The Super, Snazzy, & Sick Sixth Screenshot Thread

Topics that have reached 100 pages.

Moderator: Userbase Moderators

SilverDeoxys563
Guest

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby SilverDeoxys563 » Mon Feb 16, 2015 1:58 am

Zeldamaster12 wrote:Actually decided to start working on my level again (trust me, I'm really slow at level making and I get bored with it easily). Here's a screenshot of it. If anything needs to be improved or revised, like always, tell me. <3

Image
Hm... The cave tileset looks too dark here. Recolor it using the colors from that sizable and this level should be looking great.

Hitting Munchers from below might suck though rofl

Alagirez
Ludwig von Koopa
Ludwig von Koopa
Posts: 3617
Joined: Tue Dec 02, 2014 2:28 am
Flair: Legalize Awooo!
Pronouns: He/Him/That wolf
Contact:

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Alagirez » Mon Feb 16, 2015 3:42 am

Zeldamaster12 wrote:Actually decided to start working on my level again (trust me, I'm really slow at level making and I get bored with it easily). Here's a screenshot of it. If anything needs to be improved or revised, like always, tell me. <3

Image
you need to change the SMB2 trees (default GFX) with SMB2 trees (SMB3 styled) by legend-tony980
also great SMB3 cave level with SMB3 pipes background (so the pipes isn't cut-off).

DatDude
Lakitu
Lakitu
Posts: 490
Joined: Wed Sep 03, 2014 5:58 am

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby DatDude » Mon Feb 16, 2015 3:58 am

andialifbatara wrote:
Zeldamaster12 wrote:Actually decided to start working on my level again (trust me, I'm really slow at level making and I get bored with it easily). Here's a screenshot of it. If anything needs to be improved or revised, like always, tell me. <3

Image
you need to change the SMB2 trees (default GFX) with SMB2 trees (SMB3 styled) by legend-tony980
also great SMB3 cave level with SMB3 pipes background (so the pipes isn't cut-off).
"you NEED to"

Boy that sounds real...boss-y.

*Insert cheers here*

Anyways Zelda, that level looks pretty nice for an all-vanilla tiles level.

h2643
Reznor
Reznor
Posts: 2890
Joined: Sat Dec 21, 2013 7:23 am
Contact:

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby h2643 » Mon Feb 16, 2015 10:01 am

It's done once again! That e+ level on that lonely island is a secret level (will it be Mad Dash???). Also does that small island reminds you something..?
Last edited by h2643 on Mon Feb 16, 2015 10:05 am, edited 1 time in total.

JupiHornet
Boom Boom
Boom Boom
Posts: 2399
Joined: Tue Sep 02, 2014 5:43 pm
Contact:

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby JupiHornet » Mon Feb 16, 2015 10:04 am

h2643 wrote:It's done once again!
Spoiler: show
Image
That e+ level on that lonely island is a secret level (will it be Mad Dash???). Also does that small island reminds you something..?
The island with the castle on it is shaped like an e :lol:

If you're talking about the other island then I have no idea

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby FanofSMBX » Mon Feb 16, 2015 10:05 am

Yes it will be Mad Dash because nobody asked if it was Mad Dash until you said so.

silent_
Birdo
Birdo
Posts: 2151
Joined: Fri Dec 20, 2013 3:34 pm

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby silent_ » Mon Feb 16, 2015 10:06 am

Turtwig wrote:
h2643 wrote:It's done once again!
Spoiler: show
Image
That e+ level on that lonely island is a secret level (will it be Mad Dash???). Also does that small island reminds you something..?
The island with the castle on it is shaped like an e :lol:

If you're talking about the other island then I have no idea
The island on the bottom has a blue level square that says "e+" on it

That's what he was talking about.

h2643
Reznor
Reznor
Posts: 2890
Joined: Sat Dec 21, 2013 7:23 am
Contact:

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby h2643 » Mon Feb 16, 2015 10:09 am

Turtwig wrote:The island with the castle on it is shaped like an e :lol:
Yes, it's because in original SMA4:SMB3, in World E, it was like that too.
Turtwig wrote:If you're talking about the other island then I have no idea
Think a bit more, you might know it, if you ever played SMB3 :)
Kep wrote:The island on the bottom has a blue level square that says "e+" on it

That's what he was talking about.
Not really.

Waddle
Tellah
Tellah
Posts: 1583
Joined: Sun Sep 07, 2014 4:59 am
Flair: hi!!!
Pronouns: He/Him

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Waddle » Mon Feb 16, 2015 10:11 am

h2643 wrote:
Turtwig wrote:The island with the castle on it is shaped like an e :lol:
Yes, it's because in original SMA4:SMB3, in World E, it was like that too.
Turtwig wrote:If you're talking about the other island then I have no idea
Think a bit more, you might know it, if you ever played SMB3 :)
Kep wrote:The island on the bottom has a blue level square that says "e+" on it

That's what he was talking about.
Not really.
It's a koopa-ish island right?

h2643
Reznor
Reznor
Posts: 2890
Joined: Sat Dec 21, 2013 7:23 am
Contact:

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby h2643 » Mon Feb 16, 2015 10:12 am

Waddle Derp wrote:It's a koopa-ish island right?
I don't know why you think it looks like a Koopa, since it doesn't.

