Share and discuss custom SMBX graphics.
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DarkShadeX
- Volcano Lotus

- Posts: 535
- Joined: Sat Jan 18, 2014 11:34 am
Postby DarkShadeX » Sat Feb 14, 2015 9:18 am
"I removed the download link,due using the code,quite a few problems occured in the game like crashing or a crap load of errors.
If you are still interested in having a starman code,i might recreate this code,but that's the last thing i ever will do with smbx again"
Last edited by DarkShadeX on Thu Mar 26, 2015 10:40 am, edited 5 times in total.
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deleted_account
- Ripper II

- Posts: 359
- Joined: Mon Nov 24, 2014 1:25 pm
Postby deleted_account » Sat Feb 14, 2015 9:19 am
Holy shit. This is the first working starman ever.
You're amazing, sir.
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Veudekato
- Guest
Postby Veudekato » Sat Feb 14, 2015 9:20 am
Finally,i can use it. I tried to make it 1 year,and make bad work. You make starman better than me
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Sat Feb 14, 2015 10:07 am
Now we just need a code that makes Red Coins bounce and have collision with surfaces.
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DarkShadeX
- Volcano Lotus

- Posts: 535
- Joined: Sat Jan 18, 2014 11:34 am
Postby DarkShadeX » Sat Feb 14, 2015 10:10 am
You could attach it to a friendly invisible koopa.
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Chip Potato
- Ninji

- Posts: 952
- Joined: Mon Jun 09, 2014 12:05 pm
Postby Chip Potato » Sat Feb 14, 2015 10:11 am
LordKofu wrote:Holy shit. This is the first working starman ever.
Actually, I'm pretty sure someone has made something like this a couple of years ago.
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Sat Feb 14, 2015 10:12 am
DarkShadeX wrote:You could attach it to a friendly invisible koopa.
True, but what if you want it to come out of ? blocks?
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7NameSam
- Bot

- Posts: 52
- Joined: Mon Dec 29, 2014 12:11 am
Postby 7NameSam » Sat Feb 14, 2015 11:11 am
What happens when you attach The playerhammer to a layer?
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DarkShadeX
- Volcano Lotus

- Posts: 535
- Joined: Sat Jan 18, 2014 11:34 am
Postby DarkShadeX » Sat Feb 14, 2015 11:12 am
If Invincible -> They keep at Player.X/Y.
If not Invincible -> Spawn to x-1000000,y-1000000.
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Sat Feb 21, 2015 2:29 pm
I know lunaDLL but what is lunaLua
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Sat Feb 21, 2015 3:09 pm
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dagget10
- Volcano Lotus

- Posts: 536
- Joined: Wed Oct 01, 2014 8:32 pm
- Pronouns: she/her
Postby dagget10 » Sat Feb 21, 2015 11:10 pm
I found a glitch. It will work as a normal red coin whenever it is in a battle level.
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Exiled Bowser
- Tweeter

- Posts: 135
- Joined: Thu Feb 19, 2015 6:06 pm
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Contact:
Postby Exiled Bowser » Mon Feb 23, 2015 1:20 pm
Now we just have to implement a way to attach a Starman theme to it and have it light up rooms and we are good to go!
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dagget10
- Volcano Lotus

- Posts: 536
- Joined: Wed Oct 01, 2014 8:32 pm
- Pronouns: she/her
Postby dagget10 » Mon Feb 23, 2015 2:39 pm
Exiled Bowser wrote:Now we just have to implement a way to attach a Starman theme to it and have it light up rooms and we are good to go!
I did the theme.
I am doing school, so I will edit this later saying how to do it.
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Exiled Bowser
- Tweeter

- Posts: 135
- Joined: Thu Feb 19, 2015 6:06 pm
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Contact:
Postby Exiled Bowser » Mon Feb 23, 2015 6:46 pm
dagget10 wrote:Exiled Bowser wrote:Now we just have to implement a way to attach a Starman theme to it and have it light up rooms and we are good to go!
I did the theme.
I am doing school, so I will edit this later saying how to do it.
And how do you even put it in as I may have a world two level remade to use this with light from starmen (if that is possible too).
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DarkShadeX
- Volcano Lotus

- Posts: 535
- Joined: Sat Jan 18, 2014 11:34 am
Postby DarkShadeX » Tue Feb 24, 2015 8:48 am
dagget10 wrote:I found a glitch. It will work as a normal red coin whenever it is in a battle level.
LunaDLL/LunaLua doesnt work in Title/Outro and Battle Levels.
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Phazon1111
- Buster Beetle

- Posts: 83
- Joined: Fri Dec 27, 2013 5:24 pm
Postby Phazon1111 » Fri Apr 17, 2015 6:06 pm
Where the fuck is the download link?
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Fri Apr 17, 2015 6:15 pm
Phazon1111 wrote:Where the fuck is the download link?
He removed it for some unknown reason.
Guess this deserves a lock from the staff then.
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Squishy Rex
- Tellah

- Posts: 1986
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
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Contact:
Postby Squishy Rex » Fri Apr 17, 2015 7:15 pm
Well, since all content has been removed I'll lock this now. If anyone does have this, could you please send it to me. I accidentally deleted mine.
DarkShade has left this response for those of you still interested in the Hammer Starman.
DarkShade wrote:"I removed the download link,due using the code,quite a few problems occured in the game like crashing or a crap load of errors.
If you are still interested in having a starman code,i might recreate this code,but that's the last thing i ever will do with smbx again"
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