Lowser's Conquest - A little update

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Re: Lowser's Conquest - Banzai Bill Valley done

Postby glitch4 » Sun Mar 01, 2015 1:42 pm

jesus christ this is awesome and interesting level

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Re: Lowser's Conquest - Banzai Bill Valley done

Postby Superiorstar » Sun Mar 01, 2015 5:32 pm

It looks like your new level needs some Parakoopas somewhere, because it's looks like it could be a Sky-ish level.

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Re: Lowser's Conquest - Spiky Bastion done

Postby MECHDRAGON777 » Mon Mar 02, 2015 8:39 am

Exiled Bowser wrote:13 levels in one world is nothing. My first world contains 40 levels! Though most of them are simple pipe travel or toad houses/bonus stuff and others are story spots. So really its more like 28-33 real levels.

I do like your episode and will play it when its finished. Keep up your good work!
I once made one world map that had 100 levels in world one. That is with out warp pipes or bonuses!
as303298 wrote:gah..so anxious to play this! When is the next demo?
Can we also co-screen this as303298? I know I requested this for you with the smb3 remake, but there is always room for his divine episode!
@sednauir
Sorry for bad spelling,

I like the castle level more, and sorry for a late reply, I did not know this got three pages so fast! This is what I get for focusing on contests!

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Re: Lowser's Conquest - Banzai Bill Valley done

Postby Alagirez » Wed Mar 04, 2015 2:13 am

wow.. the GFX is awesome, especially the GFX shading, but you prohibited me to use your graphic. Can't wait to see the full version so i can use your GFX
can i use your custom music from your project?

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Re: Lowser's Conquest - Banzai Bill Valley done

Postby MECHDRAGON777 » Fri Mar 06, 2015 12:57 am


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Re: Lowser's Conquest - Banzai Bill Valley done

Postby Sednaiur » Sat Mar 07, 2015 4:12 pm

Kep wrote:inb4 FanofSMBX "Why is there grass on wood?"
xD I think that is not a problem at all. I don't even need to hide behind that old "Mario logic"-sentence, since grass and mushrooms grow on old trees and wood in reality too ^^.
Kep wrote:So anyway, the new screens look cool. I don't know if I like how there's three different tilesets (grass, wood tileset, wood blocks), that makes the level feel a bit overdone; stick to two, maybe. But everything else is perfect. I love those pipes!
Thank you for your opinion. There is only two tilesets from the beginning, as the wood blocks belong to the wooden tileset and even share the same colors (mostly at least ^^). But I sure know what you mean. And yes, these pipes caused me some problems in the not so long gone past, so I look at them with a smile and some tears at the same time :-P
FanofSMBX wrote:I know the rounded hard block replaces SMB2 block, and the square brick replaces giant SMB3 brick, due to their masks. Am I snooping as usual or what?
It's simple as that, so yes - you are "snooping as usual" sir ^^.
RudeGuy07 wrote:Those screens looks really good. I really like the graphics.
Also, does the hard block replace the SMB2 brick block? That's the only kind of block I can think of that can't be destroyed by the player unless using some NPCS.
That is right. Usually the SMB2 block gets only used in SMB2-fashion, but I like to use it as somekind of SMB3-like block, as you do not use bombs to blow them up, but get any enemy to break them.
as303298 wrote:gah..so anxious to play this! When is the next demo?
Thanks a lot ^^...wait, "the next demo"? I thought you will not play another demo, but only the full version :-D? Anyways, I guess I will release no more demos, because of three reasons.
1: When I release another demo, it would be after the completion of world 7, so there would be only 2 worlds left until the full version, which is not too interesting, in my opinion.
2: To set up a demo takes up a lot of time every time I release one, so I better do not focus on that anymore.
3: Several people already stole GFX from my demo and even pretended them to be made by themselves, so when I do not release another demo until the full release, I assume they cannot steal them as comfortable as before :-P. (but this is the rather "cheap" reason of course :-P)
But if people really want another demo, even knowing that there will be only two more worlds after that, then I could rethink that again. But for me it seems not too worth to release another one :-/.
glitch4 wrote:jesus christ this is awesome and interesting level
Thank you very much ^^. Hopefully you still like it when you maybe play it in the future.
Superiorstar wrote:It looks like your new level needs some Parakoopas somewhere, because it's looks like it could be a Sky-ish level.
The level is not really a sky-themed level, but it sure looks like one on the screens. But in the future of world 6 there will be plenty of paratroopers ;-D.
MECHDRAGON777 wrote:I once made one world map that had 100 levels in world one. That is with out warp pipes or bonuses!
But this only counts if you really have made all the 100 levels as actual playable levels ;-). In that case it would be something like a "Episode 1 world" I guess ^^.
MECHDRAGON777 wrote:I do like your episode and will play it when its finished. Keep up your good work!
as303298 wrote:gah..so anxious to play this! When is the next demo?
Can we also co-screen this as303298? I know I requested this for you with the smb3 remake, but there is always room for his divine episode!
@sednauir
Sorry for bad spelling,

