General discussion about Super Mario Bros. X.
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Yumetaro
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Postby Yumetaro » Sun Jan 18, 2015 4:57 pm
Radishl wrote:
Actually Mario and Luigi Bowsers Inside Story had quite the story.
Your point?
I can point out a lot of others.
That's a RPG, it's supposed to have some sizable form of narrative. Mario platformers (inb4 Super Paper Mario) barely have any story to work with.
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MrPunchia
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Postby MrPunchia » Sun Jan 18, 2015 5:31 pm
I don't like how some people use Venus Fire Plants very early in the game. Save those annoyances for later. I also think name alliteration is pretty unnecessary.
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bossedit8
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Postby bossedit8 » Sun Jan 18, 2015 5:38 pm
MrPunchia wrote:I don't like how some people use Venus Fire Plants very early in the game. Save those annoyances for later.
I completly agree with this one since at the earlier Levels, they are supposed to be easy so already adding tough Enemies can be quite a griefable imagine of what the later Levels would be on some of the players.
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Chip Potato
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Postby Chip Potato » Sun Jan 18, 2015 5:45 pm
MrPunchia wrote:I don't like how some people use Venus Fire Plants very early in the game. Save those annoyances for later.
SMB3 had a Venus Fire Trap in the first level. As the second enemy you encounter. Besides, Venus Fire Traps are easy as shit to dodge. If you honestly can't dodge a slow moving fireball you need to follow Cranky's advice and git gud, m8.
MrPunchia wrote:I also think name alliteration is pretty unnecessary.
I actually kind of agree. If it's done in moderation, it's fine, but if it's forced it's just terrible. Did I say this already?
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12Me21
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Postby 12Me21 » Mon Jan 19, 2015 10:30 am
Name alliteration is fine, unless it's stupid, or uses the same word multiple times, like "Grassy Grass Grasslands" (Ok actually that one was actually pretty good)
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Mr Pancake Guy
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Postby Mr Pancake Guy » Wed Jan 21, 2015 1:12 pm
1.Bosses that have nothing to do with Mario or any other game "sort of" included. -Some people just don't know anything about Mother or some obscure Metroid game.
2.Using the NSMBWII custom tileset without any sence of logic. -They just look ugly since it's hard to place them on the level.
3.Anoying maze levels. -I have just played New Super Mario Bros. Wii, and I must say, when it comes to level design, it is one of the best Mario games. It is so amazing, that somebody should remake it in SMBX!
4.Enemy spam. -Challenge is good, but sometimes people go to far!
Too be continued...
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JupiHornet
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Postby JupiHornet » Wed Jan 21, 2015 3:01 pm
Mr Pancake Guy wrote:1.Bosses that have nothing to do with Mario or any other game "sort of" included. -Some people just don't know anything about Mother or some obscure Metroid game.
If every episode had everything to do with Mario, do you know how boring SMBX would be? I can't think of a single episode that was ENTIRELY Mario. Even the Invasion 2 has a Mother Brain battle.
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Mr Pancake Guy
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Postby Mr Pancake Guy » Wed Jan 21, 2015 3:04 pm
Turtwig wrote:Mr Pancake Guy wrote:1.Bosses that have nothing to do with Mario or any other game "sort of" included. -Some people just don't know anything about Mother or some obscure Metroid game.
If every episode had everything to do with Mario, do you know how boring SMBX would be? I can't think of a single episode that was ENTIRELY Mario. Even the Invasion 2 has a Mother Brain battle.
Well I said "or any other game sor of included" which means Mother Brain or maybe some zelda thing...yeah I wasn't really thinking what I was saying :/
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reghrhre
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Postby reghrhre » Wed Jan 21, 2015 3:17 pm
Mr Pancake Guy wrote:2.Using the NSMBWII custom tileset without any sence of logic. -They just look ugly since it's hard to place them on the level.
What does "using NSMBWii tilesets without and sense of logic" and "they're ugly since it's hard to place them on the level" supposed to even mean? There's also multiple custom NSMWii tilesets btw.
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Emral
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Postby Emral » Wed Jan 21, 2015 3:37 pm
Mr Pancake Guy wrote:
3.Anoying maze levels. -I have just played New Super Mario Bros. Wii, and I must say, when it comes to level design, it is one of the best Mario games. It is so amazing, that somebody should remake it in SMBX!
4.Enemy spam. -Challenge is good, but sometimes people go to far!
Too be continued...
3. Rather than sharing your NSMBW experience, you should define the term "annoying maze level". Also, may I remind you that quality Nintendo levels differ from quality smbx levels? If you bear a grudge against exploration based levels with split paths, fine, though that really is what seems to be the trend. As much creativity in a level as possible. Unless it's for an episode. I have personally not seen an annoying maze level since Magl X, which was more than half a year ago.
4. Enemy spam is something completely different from fair challenge. It's bad design.
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ShadowStarX
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Postby ShadowStarX » Wed Jan 21, 2015 4:19 pm
Turtwig wrote:Mr Pancake Guy wrote:1.Bosses that have nothing to do with Mario or any other game "sort of" included. -Some people just don't know anything about Mother or some obscure Metroid game.
If every episode had everything to do with Mario, do you know how boring SMBX would be? I can't think of a single episode that was ENTIRELY Mario. Even the Invasion 2 has a Mother Brain battle.
