Topics that have reached 100 pages.
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SilverDeoxys563
- Guest
Postby SilverDeoxys563 » Mon Feb 16, 2015 1:58 am
Zeldamaster12 wrote:Actually decided to start working on my level again (trust me, I'm really slow at level making and I get bored with it easily). Here's a screenshot of it. If anything needs to be improved or revised, like always, tell me. <3

Hm... The cave tileset looks too dark here. Recolor it using the colors from that sizable and this level should be looking great.
Hitting Munchers from below might suck though rofl
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Alagirez
- Ludwig von Koopa

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Postby Alagirez » Mon Feb 16, 2015 3:42 am
Zeldamaster12 wrote:Actually decided to start working on my level again (trust me, I'm really slow at level making and I get bored with it easily). Here's a screenshot of it. If anything needs to be improved or revised, like always, tell me. <3

you need to change the SMB2 trees (default GFX) with SMB2 trees (SMB3 styled) by legend-tony980
also great SMB3 cave level with SMB3 pipes background (so the pipes isn't cut-off).
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DatDude
- Lakitu

- Posts: 490
- Joined: Wed Sep 03, 2014 5:58 am
Postby DatDude » Mon Feb 16, 2015 3:58 am
andialifbatara wrote:Zeldamaster12 wrote:Actually decided to start working on my level again (trust me, I'm really slow at level making and I get bored with it easily). Here's a screenshot of it. If anything needs to be improved or revised, like always, tell me. <3

you need to change the SMB2 trees (default GFX) with SMB2 trees (SMB3 styled) by legend-tony980
also great SMB3 cave level with SMB3 pipes background (so the pipes isn't cut-off).
"you NEED to"
Boy that sounds real... boss-y.
*Insert cheers here*
Anyways Zelda, that level looks pretty nice for an all-vanilla tiles level.
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h2643
- Reznor

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Postby h2643 » Mon Feb 16, 2015 10:01 am
It's done once again!
That e+ level on that lonely island is a secret level (will it be Mad Dash???). Also does that small island reminds you something..?
Last edited by h2643 on Mon Feb 16, 2015 10:05 am, edited 1 time in total.
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JupiHornet
- Boom Boom

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Postby JupiHornet » Mon Feb 16, 2015 10:04 am
h2643 wrote:It's done once again!
That e+ level on that lonely island is a secret level (will it be Mad Dash???). Also does that small island reminds you something..?
The island with the castle on it is shaped like an e
If you're talking about the other island then I have no idea
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FanofSMBX
- Ludwig von Koopa

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Postby FanofSMBX » Mon Feb 16, 2015 10:05 am
Yes it will be Mad Dash because nobody asked if it was Mad Dash until you said so.
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silent_
- Birdo

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Postby silent_ » Mon Feb 16, 2015 10:06 am
Turtwig wrote:h2643 wrote:It's done once again!
That e+ level on that lonely island is a secret level (will it be Mad Dash???). Also does that small island reminds you something..?
The island with the castle on it is shaped like an e
If you're talking about the other island then I have no idea
The island on the bottom has a blue level square that says "e+" on it
That's what he was talking about.
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h2643
- Reznor

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Postby h2643 » Mon Feb 16, 2015 10:09 am
Turtwig wrote:The island with the castle on it is shaped like an e
Yes, it's because in original SMA4:SMB3, in World E, it was like that too.
Turtwig wrote:If you're talking about the other island then I have no idea
Think a bit more, you might know it, if you ever played SMB3
Kep wrote:The island on the bottom has a blue level square that says "e+" on it
That's what he was talking about.
Not really.
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Waddle
- Tellah

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Postby Waddle » Mon Feb 16, 2015 10:11 am
h2643 wrote:Turtwig wrote:The island with the castle on it is shaped like an e
Yes, it's because in original SMA4:SMB3, in World E, it was like that too.
Turtwig wrote:If you're talking about the other island then I have no idea
Think a bit more, you might know it, if you ever played SMB3
Kep wrote:The island on the bottom has a blue level square that says "e+" on it
That's what he was talking about.
Not really.
It's a koopa-ish island right?
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h2643
- Reznor

