Giant SMB3 Bowser

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supayoshi777
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Giant SMB3 Bowser

Postby supayoshi777 » Fri Feb 20, 2015 11:50 am

I don't need necessarily a new graphic, I just need a giant version of SMB3 Bowser. Twice the size of the normal SMB3 Bowser is all i need. Oh, it needs to be in all black, like how the masks are for other npc's. I've been trying to make my own giant Bowser but the frames keep getting messed up where I'll see two different frames in one. I did the notepad thing where you do gfxheight= and width= so I got the hitbox right, but the graphics still didn't work out. I have no idea how I did anything wrong but maybe someone could do it the right way. Any help is appreciated, thank you!

dagget10
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Re: Giant SMB3 Bowser

Postby dagget10 » Fri Feb 20, 2015 1:32 pm

Make sure your txt files height and width are counted in 1x1 pixels, not 2x2. SMBX reads those numbers as in 1x1 pixels.

supayoshi777
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Re: Giant SMB3 Bowser

Postby supayoshi777 » Fri Feb 20, 2015 7:17 pm

Yes, the pixels were counted 1x1. I literally counted each pixel and yet somehow the graphics are still messed up. I doubt I can do this myself, and I think someone more capable than me could do this.

EDIT:
I think the reason the frames are messed up is because I am editing the mask of an npc, which might be hardcoded to not change. I really don't know I'm kind of a noobie at SMBX I just want to be able to finish my episode. If anyone already has or knows where I can find a model of Bowser 2x size I think I'll just use that.

Sednaiur
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Re: Giant SMB3 Bowser

Postby Sednaiur » Sat Feb 21, 2015 5:38 pm

Please note that you need to set the size of the NPC up like that:
height=160
width=128
gfxheight=160
gfxwidth=128
That should work for you, if you have a NPC-graphic that is exact 128x4000 in size :-). Hopefully this helps you.
dagget10 wrote:Make sure your txt files height and width are counted in 1x1 pixels, not 2x2. SMBX reads those numbers as in 1x1 pixels.
If I understand you right, then you would make an 32x32 pixels NPC like this:
height=16
width=16
gfxheight=16
gfxwidth=16
That is wrong. SMBX reads the pixels right how they are. That means a 32x32 pixels NPC must be adressed as:
height=32
width=32
gfxheight=32
gfxwidth=32
Otherwise it will not be right.

dagget10
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Re: Giant SMB3 Bowser

Postby dagget10 » Sun Feb 22, 2015 1:01 am

Sednaiur wrote:
dagget10 wrote:Make sure your txt files height and width are counted in 1x1 pixels, not 2x2. SMBX reads those numbers as in 1x1 pixels.
If I understand you right, then you would make an 32x32 pixels NPC like this:
height=16
width=16
gfxheight=16
gfxwidth=16
That is wrong. SMBX reads the pixels right how they are. That means a 32x32 pixels NPC must be adressed as:
height=32
width=32
gfxheight=32
gfxwidth=32
Otherwise it will not be right.
Um, wat?


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