Then you never played The Great Empire. (as i remember, it hadn't got any Metroid, Zelda, Kirby or Donkey Kong levels)
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4matsy
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Postby 4matsy » Wed Jan 21, 2015 4:48 pm
fireflowerhour wrote:MrPunchia wrote:I don't like how some people use Venus Fire Plants very early in the game. Save those annoyances for later.
SMB3 had a Venus Fire Trap in the first level. As the second enemy you encounter. Besides, Venus Fire Traps are easy as shit to dodge. If you honestly can't dodge a slow moving fireball you need to follow Cranky's advice and git gud, m8.
It was changed to a regular Piranha Plant in the GBA version, once Nintendo found out that the average casual player can no longer clear SMB1 1-1. *facepalm*
...Along with several other changes to make the game easier. Seriously, go read the world-by-world breakdown in that piece; you'll be surprised how much was dumbed down. :p
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Squishy Rex
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Postby Squishy Rex » Wed Jan 21, 2015 5:24 pm
4matsy wrote:fireflowerhour wrote:MrPunchia wrote:I don't like how some people use Venus Fire Plants very early in the game. Save those annoyances for later.
SMB3 had a Venus Fire Trap in the first level. As the second enemy you encounter. Besides, Venus Fire Traps are easy as shit to dodge. If you honestly can't dodge a slow moving fireball you need to follow Cranky's advice and git gud, m8.
It was changed to a regular Piranha Plant in the GBA version, once Nintendo found out that the average casual player can no longer clear SMB1 1-1. *facepalm*
Yeah, I'm pretty sure they actually killed off all the Venus Fire Traps of World 1 and replaced them with the "pot-plant variety" Piranha Plant. One thing I hated about the GBA version was they extended pretty much every platform that guarantees a death if you miss it. Sure the original SMB3 was and still is tough, but they dumbed SMA4 down way too much.
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Destiny
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Postby Destiny » Wed Jan 21, 2015 5:43 pm
Squishy Rex wrote:Yeah, I'm pretty sure they actually killed off all the Venus Fire Traps of World 1 and replaced them with the "pot-plant variety" Piranha Plant.
Not exactly all.
They removed only two. One from the start of 1-1 and one from 1-5.
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Squishy Rex
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Postby Squishy Rex » Wed Jan 21, 2015 5:47 pm
Kei wrote:Squishy Rex wrote:Yeah, I'm pretty sure they actually killed off all the Venus Fire Traps of World 1 and replaced them with the "pot-plant variety" Piranha Plant.
Not exactly all.
They removed only two. One from the start of 1-1 and one from 1-5.
So they did, I haven't played SMA4 in fair while, so that's my mistake. Thanks for the clarification. 
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JupiHornet
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Postby JupiHornet » Wed Jan 21, 2015 6:45 pm
Squishy Rex wrote:Kei wrote:Squishy Rex wrote:Yeah, I'm pretty sure they actually killed off all the Venus Fire Traps of World 1 and replaced them with the "pot-plant variety" Piranha Plant.
Not exactly all.
They removed only two. One from the start of 1-1 and one from 1-5.
So they did, I haven't played SMA4 in fair while, so that's my mistake. Thanks for the clarification. 
SMA4 is da bes, you should pick it up again.
Also I hate Kaizo levels.
Akihabara from CC9 is impossible.
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Frozen Rex
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Postby Frozen Rex » Thu Jan 22, 2015 6:01 am
I hate collecting those "power" stars. Most of the levels in the episodes uses a star as an exit. Can't you find anything else to use as an exit? This even gets more annoying when the stars are more than one (and usually the amount of the stars in a level is three). I can't understand why people uses stars too many in their level. Also, another thing, people always makes SMB3 styled levels. But why? There aren't so many levels that isn't SMB3 styled nor people that makes levels with other styles. I miss playing levels that created with other styles. This happens in graphics too. There are bunch of SMB3 graphics but I can only find 4-5 SMB1 styled graphics when I look for them in the forums.
The interesting fact is, people started to use more power stars and prefer SMB3 style after an episode come out, which is loved by everyone.
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bossedit8
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Postby bossedit8 » Thu Jan 22, 2015 6:51 am
Having a single Level with an unproper of difficulties going on like at the beginning it is incredibly difficult to even survive but after the halfway Point it gets way too easy. Also cutoffs that are normally very easy to avoid.
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MECHDRAGON777
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Postby MECHDRAGON777 » Thu Jan 22, 2015 7:51 am
Levels that are in silver's challenge, they are to short and easy! I flew over a world three level with peach without wingman!
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Emral
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Postby Emral » Thu Jan 22, 2015 1:51 pm
Frozen Rex wrote:I hate collecting those "power" stars. Most of the levels in the episodes uses a star as an exit. Can't you find anything else to use as an exit? This even gets more annoying when the stars are more than one (and usually the amount of the stars in a level is three). I can't understand why people uses stars too many in their level.
You're playing Hub-based episodes. Hub-progression can only be controlled by power star collection. Having a SMB3 Roulette Exit, for example, would require that the player beats every level once he starts a new session.
In World Map based episodes I rarely see the full-on star system. It's often one star per world or three at max.
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