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Postby h2643 » Mon Feb 16, 2015 10:12 am
Waddle Derp wrote:It's a koopa-ish island right?
I don't know why you think it looks like a Koopa, since it doesn't.
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Waddle
- Tellah

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Postby Waddle » Mon Feb 16, 2015 10:14 am
h2643 wrote:Waddle Derp wrote:It's a koopa-ish island right?
I don't know why you think it looks like a Koopa, since it doesn't.
It does to me ok .-.
Does it have to do with an actual location in Japan like world 3?
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h2643
- Reznor

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Postby h2643 » Mon Feb 16, 2015 10:22 am
No.
It's a Warp Zone world from SMB3! Except it's a bit changed.
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JupiHornet
- Boom Boom

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Postby JupiHornet » Mon Feb 16, 2015 10:23 am
h2643 wrote:Waddle Derp wrote:It's a koopa-ish island right?
I don't know why you think it looks like a Koopa, since it doesn't.
I have no clue, then.
Is it the shape of a different island in the game?
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h2643
- Reznor

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Postby h2643 » Mon Feb 16, 2015 10:27 am
Yes, see the above post:
h2643 wrote:It's a Warp Zone world from SMB3! Except it's a bit changed.
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JupiHornet
- Boom Boom

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Postby JupiHornet » Mon Feb 16, 2015 10:31 am
h2643 wrote:Yes, see the above post:
h2643 wrote:It's a Warp Zone world from SMB3! Except it's a bit changed.
Oh, sorry D:
Well I hope designing that world goes well for you
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Destiny
- Volcano Lotus

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Postby Destiny » Mon Feb 16, 2015 4:36 pm
Poisoned, Melting Fury's Frozen Heart (ask if you don't know WTF the name means):
No poison because lava is immune to poison, and poison is weak in comparison to lava.
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BlimpFruit
- Tweeter

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Postby BlimpFruit » Mon Feb 16, 2015 5:57 pm
First section of a level I'm making for my episode:
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vitellaryjr
- Blooper

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Postby vitellaryjr » Mon Feb 16, 2015 6:04 pm
Looks nice, though the background has cutoff. You took the screenshot in PGE, which means the graphic itself is messed up. Or there's a bug in PGE. I'm not sure which is more likely, considering the graphic is made by Sednaiur and I think a bug like that would have been caught already. So... 
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Destiny
- Volcano Lotus

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- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Mon Feb 16, 2015 6:06 pm
BlimpFruit wrote:First section of a level I'm making for my episode:
Looks good, but it could have some more trees. Also, the green piranhas should be recolored to red-orange.
Vitellaryjr2003 wrote:Looks nice, though the background has cutoff. You took the screenshot in PGE, which means the graphic itself is messed up. Or there's a bug in PGE. I'm not sure which is more likely, considering the graphic is made by Sednaiur and I think a bug like that would have been caught already. So... 
There's no bug on the graphic or in the engine, so...
Also, everyone ignores my screens ;n;
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Wohlstand
- Chargin' Chuck

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Postby Wohlstand » Mon Feb 16, 2015 6:22 pm
Vitellaryjr2003 wrote:Looks nice, though the background has cutoff. You took the screenshot in PGE, which means the graphic itself is messed up. Or there's a bug in PGE. I'm not sure which is more likely, considering the graphic is made by Sednaiur and I think a bug like that would have been caught already. So... 
It's is not a bug, it's a mistake of background image: it is not repeatable by horizontal (For example, SMB2 underground) which in engine will be parallaxed without repeats. Or image doesn't designed to horizontal repeat. Editor usually doesn't parallax backgrounds: is not required for editing mode, and also when you export big images, parallax will be useless. Parallax need inside the engine in game process only.
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