Share and discuss custom SMBX graphics.
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Alagirez
- Ludwig von Koopa

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Postby Alagirez » Mon Feb 09, 2015 11:54 pm
EDIT 4/4/2016 : the fixed version will release this month pls be patient.
my 5th GFX! all is SMW styled. This color is my favorite, so sorry if the contrast is too high.
Download! ----> CLICK HERE!
credit me if you using it. Thanks!
Last edited by Alagirez on Mon Apr 04, 2016 3:26 am, edited 2 times in total.
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Murphmario
- 2025 Egg Hunter

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Postby Murphmario » Tue Feb 10, 2015 6:48 am
Too bright. Please make it darker.
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bossedit8
- Banned
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Postby bossedit8 » Tue Feb 10, 2015 6:54 am
Murphmario wrote:Too bright. Please make it darker.
At least tell of what is good about it, not only go by the negatives and be done.
These graphics Looks nice for having a variety of different Colors inside a SMW Cave but for sure it is a Little bit too bright to see as it can get too confusing especially by having a different Monitor/Screen that works differently by the coloring Output. At least make sure that everything about the differency of the Colors Needs to be much more sense so that you know exactly what is going on in this type of Level.
Even then, it is a nice graphic except for too identical Colors.
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underFlo
- Wart

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Postby underFlo » Tue Feb 10, 2015 7:28 am
bossedit8 wrote:Murphmario wrote:Too bright. Please make it darker.
At least tell of what is good about it, not only go by the negatives and be done.
Thing is: This is a mere recolor, and if the colors are bad, then there isn't really anything else to it. Also, negative criticism helps the authoe improve better then only positive criticism, since it mentions points where the author can improve.
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Tue Feb 10, 2015 10:45 am
Good tileset!
But in what kind of levels do you need to use it
Mountain
Cave
Underwater
I dont get it. And i also request it to be darkened a little
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SilverDeoxys563
- Guest
Postby SilverDeoxys563 » Tue Feb 10, 2015 12:03 pm
andialifbatara wrote:so sorry if the contrast is too high.
I think you mean the contrast is too low. Sure, you can keep the brightest color, but make more of a difference in the shading than just a few miniscule shades of green so that I don't suddenly run into lava that I can hardly see in front of my face. :P
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NathanBros
- Snifit

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Postby NathanBros » Tue Feb 10, 2015 2:33 pm
I like these shades of green too, but don´t seen to be working well together. What about mixing it with a neutral color or maybe a second color ?
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Tue Feb 10, 2015 3:29 pm
The "shading" in most things is only a hue change, this is why them look so bright.
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Danny
- Wart

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Postby Danny » Tue Feb 10, 2015 3:38 pm
I did not expect the inventor of Technicolor to show up on my doorstep because he felt a disturbance in the Force.
Maybe it can be not so neon?
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Alagirez
- Ludwig von Koopa

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Postby Alagirez » Tue Feb 10, 2015 8:04 pm
m..... okay
Shady Flux wrote:The "shading" in most things is only a hue change, this is why them look so bright.
thanks!
witchking666 wrote:Good tileset!
But in what kind of levels do you need to use it
Mountain
Cave
Underwater
I dont get it. And i also request it to be darkened a little
i'll make it a little darker later.
Murphmario wrote:Too bright. Please make it darker.
okay.....
bossedit8 wrote:Murphmario wrote:Too bright. Please make it darker.
At least tell of what is good about it, not only go by the negatives and be done.
These graphics Looks nice for having a variety of different Colors inside a SMW Cave but for sure it is a Little bit too bright to see as it can get too confusing especially by having a different Monitor/Screen that works differently by the coloring Output. At least make sure that everything about the differency of the Colors Needs to be much more sense so that you know exactly what is going on in this type of Level.
Even then, it is a nice graphic except for too identical Colors.
thanks!
i'll make it darker later. Please wait until I release the next version with a little fix. Thanks for your comment! 
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Superiorstar
- Birdo

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- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Tue Feb 10, 2015 9:00 pm
Oh god my eyes
It looks like you took inspiration from my old tileset recolor because they look the same, except this tileset has lava (I should really update my recolor).
Anyways try using paint.net to darken the tileset and it's perfect (Mostly).
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Alagirez
- Ludwig von Koopa

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Postby Alagirez » Tue Feb 10, 2015 11:31 pm
Superiorstar wrote:
It looks like you took inspiration from my old tileset recolor because they look the same, except this tileset has lava (I should really update my recolor).
Anyways try using paint.net to darken the tileset and it's perfect (Mostly).
I'm doing that now. I didn't see your old tileset.
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BabyBlueFord
- Koopa

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Postby BabyBlueFord » Wed Feb 11, 2015 8:53 pm
Very bright in color. I would recommend darkening some of the tiles a bit, because it seems to have a very low contrast. Also, as bossedit8 mentioned, the colors are very similar. Either way, I like the what you have done here, or at least the theme. It's pretty good for your 5th set of GFX.
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Alagirez
- Ludwig von Koopa

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Postby Alagirez » Thu Feb 12, 2015 10:42 pm
BabyBlueFord wrote:Very bright in color. I would recommend darkening some of the tiles a bit, because it seems to have a very low contrast. Also, as bossedit8 mentioned, the colors are very similar. Either way, I like the what you have done here, or at least the theme. It's pretty good for your 5th set of GFX.
Thanks! sorry I can't to make it darker because I planning to release my demo now. Fixed version Maybe later.
witchking666 wrote:Good tileset!
But in what kind of levels do you need to use it
Mountain
Cave
Underwater
I dont get it.
I got it.
it's for frozen volcano level.
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