I like the castle level more, and sorry for a late reply, I did not know this got three pages so fast! This is what I get for focusing on contests!
Thank you, I will try to do so :-). Also, don't worry too much about the missspelling, I think that happens. I just liked to make sure to tell you.
andialifbatara wrote:wow.. the GFX is awesome, especially the GFX shading, but you prohibited me to use your graphic. Can't wait to see the full version so i can use your GFX
can i use your custom music from your project?
Thank you for your feedback. I try to be done with my project at the beginning of the next year, so until then there will be way more GFX to be abused then xD. Also, yes you can use any of the musics, as I don't care about them and because I do not own any right to prohibit that (I didn't made any of them). Have fun using any of the musics :-).
MECHDRAGON777 wrote:Demo 2


Original link: http://wee.youtube.com/watch?v=uyJKa4j3yh8
Wow - thank you very much for that video :-D. I didn't expect that to happen. I already watched it from all the beginning to the end. The only thing I would really recommend you, is to play the demo v2.1 instead, as it fixes a lot of errors you encountered in the version you still use (the runtime error9 in the stardust level, the glitchy GFX in the "Sky Tower", new GFX for the pipes, etc) and has a lot less of loading time. But still, thank you very much for doing all this ^^. I am very happy about that.

On another note, I try to get the next level done until tomorrow, which should be doable, even with the fact that it keeps me very busy with all the GFX I need to do for it.

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Re: Lowser's Conquest - Level 5-5 done

Postby Sednaiur » Sun Mar 08, 2015 12:05 pm

After quite some GFX-work, here is my next level:
Spoiler: show
Image
Image
Image
The green water will hurt (not directly kill) the player, if he or she touches it.
I liked to do more NPCs but two new were enough in the end, in my oinion. I don't have real names yet, but I just call the rats "Nezu-kun" xD!
Despite it's look, the spider took the most work to do, because I tried to add an outline to the legs, but that would look just too bad with all that black around and bitween the legs.

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Re: Lowser's Conquest - Level 5-5 done

Postby Sewpah » Sun Mar 08, 2015 3:28 pm

This project looks amazing! The design is beautiful! The world map is stunning! What awesomeness PlatGenWohl gave you for making something this stunning! If I have a very, very strong PC, I'd definitely download it when it's 100% complete.

PROX
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Re: Lowser's Conquest - Level 5-5 done

Postby PROX » Sun Mar 08, 2015 4:04 pm

I can't wait till this is done and when u release the GFX

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Re: Lowser's Conquest - Banzai Bill Valley done

