Postby Emral » Sat Mar 08, 2014 1:20 pm
Appearently a coin with modified frame number will not animate any longer when a P-Switch has been hit.
Here's my problem:
In a bonus room, after hitting a SMW P-Switch graphic, the SMB3 Brick Blocks turn into coins and vice-versa. However, those do not animate. And once the P-Switch expires none of the coins in the level animate anymore. They're stuck on the first frame forever. My coins have 7 frames, are 28x32 pixels large and replace the SMB3 coin. Is there a way to fix this?
I'm thinking about hiding/showing layers once a P-Switch has been hit (hiding Default, showing Replacement), but that doesn't make any sense.
So yeah. Can anyone help me?