bob-omb to be in the level cuz it looks bad.
I never said you were racist.
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Navi
- Foo

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Postby Navi » Mon Mar 09, 2015 5:30 am
I know >_<
I'm just telling why if someone said "THAT'S RACIST11!!1!".
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SilverDeoxys563
- Guest
Postby SilverDeoxys563 » Mon Mar 09, 2015 7:34 am
Squishy Rex wrote: though someone will probably tell you to recolour it because they can.
THIS. IKR? Just this all the way. Hooooly crap guys so much clash this level is obviously 0/10 right
Srs bsns tho, I really like the way it turns out, but don't make the water section TOO hellish... please don't make me fight eeries, boos, cheep cheeps, and bloopers at the same time ;_;
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FanofSMBX
- Ludwig von Koopa

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Postby FanofSMBX » Mon Mar 09, 2015 8:10 am
SilverDeoxys563 wrote:Squishy Rex wrote: though someone will probably tell you to recolour it because they can.
THIS. IKR? Just this all the way. Hooooly crap guys so much clash this level is obviously 0/10 right
Srs bsns tho, I really like the way it turns out, but don't make the water section TOO hellish... please don't make me fight eeries, boos, cheep cheeps, and bloopers at the same time ;_;
And why did you make eight SMW recolors of the SMB3 brick?
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RudeGuy
- Bowser

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Postby RudeGuy » Mon Mar 09, 2015 9:39 am
Still old
My level design started to be better and more original, but it was still bad. There are some enemies spam and some unfair juumps and placement. There is a lack of BGOs too.
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bossedit8
- Banned
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Postby bossedit8 » Mon Mar 09, 2015 10:57 am
Even know that you mention that this Level Looks Kind of bland because lack of sceneries and a lot of enemies going around, it Looks decent for a SMW Level like that but what I don't like is that one vine block is invisible and if you hit it while the turn block is still there, your Chance to even get up here is much harder... but blue koopas are on our way to get up there with a yoshi so you get the idea. What I also don't like is that you didn't add those smw fences on the Bridge tiles.
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Erik
- Eerie

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Postby Erik » Mon Mar 09, 2015 1:51 pm
RudeGuy07 wrote:Still old
My level design started to be better and more original, but it was still bad. There are some enemies spam and some unfair juumps and placement. There is a lack of BGOs too.
It looks good but there are no sceneries.
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Radishl
- Guest
Postby Radishl » Mon Mar 09, 2015 3:32 pm
Ludwig von Koopa wrote:RudeGuy07 wrote:Still old
My level design started to be better and more original, but it was still bad. There are some enemies spam and some unfair juumps and placement. There is a lack of BGOs too.
It looks good but there are no sceneries.
I think he might know that already
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SilverDeoxys563
- Guest
Postby SilverDeoxys563 » Mon Mar 09, 2015 3:43 pm
RudeGuy07 wrote:Still old
My level design started to be better and more original, but it was still bad. There are some enemies spam and some unfair juumps and placement. There is a lack of BGOs too.
The first maybe 20 seconds of gameplay are golden, but yeah the rest is kinda stupid looking and playing especially with that monochrome grass tileset lol.
Also, how easy-to-do was the platform gimmick again? It looks like there might be hundreds of layers in there and I ain't got time fo' dat. :(
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h2643
- Reznor

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Postby h2643 » Mon Mar 09, 2015 4:23 pm
SilverDeoxys563 wrote:Also, how easy-to-do was the platform gimmick again? It looks like there might be hundreds of layers in there and I ain't got time fo' dat. 
He probably used friendly firebars and an attached platform.
Also, Classic World 1-3 is done:
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MrPunchia
- Eerie

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Postby MrPunchia » Mon Mar 09, 2015 6:58 pm
h2643 wrote:SilverDeoxys563 wrote:Also, how easy-to-do was the platform gimmick again? It looks like there might be hundreds of layers in there and I ain't got time fo' dat. 
He probably used friendly firebars and an attached platform.
Yeah, that's what I was guessing too.
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