Postby MECHDRAGON777 » Sun Mar 08, 2015 6:39 pm

Sednaiur wrote:
Spoiler: show
Kep wrote:inb4 FanofSMBX "Why is there grass on wood?"
xD I think that is not a problem at all. I don't even need to hide behind that old "Mario logic"-sentence, since grass and mushrooms grow on old trees and wood in reality too ^^.
Kep wrote:So anyway, the new screens look cool. I don't know if I like how there's three different tilesets (grass, wood tileset, wood blocks), that makes the level feel a bit overdone; stick to two, maybe. But everything else is perfect. I love those pipes!
Thank you for your opinion. There is only two tilesets from the beginning, as the wood blocks belong to the wooden tileset and even share the same colors (mostly at least ^^). But I sure know what you mean. And yes, these pipes caused me some problems in the not so long gone past, so I look at them with a smile and some tears at the same time :-P
FanofSMBX wrote:I know the rounded hard block replaces SMB2 block, and the square brick replaces giant SMB3 brick, due to their masks. Am I snooping as usual or what?
It's simple as that, so yes - you are "snooping as usual" sir ^^.
RudeGuy07 wrote:Those screens looks really good. I really like the graphics.
Also, does the hard block replace the SMB2 brick block? That's the only kind of block I can think of that can't be destroyed by the player unless using some NPCS.
That is right. Usually the SMB2 block gets only used in SMB2-fashion, but I like to use it as somekind of SMB3-like block, as you do not use bombs to blow them up, but get any enemy to break them.
as303298 wrote:gah..so anxious to play this! When is the next demo?
Thanks a lot ^^...wait, "the next demo"? I thought you will not play another demo, but only the full version :-D? Anyways, I guess I will release no more demos, because of three reasons.
1: When I release another demo, it would be after the completion of world 7, so there would be only 2 worlds left until the full version, which is not too interesting, in my opinion.
2: To set up a demo takes up a lot of time every time I release one, so I better do not focus on that anymore.
3: Several people already stole GFX from my demo and even pretended them to be made by themselves, so when I do not release another demo until the full release, I assume they cannot steal them as comfortable as before :-P. (but this is the rather "cheap" reason of course :-P)
But if people really want another demo, even knowing that there will be only two more worlds after that, then I could rethink that again. But for me it seems not too worth to release another one :-/.
glitch4 wrote:jesus christ this is awesome and interesting level
Thank you very much ^^. Hopefully you still like it when you maybe play it in the future.
Superiorstar wrote:It looks like your new level needs some Parakoopas somewhere, because it's looks like it could be a Sky-ish level.
The level is not really a sky-themed level, but it sure looks like one on the screens. But in the future of world 6 there will be plenty of paratroopers ;-D.
MECHDRAGON777 wrote:I once made one world map that had 100 levels in world one. That is with out warp pipes or bonuses!
But this only counts if you really have made all the 100 levels as actual playable levels ;-). In that case it would be something like a "Episode 1 world" I guess ^^.
MECHDRAGON777 wrote:I do like your episode and will play it when its finished. Keep up your good work!
as303298 wrote:gah..so anxious to play this! When is the next demo?
Can we also co-screen this as303298? I know I requested this for you with the smb3 remake, but there is always room for his divine episode!
@sednauir
Sorry for bad spelling,

I like the castle level more, and sorry for a late reply, I did not know this got three pages so fast! This is what I get for focusing on contests!
Thank you, I will try to do so :-). Also, don't worry too much about the missspelling, I think that happens. I just liked to make sure to tell you.
andialifbatara wrote:wow.. the GFX is awesome, especially the GFX shading, but you prohibited me to use your graphic. Can't wait to see the full version so i can use your GFX
can i use your custom music from your project?
Thank you for your feedback. I try to be done with my project at the beginning of the next year, so until then there will be way more GFX to be abused then xD. Also, yes you can use any of the musics, as I don't care about them and because I do not own any right to prohibit that (I didn't made any of them). Have fun using any of the musics :-).
MECHDRAGON777 wrote:Demo 2


Original link: http://wee.youtube.com/watch?v=uyJKa4j3yh8
Wow - thank you very much for that video :-D. I didn't expect that to happen. I already watched it from all the beginning to the end. The only thing I would really recommend you, is to play the demo v2.1 instead, as it fixes a lot of errors you encountered in the version you still use (the runtime error9 in the stardust level, the glitchy GFX in the "Sky Tower", new GFX for the pipes, etc) and has a lot less of loading time. But still, thank you very much for doing all this ^^. I am very happy about that.

On another note, I try to get the next level done until tomorrow, which should be doable, even with the fact that it keeps me very busy with all the GFX I need to do for it.
I need to redo the demo anyway, I had commentary there, but bandicam messed up with me! I will do it again though!
Sednaiur wrote:After quite some GFX-work, here is my next level:
Spoiler: show
Image
Image
Image
The green water will hurt (not directly kill) the player, if he or she touches it.
I liked to do more NPCs but two new were enough in the end, in my oinion. I don't have real names yet, but I just call the rats "Nezu-kun" xD!
Despite it's look, the spider took the most work to do, because I tried to add an outline to the legs, but that would look just too bad with all that black around and bitween the legs.
So far so good, I really can not wait to play the full version and see how you handle ice physics!
Last edited by bossedit8 on Mon Mar 09, 2015 12:22 am, edited 1 time in total.
Reason: Spoiler inside the Quote added

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Re: Lowser's Conquest - Level 5-6 finished

