Lavender SMB3 grass (update V1.3)

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Alagirez
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Lavender SMB3 grass (update V1.3)

Postby Alagirez » Fri Jan 16, 2015 3:49 am

UPDATE AGAIN!!!
This is my first graphic. It's early a few hours to update this. How about my graphic?
Note : you must use PGE.
CREDITS
Spoiler: show
original SMB3 grass by squishy rex
SMB3 general tiles by Legend-tony980
screenshots :
Spoiler: show
Image
Image
Changelog? see in note.txt
Link download
V1.0 : http://www.mediafire.com/download/2tj6s ... batara.zip
V1.1 :http://www.mediafire.com/download/ag2at ... batara.zip
V1.2 : http://www.mediafire.com/download/9b2j9 ... batara.zip
v1.3 : http://www.mediafire.com/download/q2iem ... batara.zip (NEW)
ENJOY IT!
sorry if I don't release patch....
Credit me if you using it.
Edit : Nostalgia ;-;
Last edited by Alagirez on Sat Mar 25, 2017 8:13 am, edited 5 times in total.

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Re: Lavender SMB3 grass

Postby bossedit8 » Fri Jan 16, 2015 4:29 am

Wow, this is definetly good for a place filled with Cherry Blossoms like this. Very good work by making something like that. I may get to it since I am in Close to make Touhou 7 ~ Perfect Cherry Blossom for my Project "MA - Arrival on Gensokyo".

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Re: Lavender SMB3 grass

Postby Squishy Rex » Fri Jan 16, 2015 7:37 am

I can't say I ever thought to try lavender before. It actually works brilliantly in this case, and speaking of Cherry Blossoms, I think the tileset would make a good Cherry Blossom tree tileset, or at least the leaves anyway. Nice edit!

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Re: Lavender SMB3 grass

Postby 12Me21 » Fri Jan 16, 2015 8:36 am

Cool, but why does it require PGE?

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Re: Lavender SMB3 grass

Postby Alagirez » Fri Jan 16, 2015 8:51 am

12Me21 wrote:Cool, but why does it require PGE?
Image
THIS IS THE REASON
Image
Image

Emral
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Re: Lavender SMB3 grass

Postby Emral » Fri Jan 16, 2015 8:53 am

Nah, you can use the steep slopes in SMBX aswell, you gotta edit the block hitbox in the .lvl file though and work with block swaps.

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Re: Lavender SMB3 grass

Postby h2643 » Fri Jan 16, 2015 8:59 am

...which is a lot harder.

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Re: Lavender SMB3 grass

Postby Emral » Fri Jan 16, 2015 9:01 am

h2643 wrote:...which is a lot harder.
It's not that hard. You edit the hitbox for one block and use block swap to apply it for all other blocks. You can place the reference block to change in the .lvl file in the last section, so you easily find it when traversing the .lvl file, even without searching for its coordinates.

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Re: Lavender SMB3 grass

Postby Wohlstand » Fri Jan 16, 2015 4:52 pm

Emral wrote:
h2643 wrote:...which is a lot harder.
It's not that hard. You edit the hitbox for one block and use block swap to apply it for all other blocks. You can place the reference block to change in the .lvl file in the last section, so you easily find it when traversing the .lvl file, even without searching for its coordinates.
Than easier way to use, that better: user shouldn't have lots of troubles with placement of blocks: user wants simply take & place, and it don't wanna make a lots of actions to make SAME operation. PGE Editor helps to solve lots of troubles which you had with SMBX Editor: http://help.engine.wohlnet.ru/quickstar ... _smbx.html

P.S. By anyway, I think, you need update your build, 0.2.2-rc now is latest build with lots of fixes and improvements. (Now with user-friendly installer without manual construction of multiple archives which was before)

Alagirez
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Re: Lavender SMB3 grass

Postby Alagirez » Fri Jan 16, 2015 10:34 pm

How to update PGE? I didn't get "update" button.
Maybe I must re-download it

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Re: Lavender SMB3 grass (update V1.1)

Postby h2643 » Sat Jan 17, 2015 3:35 am

https://dl.dropboxusercontent.com/s/ndm ... loader.exe
Download this downloader, it installs latest version of PGE.

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Re: Lavender SMB3 grass (update V1.1)

Postby Alagirez » Sat Jan 17, 2015 3:59 am

thanks for download link @h2643!

tomorrow I will release Version 1.2

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Re: Lavender SMB3 grass (update V1.1)

Postby Wohlstand » Sat Jan 17, 2015 5:37 am

andialifbatara wrote:thanks for download link @h2643!

tomorrow I will release Version 1.2
I now working to add "check for updates" feature (Now PGE haven't it, and you should check updates manually on my site or on my threads), but now I have some issues with HTTPS requests
(Stinky GitHub doesn't wanna work with HTTP only, because my static build of Qt wasn't built with OpenSSL... I think, I should build OpenSSL and build static Qt with OpenSSL :P )

But, @h2643, take fixed installer, I fixed bugs in them (some bugs are too much serious) http://engine.wohlnet.ru/docs/_laborato ... loader.exe
What I was fixed: http://engine.wohlnet.ru/forum/viewtopi ... 2778#p2778

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Re: Lavender SMB3 grass (update V1.2)

Postby Eternity » Sun Jan 18, 2015 7:55 pm

Looks nice, but it could use some more color variety, as the blocks and every single decoration seem to share the exact same color. Good job regardless, even if it's a simple recolor.

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Re: Lavender SMB3 grass (update V1.3)

Postby Alagirez » Sun Jan 18, 2015 11:54 pm

Aeon wrote:Looks nice, but it could use some more color variety, as the blocks and every single decoration seem to share the exact same color. Good job regardless, even if it's a simple recolor.
Thanks for the comment, @aeon,
other color is COMING SOON. SORRY



sorry for bad english


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