Postby Vellidragon » Sat Feb 07, 2015 3:48 pm
Both of those width estimates are too high, actually (300 is way too high). These levels are positively tiny. I took a random level map (no fortresses or airships) from each world and divided its width by 16 to get the level width. Every section's width in tiles is a multiple of 16 (not surprisingly, as that's one screen on the NES) and the majority are either 160 or 176 tiles wide (10 or 11 screens, respectively), including the goal area. The widest I could find is a level from world 7 that is 208 tiles (13 screens) wide. (Bowser's castle should technically be the widest if you include all sections, but it has multiple paths so the actual distance that Mario needs to move can differ and doesn't have to be longer than in other levels.)