Raining Blood (Sux's CC10 level)

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Shinbison-Kof
Volcano Lotus
Volcano Lotus
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Raining Blood (Sux's CC10 level)

Postby Shinbison-Kof » Sat Jan 17, 2015 3:15 pm

Hello guys, Sux asked for me post your level, because he can't in the moment. Please read the quote (He sent this quote in the mp)!
Sux wrote:Hello guys, I Sux, I am through Shinbison passing this message:
Well, Raining Blood is my CC10 level, I got the second best average in my history ( I only lost to CC7 when I got 8,88 )
I was surprised than see than I got the highest score from Quill, and awkward too when I see that the level of Dark Mecha received the same scores than my level from the judges Chad, Quill and Layla. Lol coincidences
Isn't my best level, and isn't my favorite, but I like it...and is one of my creepiest levels.
I wanted to put it even before ToB9 be released, but I could not, I'm almost a month out of state, and I am unable to use the computer ( obviously SMBX too ) I only login here sometimes through my cellular. So that's why I asked to Shin post this level for me.
Only Valtteri had the right concept, about what is my level really.
If you want know a few more about my level, read the spoiler:
Spoiler: show
My level, is the afterlife, the apocalypse, when people ( toads ) are convicted to suffer forever. My level is the hell, is a place really sad and deep.
About the texts, I not write all, some are parts of musics from, Iron Maiden, Slipknot, AC/DC...well, musics inspire me also to design levels
I hope you enjoy!

Here's the reviews:
Spoiler: show
15. Sux - Raining Blood (7.64/10)
  • Chad (7.5/10)
    • Well, this level is certainly something different. It has quite a dark atmosphere with a lot of detail and really elaborate design. Gameplay is somewhat standard at the beginning, but the toxic caves require a lot of interesting precision around lava, although perhaps a bit much given the difficulty and length. The rest of the level does a great job at offering complicated platforming, but the ridable cloud section is rather extreme. I know people like using the airship piece despite its bugginess, but it's still buggy, and very difficult to maneuver around the increased number of fireballs in. Putting the checkpoint right before it is helpful, though. The second cave is perhaps a bit much as well, with a lot of narrowly-avoidable lava, a barely reachable 1up, a Podoboo that snipes you from below, and considerable distance from the midpoint. I really enjoyed the transition to blood rain though, as doing so both visually and musically is a somewhat powerful presentation for a Mario level. In general, this is a really interesting level with a complicated structure, a uniquely dark theme, and plenty of challenge (but with a few things that could be ironed out a little).
    Joey (5.0/10)
    • I didn't like the blood theme of this level at all. Aside from that, none of the tilesets you used looked good with eachother or the background. The purple scenery didn't fit at all with the red castle, both of which didn't fit with the purple and brown dirt, all of which didn't fit with the background. The structural design of the level itself was okay, but everything else was a turnoff.
    Quill (9.5/10)
    • This level gave me chills, and I don't even know why. It's so god damn edgy yet it's wonderously werid. I can't put my finger on it exactly, but it was definitally one of the most unique things I have ever played. Fantastic job on the atmosphere, it was outstanding. The level itself was fun to play through too, there was only one thing that needed attention. That invisible block in Section 2 was really cruel, as the player wouldn't think to look for it to progress. Overall though, great job! I really enjoyed this.
    Layla (8.8/10)
    • This level was pretty heavy on atmosphere. It had a dark, depressing atmosphere, and all the signs and toads saying deep and sad things didn't help one bit. All the graphics especially the music (rain sound was hideous though) added onto this and definitely gave this level an experience I won't forget, especially since you made the atmosphere so strong and memorable. Now for design, it's ok, with a few issues (Didn't FanofSMBX warn the entire community never to use NPC 280?). Albeit things look great, but some parts are fairly frustrating to play, especially areas with the purple lava. I also must say that the blood rain induces a lot of lag and the rain effect in the music sounds pretty bad and goes over everything else that makes a sound in the level. Any other way, I thought this level had some great effects save for some places that hurt the gameplay.
    Valtteri (7.4/10)
    • So here's a Mario level that ponders the horrors of afterlife. On the right you can see an upside-down cross made out of purple switch blocks. The floor's slippery because there's blood on it. This level is very unusual, but it looks pretty cool, and the road varies in a nice way I suppose...
Screen
Spoiler: show
Image
Download
https://www.dropbox.com/s/xg4cogjzypav0 ... d.rar?dl=0

Sux
Chain Chomp
Chain Chomp
Posts: 341
Joined: Fri Dec 20, 2013 12:43 pm

Re: Raining Blood (Sux's CC10 level)

Postby Sux » Sat Jan 17, 2015 3:17 pm

Thanks Shinbison, how I said, actually I can't use computer, and of course, than I can't use smbx in my cellular.
You really helped me, and I hope than the users like my work! :D

Quill
Rydia
Rydia
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Contact:

Re: Raining Blood (Sux's CC10 level)

Postby Quill » Sun Jan 18, 2015 12:26 pm

I know my review is in the first post, but I'd again like to point out how extraordinary this level was. It was so strange yet so fascinating. If you can pull off this level of atmosphere in your future levels, you'll be getting some constant great scores from me.


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