Nintendo's level lengths are somewhat proportionate to the number of checkpoints. Super Mario Bros. 3 has very short levels, but it also has no checkpoints. Yoshi's Island has fairly long and complex ones since it allows for any number of checkpoints (in addition to having fewer instant deaths). Super Mario World's final castle is a good example of such considerations at work: Nintendo designed a lot of rooms for it, but only a few have to played in one session since the single-checkpoint system (that SMBX shares by default) would make it frustrating otherwise.bossedit8 wrote:Nintendo Levels are usually 1-4 Minutes Long... can be longer or even shorter than that but often by that direction.
I think common sense should be applied for level length. Putting oneself in the player's shoes is essential here. Would it annoy the player if they die at this point and have to restart from the beginning/checkpoint? If so, a shortening or at least reduction of difficulty is probably in order. Players want to be challenged, but not tortured. Ideas cut from the level that way can often safely be transferred to later ones as appropriate.