Godlike Koopa Shell

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SilverDeoxys563
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Re: Godlike Koopa Shell

Postby SilverDeoxys563 » Sat Feb 14, 2015 11:59 am

A nogravity Koopa shell, eh? Why haven't I ever thought of that? I don't know what gimmicks it would be good for, but this community will find a way.

Emral
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Re: Godlike Koopa Shell

Postby Emral » Sat Feb 14, 2015 2:18 pm

SilverDeoxys563 wrote:A nogravity Koopa shell, eh? Why haven't I ever thought of that?
I've tried it before. Sounds like an awesome concept, but has to be specifically designed around, because up-tilt throws may cause some wacky situations.

Puzzle levels seem to be where these things belong, though in this case, why not add speed=7?
Inb4 FanofSMBX comments "but is it hammerproof"

FanofSMBX
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Re: Godlike Koopa Shell

Postby FanofSMBX » Sat Feb 14, 2015 3:03 pm

but is it hammerproof

bossedit8
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Re: Godlike Koopa Shell

Postby bossedit8 » Sat Feb 14, 2015 3:14 pm

Emral wrote:though in this case, why not add speed=7?
This is just too much... why would you do that anyway...
FanofSMBX wrote:but is it hammerproof
You know that it is impossible to perform this function, right?


Even then, good idea... especially for the yellow shell. Nice work on them.

vitellaryjr
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Re: Godlike Koopa Shell

Postby vitellaryjr » Sun Feb 15, 2015 12:15 pm

I actually made a custom graphic 1/4 like this. It was a Ghost Koopa that floated. But this is better for other courses, because mine would only fit with ghost levels. Good job. Could you update this to include a SMW version? I think that would help others.

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Re: Godlike Koopa Shell

Postby BlimpFruit » Sun Feb 15, 2015 3:29 pm

SilverDeoxys563 wrote:A nogravity Koopa shell, eh? Why haven't I ever thought of that? I don't know what gimmicks it would be good for, but this community will find a way.
Pretty sure Reign's episode, Super Mario Enigmatic, had a few puzzles involving a nogravity shell.


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