Postby Sednaiur » Sat Mar 14, 2015 4:24 pm

I just finished another level, which is a simpler one, in terms of design:
Spoiler: show
Image
Image
Image
It has autoscrolling and is not too difficult. But it was still very fun to do a level like that for me, since I never have build a normal level with autoscroll before (only airships or other special levels).
The most difficult part about building the level, was to set the platform-lines up right, as I needed to use BGOs to let them look like they do now (the real lines need to be hidden, because the giant platforms have an messed up placement when they are giant).
Also, I try to get another level done until tomorrow, which is - just like last week - doable, I guess.
Sewpah wrote:This project looks amazing! The design is beautiful! The world map is stunning! What awesomeness PlatGenWohl gave you for making something this stunning! If I have a very, very strong PC, I'd definitely download it when it's 100% complete.
Thank you very much, for your encouraging words :-).
I will do my best to make it worth for you to download and play.
The best thing about PGE is, that it makes many things more easy to do. I am happy to be able to use it.
PROX wrote:I can't wait till this is done and when u release the GFX
xD Thanks. I hope the GFX is not the only reason for that, though ^^.
MECHDRAGON777 wrote:I need to redo the demo anyway, I had commentary there, but bandicam messed up with me! I will do it again though!
Yes I have read about that on your video, so I am looking forward to see your new video :-D. Thanks again.

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Re: Lowser's Conquest - Level 5-6 completed

Postby PROX » Sat Mar 14, 2015 5:11 pm

oh it's not lol I played through the demo and the level designs were very creative although there were a few that were confusing, but other than that, it was awesome!

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Re: Lowser's Conquest - Level 5-6 finished

Postby MECHDRAGON777 » Sat Mar 14, 2015 5:17 pm

Sednaiur wrote:I just finished another level, which is a simpler one, in terms of design:
Spoiler: show
Image
Image
Image
It has autoscrolling and is not too difficult. But it was still very fun to do a level like that for me, since I never have build a normal level with autoscroll before (only airships or other special levels).
The most difficult part about building the level, was to set the platform-lines up right, as I needed to use BGOs to let them look like they do now (the real lines need to be hidden, because the giant platforms have an messed up placement when they are giant).
Also, I try to get another level done until tomorrow, which is - just like last week - doable, I guess.
Sewpah wrote:This project looks amazing! The design is beautiful! The world map is stunning! What awesomeness PlatGenWohl gave you for making something this stunning! If I have a very, very strong PC, I'd definitely download it when it's 100% complete.
Thank you very much, for your encouraging words :-).
I will do my best to make it worth for you to download and play.
The best thing about PGE is, that it makes many things more easy to do. I am happy to be able to use it.
PROX wrote:I can't wait till this is done and when u release the GFX
xD Thanks. I hope the GFX is not the only reason for that, though ^^.
MECHDRAGON777 wrote:I need to redo the demo anyway, I had commentary there, but bandicam messed up with me! I will do it again though!
Yes I have read about that on your video, so I am looking forward to see your new video :-D. Thanks again.
Looks nice, but I may try to redo the demo today!

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Re: Lowser's Conquest - Level 5-6 finished

Postby Superiorstar » Sat Mar 14, 2015 10:57 pm

Sednaiur wrote:I just finished another level, which is a simpler one, in terms of design:
Spoiler: show
Image
Image
Image
Wow, world 5 is very long :shock:
Is there ever going to be a world 6? also I have some ideas to share.
World 6 mini boss - Giant Reznor, boom boom does lose his coolness after awhile.
5 - b could be a stomach level (maybe the stomach of one of those girls from the random levels because vore is cool) due to the giant-ness of this world, wouldn't that be cool?
I hope you think about it, especially the stomach level.

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Re: Lowser's Conquest - Level 5-6 finished

Postby MECHDRAGON777 » Sun Mar 15, 2015 1:51 am

Superiorstar wrote:
Sednaiur wrote:I just finished another level, which is a simpler one, in terms of design:
Spoiler: show
Image
Image
Image
Wow, world 5 is very long :shock:
Is there ever going to be a world 6? also I have some ideas to share.
World 6 mini boss - Giant Reznor, boom boom does lose his coolness after awhile.
5 - b could be a stomach level (maybe the stomach of one of those girls from the random levels because vore is cool) due to the giant-ness of this world, wouldn't that be cool?
I hope you think about it, especially the stomach level.
I prefer if you do not do a gastrointestinal level, unless you want me to throw up on cammra!

