CC10 Entry: Subcon Swamp (9th)

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Waddle
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CC10 Entry: Subcon Swamp (9th)

Postby Waddle » Sun Jan 04, 2015 12:00 pm

Hi there, guys!
Some info:
This is my second ever contest entry, and I'm very proud of how it turned out. The update (once I update it) will contain:
- A better introduction to the various gimmicks introduced (rising ground, widening platforms, etc)
- No more sneaky Poison mushroom trap
Screenshots:
Spoiler: show
Image
Download Link:
http://www.mediafire.com/download/a732c ... +Swamp.zip

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Re: CC10 Entry: Subcon Swamp (9th)

Postby Erik » Mon Jan 05, 2015 12:14 pm

One question: Why the fuck are you so damn good at making levels?

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Re: CC10 Entry: Subcon Swamp (9th)

Postby underFlo » Mon Jan 05, 2015 1:47 pm

Ludwig von Koopa wrote:One question: Why the fuck are you so damn good at making levels?
Maybe be a little more constructive next time.

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Re: CC10 Entry: Subcon Swamp (9th)

Postby KateBulka » Tue Jan 06, 2015 1:15 am

@Ludwig Von Koopa: I am think what is not he makes levels, i doesn't know... i ask Waddle Derp to play with me in SMBX server and he show how hes design does looks.

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Re: CC10 Entry: Subcon Swamp (9th)

Postby Waddle » Tue Jan 06, 2015 2:17 am

Marionette The Puppet wrote:@Ludwig Von Koopa: I am think what is not he makes levels, i doesn't know... i ask Waddle Derp to play with me in SMBX server and he show how hes design does looks.
What are you talking about, I have no idea what you mean.
___________________________________________________
@ludvigvonkoopa: thanks for the kind words ^.^

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Re: CC10 Entry: Subcon Swamp (9th)

Postby JupiHornet » Tue Jan 06, 2015 5:00 pm

UNOFFICIAL REVIEW of SUBCON SWAMP by WADDLE DERP

FANTASTIC LEVEL. This one is really awesome.

Design (9.75/10)
This level kept throwing brand new elements at me. From the continuous disappearing/reappearing blocks, to the random sections of blocks that rise out of bottomless pits. The boss was also really unique, as a ghost Shy guy that can go through walls and shoot fireballs. However, the level was pretty short and there was a lack of coins and Power Ups. The level also could use a midpoint. And the thing with the poison mushrooms was mean (but you said you will remove them.) Overall though, this level was very good.

Atmosphere (10/10)
Now this is where the level really shines. The sign at the beginning of the level, the music, and the almost grayscale graphics make the atmosphere of this level seem like haunted woods of some sort. Very nice. The whole thing with the disappearing/reappearing and rising platforms also makes this level feel like there is some other element present. And who is behind it all? A ghost Shy Guy. Granted, the level name could have been more fitting (there is no swamp in this level) but that is only a minor flaw and thus i will not take off any points here.

Other Comments:
5spooky10me

Overall 9.875/10 (The Best)
This is a very good level! If you remove the minor flaws this level could be a perfect 10!

Erik
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Re: CC10 Entry: Subcon Swamp (9th)

Postby Erik » Wed Jan 07, 2015 1:17 pm

An unnoficial review on Subcon Swamp by Waddle Derp
Ludwig von Koopa (9.3)
This was a really neat level, I don't know which I liked more, the level design or the atmosphere. Let's start with the atmosphere, it was a spooky SMB2 styled forest level, which is cool in my opinion. The music gave me the creeps for some reason.
The level has got good NPC placement, some well placed Dragon Coins and a good tileset layout, it stays throwing new things at you and was very fun to play.

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Re: CC10 Entry: Subcon Swamp (9th)

Postby silent_ » Wed Jan 07, 2015 6:17 pm

Ludwig von Koopa wrote:An unnoficial review on Subcon Swamp by Waddle Derp
Ludwig von Koopa (9.3)
This was a really neat level, I don't know which I liked more, the level design or the atmosphere. Let's start with the atmosphere, it was a spooky SMB2 styled forest level, which is cool in my opinion. The music gave me the creeps for some reason.
The level has got good NPC placement, some well placed Dragon Coins and a good tileset layout, it stays throwing new things at you and was very fun to play.
You seem to have no problems with this level, so why'd you give it a 9.3 and not a 10?

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Re: CC10 Entry: Subcon Swamp (9th)

Postby Erik » Thu Jan 08, 2015 7:23 am

Kep wrote:
Ludwig von Koopa wrote:An unnoficial review on Subcon Swamp by Waddle Derp
Ludwig von Koopa (9.3)
This was a really neat level, I don't know which I liked more, the level design or the atmosphere. Let's start with the atmosphere, it was a spooky SMB2 styled forest level, which is cool in my opinion. The music gave me the creeps for some reason.
The level has got good NPC placement, some well placed Dragon Coins and a good tileset layout, it stays throwing new things at you and was very fun to play.
You seem to have no problems with this level, so why'd you give it a 9.3 and not a 10?
Because I have seen better levels and I don't give them the same score
Last edited by underFlo on Thu Jan 08, 2015 7:30 am, edited 1 time in total.
Reason: Fixed Quote

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Re: CC10 Entry: Subcon Swamp (9th)

Postby bossedit8 » Fri Jan 16, 2015 12:15 am

Playthrough Made:



Original Link: http://www.youtube.com/watch?v=33l5pCFMAyk

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Re: CC10 Entry: Subcon Swamp (9th)

Postby Waddle » Fri Jan 16, 2015 1:35 am

Thanks, bossedit! I hope you liked it!

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Re: CC10 Entry: Subcon Swamp (9th)

Postby bossedit8 » Fri Jan 16, 2015 2:29 am

Waddle Derp wrote:I hope you liked it!
I do like the whole Concept going on in this Level especially that I didn't really thought of making it by myself like that by appearing Platforms by pressing a Block with a dot (it can be also a light in this case) on it and it turns red once it has been reached the Maximum amount of Blocks placed out. It surely was a very nice idea. The little Boss I fought in this Level was also pretty neat to Encounter and to me it was unique to fight something like that with a Springboard.


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