Super Mario Bros: The Revenge of the Koopa Troop

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What is the quality of this project, as far as you can see?

Great
13
46%
Good
8
29%
Okay
5
18%
Bad
2
7%
 
Total votes: 28
Erik
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Super Mario Bros: The Revenge of the Koopa Troop

Postby Erik » Sun Feb 08, 2015 1:51 pm

Well, since all levels from SMBTROTK are gone, witchking666 and I decided to make a new episode, and oh well now it's mine, enjoy!.
Screenshots
Spoiler: show
Image
Image
Image
Image
Image
Image

The Team:

Level Designers
-KingBowserKoopa (project leader)
-witchking666
-MECHDRAGON777
-Ludwig von Koopa
-Choco
-Turtwig
-Man1234FK
-Tervantez2345
-Nickname
-Alex48
-FanofSMBX
-andialifbatara
-Sirius

Beta Testers:
-Ludwig von Koopa (Mario)
-MECHDRAGON777 (Rosalina)
-DarkMecha (Luigi)
-RoundPiplup (Toad)
-Exiled Bowser (Yoshi)

GFX Designers
-
-
-
-

Video Recorders
-MECHDRAGON777
-bossedit8

Logo Designer
-KingBowserKoopa

For the level designers:
-Please give your level a unique name.
-Please show me a screenie of how the level looks (before making the whole level).
-The level has to end with a star.
-The level must be themed to the world it's in.
-If you finish a level, just send me.
-Don't make your level too long, there are 130 levels in the game.
Last edited by Erik on Fri Jun 26, 2015 3:49 pm, edited 92 times in total.

MECHDRAGON777
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Re: Super Mario Bros: The Revenge of the Koopa Troop

Postby MECHDRAGON777 » Sun Feb 08, 2015 11:13 pm

I can still help if you want, but may I know how you lost all of the files? This is an advantage to sending out betas every once in a while...

Erik
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Re: Super Mario Bros: The Revenge of the Koopa Troop

Postby Erik » Mon Feb 09, 2015 1:13 am

MECHDRAGON777 wrote:I can still help if you want, but may I know how you lost all of the files? This is an advantage to sending out betas every once in a while...
SMBX 1.3.0.1 betrayed me.

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Re: Super Mario Bros: The Revenge of the Koopa Troop

Postby FanofSMBX » Mon Feb 09, 2015 1:18 am

Ludwig von Koopa wrote:
MECHDRAGON777 wrote:I can still help if you want, but may I know how you lost all of the files? This is an advantage to sending out betas every once in a while...
SMBX 1.3.0.1 betrayed me.
How?

Erik
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Re: Super Mario Bros: The Revenge of the Koopa Troop

Postby Erik » Mon Feb 09, 2015 1:22 am

FanofSMBX wrote:
Ludwig von Koopa wrote:
MECHDRAGON777 wrote:I can still help if you want, but may I know how you lost all of the files? This is an advantage to sending out betas every once in a while...
SMBX 1.3.0.1 betrayed me.
How?
I can't copy/share my 1.3.0.1 levels

FanofSMBX
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Re: Super Mario Bros: The Revenge of the Koopa Troop

Postby FanofSMBX » Mon Feb 09, 2015 1:23 am

Are they not showing up in the folder?

Erik
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Re: Super Mario Bros: The Revenge of the Koopa Troop

Postby Erik » Mon Feb 09, 2015 1:36 am

FanofSMBX wrote:Are they not showing up in the folder?
How did you know that?

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Re: Super Mario Bros: The Revenge of the Koopa Troop

Postby bossedit8 » Mon Feb 09, 2015 3:42 am

This isn't relevant to the Topic! If you have issues and/or problems with SMBX, go to the Help & Support Forum!

Looking Forward to this Project. So far it Looks nice and I am interested as of how your Level Design will go on on this Project. Good Luck!