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Re: Lowser's Conquest - gigantic mansion done

Postby Sednaiur » Sun Mar 15, 2015 8:11 am

After some more graphics-madness, here is my next level, which is located in a giant house:
Spoiler: show
Image
Image
Image
Despite it's name it is not located in the giant world. It is to be accsessed through a transition pipe that has a secret exit. The level itself is inspired by the boss level from the Macro (Micro) Zone of SML2.
It was sure lots of fun to design that level ^^.
PROX wrote:oh it's not lol I played through the demo and the level designs were very creative although there were a few that were confusing, but other than that, it was awesome!
Thank you. Yes, about that "although there were a few that were confusing" I still need to see what I can do about that, but I already changed many details in some levels, so it should be not an issue anymore, in the future :-).
MECHDRAGON777 wrote:Looks nice, but I may try to redo the demo today!
This would be cool. Thanks a lot :-D.
Superiorstar wrote:Wow, world 5 is very long :shock:
Is there ever going to be a world 6? also I have some ideas to share.
World 6 mini boss - Giant Reznor, boom boom does lose his coolness after awhile.
5 - b could be a stomach level (maybe the stomach of one of those girls from the random levels because vore is cool) due to the giant-ness of this world, wouldn't that be cool?
I hope you think about it, especially the stomach level.
Thanks for the suggestions.
To be honest, world 5 isn' as long as it looks. It seems long, but this is just because I made many hidden levels or levels that were planned for the other already existing worlds. In reality world 5 has 9 levels in total (I do not tell about an hidden content there :-P).
For your suggestions, I don't like to have a giant Reznor in my episode. Dumb Dum (Boom Boom) is way more fitting for the character I gave him, while Reznor is more like a wild dinosaur who could barely talk at all.
And about that stomach level, just let's see how I lay out aditional plans for hidden levels ;-). But whenever I do or do not have a level like this, it sure will not be inside a Bishoujo xD.
MECHDRAGON777 wrote:I prefer if you do not do a gastrointestinal level, unless you want me to throw up on cammra!
For now it is not planned, but even when, I will probably make it not as disgusting as it could be. Stuff like that dosn't belongs or fit into a Mario-game (even though I know some people think different of that point xD).

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Re: Lowser's Conquest - Level 5-6 completed

Postby Squishy Rex » Sun Mar 15, 2015 8:17 am

There is nothing I can say about this level that is different from anything else, the graphics are amazing as always (*thumbs-up) and you've produced another fine looking SML2-styled level. Can't wait to see the next level and I'm looking forward to the Reznor mini-boss. I am expecting great things with that Tower level.

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Re: Lowser's Conquest - Level 5-6 completed

Postby Sednaiur » Sun Mar 15, 2015 9:56 am

Squishy Rex wrote:There is nothing I can say about this level that is different from anything else, the graphics are amazing as always (*thumbs-up) and you've produced another fine looking SML2-styled level. Can't wait to see the next level and I'm looking forward to the Reznor mini-boss. I am expecting great things with that Tower level.
Thank you as always ^^.
About the Reznor-miniboss I guess you missunderstood me a little, as I said I don't like to put it into my episode :-P.
About the tower-level, what do you mean by that? I mean I never leaked any information about the "Space Tower" that will come in world 6. At least that is the only real tower that is planned so far :-P.

EDIT: I have edited the title again, since I forgot to do so.

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Re: Lowser's Conquest - gigantic mansion done

Postby Mable » Sun Mar 15, 2015 9:59 am

Sednaiur wrote:After some more graphics-madness, here is my next level, which is located in a giant house:
Spoiler: show
Image
Image
Image
Despite it's name it is not located in the giant world. It is to be accsessed through a transition pipe that has a secret exit. The level itself is inspired by the boss level from the Macro (Micro) Zone of SML2.
It was sure lots of fun to design that level ^^.
Neat, Mario inside a giant house with tiny npcs :) thats a pretty neat change. I can't wait for this project to be done but i try my best. Also does the Pot in the last screen, replace a pipe or something else, to make it look like the plant is coming out of it? Kinda curious about it never saw a pot in smbx before.

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Re: Lowser's Conquest - Gigantic mansion done

Postby Sednaiur » Sun Mar 15, 2015 10:16 am

Thank you :-D. I also try my best to get my project done as fast as possible.
I got the idea for the level from that level:
http://www.mariouniverse.com/images/map ... zone-4.png
But as one can see, there are no pots in that level, so I took the pots from another level of the same world, which can be found here:
http://www.mariouniverse.com/images/map ... zone-2.png
So I more or less just combined two levels to one (I also made the blocks in the lower second section and made also steep slopes of them, but they aren't used), tileset-wise. Cheap person that I am :-P.


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