Topics that have reached 100 pages.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat Mar 07, 2015 4:25 pm
I know that this is a remake, but you should still put more BGOS.
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Sednaiur
- Volcano Lotus

- Posts: 580
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Sat Mar 07, 2015 4:28 pm
A completely new tileset that I am doing for my upcomming level:
Most of it is done, but I still need to do some NPCs to fit with the environment, and also do I need still some more BGOs too.
Some replys from me:
Martijn wrote:
I hope this brings the attention...
This is looking very well, in my opinion :-). It really looks like from SMB3 with the colors and shading. The only thing I would try to improve is, to add another brighter color the the Bowser Cave-level, so it has a souce of light, like the other things have, but that is only my opinion about that and dosn't need to be followed, of course ^^.
DrAndonuts wrote:Nobody comes in....Nobody comes out...

The Toad guards ar looking rediculous with their guns, which is quite cool xD. It is very nice done. But what is that pitch black spot under the gravestone with th zombie toad?
bossedit8 wrote:
I already saw some of your earlier screens, and I really like the idea about the pentagrams which spawn various kinds of enemies from another dimension. Of course it would be cool, if you somehow could put actual Bishoujo into your "XXX-forms" challenge levels, eh? But of course it really isn't easy to create a sprite with several frames for that.
What I would really recommend you, is to recolor the level background to a slightly red, so it fits more with the colors of the tiles you used. Also, you could maybe do a recolor for every Girl you feature as a boss in your project, as this would look really good, in my imagination :-D.
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Waddle
- Tellah

- Posts: 1583
- Joined: Sun Sep 07, 2014 4:59 am
- Flair: hi!!!
- Pronouns: He/Him
Postby Waddle » Sat Mar 07, 2015 4:30 pm
holy crap sednaiur that looks awesome :O
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Sat Mar 07, 2015 4:56 pm
Sednaiur wrote:A completely new tileset that I am doing for my upcomming level:
Most of it is done, but I still need to do some NPCs to fit with the environment, and also do I need still some more BGOs too.
  
It's very good, this is the most detailed sewer tileset I ever seen... you're awesome.
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Erik
- Eerie

- Posts: 761
- Joined: Fri Dec 12, 2014 2:46 pm
Postby Erik » Sat Mar 07, 2015 5:14 pm
DrAndonuts wrote:Nobody comes in....Nobody comes out...

Neat graveyard level!
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Sat Mar 07, 2015 5:39 pm
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sat Mar 07, 2015 6:11 pm
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MrPunchia
- Eerie

- Posts: 788
- Joined: Fri Dec 20, 2013 9:51 pm
- Flair: muncher moment
- Pronouns: any
Postby MrPunchia » Sat Mar 07, 2015 7:46 pm
Sednaiur wrote:A completely new tileset that I am doing for my upcomming level:
Most of it is done, but I still need to do some NPCs to fit with the environment, and also do I need still some more BGOs too.
oah
I see the ceiling is graphically based off one of your SMB2 expanded tilesets. Cool, huh?
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icez
- Spike

- Posts: 263
- Joined: Fri Dec 20, 2013 7:21 pm
Postby icez » Sat Mar 07, 2015 10:50 pm
a Screen from a untitled project i've been working on for the past 3 months its the first level of the forth world titled Rocky way enjoy
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Sun Mar 08, 2015 4:56 am
icez wrote:a Screen from a untitled project i've been working on for the past 3 months its the first level of the forth world titled Rocky way enjoy
holy shit this is awesome level design and good gfx I've seen. Good job!
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sun Mar 08, 2015 4:59 am
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DatDude
- Lakitu

- Posts: 490
- Joined: Wed Sep 03, 2014 5:58 am
Postby DatDude » Sun Mar 08, 2015 7:36 am
Ah, more insanely-hard-Touhou-levels I see.
If someone challenges me to play that I will ragequit
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Luiri
- Spiny

- Posts: 28
- Joined: Mon Dec 01, 2014 4:30 pm
Postby Luiri » Sun Mar 08, 2015 7:47 am
Some tilesets that I made some times ago :
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Erik
- Eerie

- Posts: 761
- Joined: Fri Dec 12, 2014 2:46 pm
Postby Erik » Sun Mar 08, 2015 8:30 am
Lwiri wrote:Some tilesets that I made some times ago :
Those tilesets look really useful, good work!
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Mar 08, 2015 8:53 am
Today I realized that I have a lot of levels to show:
They are from my first and cancelled project, meaning they're bad. So I decided to show those levels which in my opinion are good enough.
Here's the first level:
Most of the levels had one section, by the way.
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vitellaryjr
- Blooper

- Posts: 174
- Joined: Sun Nov 02, 2014 9:56 pm
- Pronouns: they/them
Postby vitellaryjr » Sun Mar 08, 2015 10:44 am
That looks a lot like the first level in SMB3. I still like it, though.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Mar 08, 2015 11:41 am
Yeah, I liked remaking levels from SMB1, SMB2, SMB3 and SMW. It's different, though, except for the start and a littlepart of the ending.
This, for example, had a part whichis exactly the same as a part of the start of Yoshi's island 2 from SMW:
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sun Mar 08, 2015 5:07 pm
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Sun Mar 08, 2015 5:54 pm
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reghrhre
- Rocky Wrench

- Posts: 668
- Joined: Mon Dec 02, 2013 6:19 pm
Postby reghrhre » Sun Mar 08, 2015 10:55 pm
Flames, explosives, and dead people!
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