Erik
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Re: Super Mario Bros: The Revenge of the Koopa Troop

Postby Erik » Mon Feb 09, 2015 12:09 pm

New screenie!
Image

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Re: Super Mario Bros: The Revenge of the Koopa Troop

Postby Superiorstar » Mon Feb 09, 2015 2:36 pm

Ludwig von Koopa wrote:New screenie!
Spoiler: show
Image
This is the work of GamerKid, I can tell because MECHDRAGON777 makes more ambient levels.
Kudos GamerKid.
Last edited by bossedit8 on Mon Feb 09, 2015 2:46 pm, edited 1 time in total.
Reason: Spoiler inside the Quote added

Erik
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Re: Super Mario Bros: The Revenge of the Koopa Troop

Postby Erik » Mon Feb 09, 2015 2:37 pm

Superiorstar wrote:
Ludwig von Koopa wrote:New screenie!
Spoiler: show
Image
This is the work of GamerKid, I can tell because MECHDRAGON777 makes more ambient levels.
Kudos GamerKid.
No, this is mine
Last edited by bossedit8 on Mon Feb 09, 2015 2:44 pm, edited 1 time in total.
Reason: Spoiler inside the Quote added

Choco
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Re: Super Mario Bros: The Revenge of the Koopa Troop

Postby Choco » Mon Feb 09, 2015 2:48 pm

I'll help out with level designing.

Erik
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Re: Super Mario Bros: The Revenge of the Koopa Troop

Postby Erik » Mon Feb 09, 2015 4:22 pm

Choco wrote:I'll help out with level designing.
Thank you!, we appreciate it

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Re: Super Mario Bros: The Revenge of the Koopa Troop

Postby MECHDRAGON777 » Mon Feb 09, 2015 10:25 pm

Superiorstar wrote:
Ludwig von Koopa wrote:New screenie!
Spoiler: show
Image
This is the work of GamerKid, I can tell because MECHDRAGON777 makes more ambient levels.
Kudos GamerKid.
I make more what levels?

Can I request almost all if the ice world? Also, do I have to ask before I use my own graphics? I thick I am good at cyberspace and ice levels a lot!

Can I still beta test and record though?

Erik
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Re: Super Mario Bros: The Revenge of the Koopa Troop

Postby Erik » Tue Feb 10, 2015 2:26 am

MECHDRAGON777 wrote:
Superiorstar wrote:
Ludwig von Koopa wrote:New screenie!
Spoiler: show
Image
This is the work of GamerKid, I can tell because MECHDRAGON777 makes more ambient levels.
Kudos GamerKid.
I make more what levels?

Can I request almost all if the ice world? Also, do I have to ask before I use my own graphics? I thick I am good at cyberspace and ice levels a lot!

Can I still beta test and record though?
Let's see
10 levels per world
1 castle, makes 9
I don't know what witchking666 says.
And I would ask if I were you, mostly I say yes.
Also, yes you can beta test and record.

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Re: Super Mario Bros: The Revenge of the Koopa Troop

Postby Witchking666 » Tue Feb 10, 2015 9:41 am

MECHDRAGON777 yes you are allowed to take most of ice as long as i can make 1
ask ludwig, gamerkid and choco if they want some the rest is for you

Erik
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Re: Super Mario Bros: The Revenge of the Koopa Troop

Postby Erik » Tue Feb 10, 2015 9:47 am

witchking666 wrote:MECHDRAGON777 yes you are allowed to take most of ice as long as i can make 1
ask ludwig, gamerkid and choco if they want some the rest is for you
I'll do 1 ice level and the ice castle.

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Re: Super Mario Bros: The Revenge of the Koopa Troop

Postby MECHDRAGON777 » Tue Feb 10, 2015 5:54 pm

Ludwig von Koopa wrote:
witchking666 wrote:MECHDRAGON777 yes you are allowed to take most of ice as long as i can make 1
ask ludwig, gamerkid and choco if they want some the rest is for you
I'll do 1 ice level and the ice castle.
How many castles/fortresses/airships are in the ice world then?

Erik
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Re: Super Mario Bros: The Revenge of the Koopa Troop

Postby Erik » Wed Feb 11, 2015 1:17 am

MECHDRAGON777 wrote:
Ludwig von Koopa wrote:
witchking666 wrote:MECHDRAGON777 yes you are allowed to take most of ice as long as i can make 1
ask ludwig, gamerkid and choco if they want some the rest is for you
I'll do 1 ice level and the ice castle.
How many castles/fortresses/airships are in the ice world then?
Only 1 per world, please use in each level another tileset and music, and ice caves are allowed too (ice world)

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Re: Super Mario Bros: The Revenge of the Koopa Troop

Postby MECHDRAGON777 » Wed Feb 11, 2015 8:30 am

Okay, to bad I can not do a fortress, but oh well! I have a few ice tilesets I can use!

Why can we only use a tileset once though?


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