Waddle
Tellah
Tellah
Posts: 1583
Joined: Sun Sep 07, 2014 4:59 am
Flair: hi!!!
Pronouns: He/Him

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Waddle » Mon Feb 16, 2015 10:14 am

h2643 wrote:
Waddle Derp wrote:It's a koopa-ish island right?
I don't know why you think it looks like a Koopa, since it doesn't.
It does to me ok .-.
Does it have to do with an actual location in Japan like world 3?

h2643
Reznor
Reznor
Posts: 2890
Joined: Sat Dec 21, 2013 7:23 am
Contact:

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby h2643 » Mon Feb 16, 2015 10:22 am

No.

It's a Warp Zone world from SMB3! Except it's a bit changed.

JupiHornet
Boom Boom
Boom Boom
Posts: 2399
Joined: Tue Sep 02, 2014 5:43 pm
Contact:

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby JupiHornet » Mon Feb 16, 2015 10:23 am

h2643 wrote:
Waddle Derp wrote:It's a koopa-ish island right?
I don't know why you think it looks like a Koopa, since it doesn't.
I have no clue, then.
Is it the shape of a different island in the game?

h2643
Reznor
Reznor
Posts: 2890
Joined: Sat Dec 21, 2013 7:23 am
Contact:

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby h2643 » Mon Feb 16, 2015 10:27 am

Yes, see the above post:
h2643 wrote:It's a Warp Zone world from SMB3! Except it's a bit changed.

JupiHornet
Boom Boom
Boom Boom
Posts: 2399
Joined: Tue Sep 02, 2014 5:43 pm
Contact:

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby JupiHornet » Mon Feb 16, 2015 10:31 am

h2643 wrote:Yes, see the above post:
h2643 wrote:It's a Warp Zone world from SMB3! Except it's a bit changed.
Oh, sorry D:
Well I hope designing that world goes well for you

Destiny
Volcano Lotus
Volcano Lotus
Posts: 572
Joined: Tue Apr 22, 2014 2:40 pm

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Destiny » Mon Feb 16, 2015 4:36 pm

Poisoned, Melting Fury's Frozen Heart (ask if you don't know WTF the name means):
Spoiler: show
Image
No poison because lava is immune to poison, and poison is weak in comparison to lava.

BlimpFruit
Tweeter
Tweeter
Posts: 128
Joined: Fri Aug 08, 2014 9:17 pm

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby BlimpFruit » Mon Feb 16, 2015 5:57 pm

First section of a level I'm making for my episode:
Spoiler: show
Image

vitellaryjr
Blooper
Blooper
Posts: 174
Joined: Sun Nov 02, 2014 9:56 pm
Pronouns: they/them

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby vitellaryjr » Mon Feb 16, 2015 6:04 pm

Looks nice, though the background has cutoff. You took the screenshot in PGE, which means the graphic itself is messed up. Or there's a bug in PGE. I'm not sure which is more likely, considering the graphic is made by Sednaiur and I think a bug like that would have been caught already. So... :?:

Destiny
Volcano Lotus
Volcano Lotus
Posts: 572
Joined: Tue Apr 22, 2014 2:40 pm

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Destiny » Mon Feb 16, 2015 6:06 pm

BlimpFruit wrote:First section of a level I'm making for my episode:
Spoiler: show
Image
Looks good, but it could have some more trees. Also, the green piranhas should be recolored to red-orange.
Vitellaryjr2003 wrote:Looks nice, though the background has cutoff. You took the screenshot in PGE, which means the graphic itself is messed up. Or there's a bug in PGE. I'm not sure which is more likely, considering the graphic is made by Sednaiur and I think a bug like that would have been caught already. So... :?:
There's no bug on the graphic or in the engine, so...

Also, everyone ignores my screens ;n;

Wohlstand
Chargin' Chuck
Chargin' Chuck
Posts: 2008
Joined: Tue Feb 11, 2014 4:44 pm
Flair: [ˈvoːlˌʃtant], 狐エンジニア
Pronouns: he/him
Contact:

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Wohlstand » Mon Feb 16, 2015 6:22 pm

Vitellaryjr2003 wrote:Looks nice, though the background has cutoff. You took the screenshot in PGE, which means the graphic itself is messed up. Or there's a bug in PGE. I'm not sure which is more likely, considering the graphic is made by Sednaiur and I think a bug like that would have been caught already. So... :?:
It's is not a bug, it's a mistake of background image: it is not repeatable by horizontal (For example, SMB2 underground) which in engine will be parallaxed without repeats. Or image doesn't designed to horizontal repeat. Editor usually doesn't parallax backgrounds: is not required for editing mode, and also when you export big images, parallax will be useless. Parallax need inside the engine in game process only.


Return to “Pit of 100 Pages”

Who is online

Users browsing this forum: No registered users and 3 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari