Level Review: The Ghost House by Chicken_Suit
Before starting the review, can I ask you why the level was started in section 3? Just wondering. This obviously won't affect your score.
Design Usage and Gameplay
I liked the design usage of this level: it was classic, but was well made too ad you managed to have a good design without using not much slopes or steps. I liked also the gimmick with the propeller block into the house, the way how you prevent to make a blind jump and, when you have to get the exit, you have to press a switch and get the door before those earies hits you. By the way, in his part there was a bug: you made so the propeller block hides when you press the switch, but, since it only hides and not disappear at all, Mario still have the propeller block in his hands, even though it's invisible. I suggest you to fix that, because it seems strange. There were some invisible blocks in the level, but I see that those were above some pits and the only way to get them is only jumping on the birds you put there, which replaces the flying goombas, so it's impossible get the power-up inside the blocks. I saw that you put a secret path, but I didn't really get how you can get it, other than using 2 players (the secret exit have to be opened pressing the switch I mentioned earlier, but then you have to go down, which is impossible), but I'm gonna judge it too. First off, you put some blocks only for make a kaizo trap. Don't do that anymore when making levels like this one. I liked the way it was made this secret path, but I didn't like that there were so many chasing enemies. Having 5 chasing enemies on the screen with a lakitu too? Really? Also, I couldn't find the key. Have you forgot it or what? There was a secret boss in this level, and honestly, the idea of the boss was good, but the execution wasn't very well made. In fact, when one of the big boo disappear and reappear, it comes with full health. At least the time was enough to beat both 2 the big boos. By the way, why after the battle, you have to go up and see 2 beach koopas kicking 2 ice blocks? Just wondering.
Summarizing, This level has a good design and good gameplay ideas, even though some of them were executed well.
Score: 6.
Atmosphere and music choice
I liked that there were some outside parts which have more than 1 or 2 screens, since it's rare seeing them in a ghost house level. The tileset used for them was good in my opinion. I'd use a better tileset for
this place, though, I don't think those you used were good. I felt the background was a bit empty, I'd like if you use the one with stars, I know there is it and you even used it in your level, at the end. The level still had a ghost feel, though. The tileset used inside the house were classic, but they were good for the section and you made a good use of the graphics inside the house. I liked the BGOs used, they were fitting for a ghost house level, but there was lack of them sometimes. In the boss' room, there are some ice blocks which doesn't fit well with the SMW ghost house theme in my opinion and I suggest to use a graphic for them. The music was the SMW Ghost house music and it was fitting in my opinion, as this is a SMW ghost house level.
Overall, you did a good job with the atmosphere, even though there are some little flaws.
Score: 7.
NPC Placement
I felt the NPC Placement was a bit random in some places, but it was still good and also I liked the enemy variety. I'd like to point out 2 things which really bugs me:
-In
this place, that bird enemy is very bad placed, as you can't see him when it falls and it can cause an unfair hit/death to the player.
-Inside the house there is a place where there are some rats. The rat replace the nipper, so when I am near them, they starts to jump and block all the way and I can kill them only with a leaf power-up. I suggest not make this anymore.
Aside from those 2 things, the NPC Placement is fine, at least in the main path. As I said earlier, there were many chasing NPCs in the secret path and some of them are even near each other. I see that this level is easy for the most part, so why did you make this? Especially when there are only 2 power-up in that section, one in an invisible block and one difficult to obtain. The NPC Placement wasn't very good in the secret path, honestly.
Overall, there was a good NPC Placement in the main path, but there are those flaws which brings it a bit down; there wasn't a good NPC Placement in the secret path, though.
Score: 4.
Overall
The level was decent in term of the design, gameplay and atmosphere, but not really good in the NPC Placement.
Score: 5. An average level. Don't be fed up, though, this level was decent for a first level.