Postby Imaynotbehere4long » Fri Mar 06, 2015 10:33 pm
This level has some neat ideas, but it also has some really annoying design choices, too. For example, why do the npc-256 sprite-swaps have npcblock=1, especially since the level isn't designed around this? This is especially annoying because the only way to kill them is to hold an NPC right beside them; if the NPC is thrown, it will simply bounce off, and that killed me in Section 3. Also, there's no graphical indication as to when the SMB3 Bob-omb sprite-swaps will explode, and this makes the timing in Section 2 more luck-based than it should be. Plus, Section 3 can be skipped almost entirely by hitting the ? switch in Section 2 again after getting the key.
Anyway, there are also a few neat ideas here. By designing the level solely around one player character, you were able to use the character's player blocks as NPC-only blocks, as well as make a sprite-swap that NPCs can go through, but cause the player to bounce (they're not really "wall-jump" blocks so much as they're "hold forward and bounce up" blocks). While these are neat ideas that I haven't seen implemented in SMBX before, they also didn't seem to be utilized in any creative way. If this were the first level in a project (which it seems like will be the case), this could work nicely as a gimmick-introduction level (assuming the following levels continue to use the blocks in creative ways to make clever puzzles), but as a stand-alone level, it just kinda ends before it really begins and just leaves the player wanting more. Section 4 is a nice start, but it's far from using the gimmick to its full potential.
Summary:
GOOD:
-Graphics aren't terrible.
-Music fits the level well.
-Block placement is done nicely.
-Gimmick is creative.
BAD:
--THE NPC-256 SPRITE-SWAPS HAVE NPCBLOCK=1
-There's no graphical indication as to when the SMB3 Bob-omb sprite-swaps will explode.
-The gimmick wasn't fully realized.
In conclusion: Although I can tell that the gimmick has lots of potential, the npcblock=1 npc-256 sprite-swaps and SMB3 Bob-omb sprite-swaps made this level more annoying than it should have been. I'd say this deserves a 5.5/10.