Topics that have reached 100 pages.
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GameClip477
- Blooper

- Posts: 159
- Joined: Fri Jul 04, 2014 2:48 pm
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Postby GameClip477 » Mon Jan 12, 2015 5:37 pm
RudeGuy07 wrote:I made a new map for my project. The last one wasn't very good, in my opinion. 4 worlds are done.
The world map is looking great so far. Isn't this map for your "Star of Subcon" project ?
If so, I cant wait to play it!! 
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MrPunchia
- Eerie

- Posts: 788
- Joined: Fri Dec 20, 2013 9:51 pm
- Flair: muncher moment
- Pronouns: any
Postby MrPunchia » Mon Jan 12, 2015 6:23 pm
RudeGuy07 wrote:I made a new map for my project. The last one wasn't very good, in my opinion. 4 worlds are done.
I don't think that's how those level tiles work. They're supposed to be the shadows for vase scenery that's airborne. You're supposed to use the door level tile.
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HenryRichard
- Reznor

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
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Postby HenryRichard » Mon Jan 12, 2015 10:22 pm
I wanted to try something new with backgrounds.

You can see the next section in the distance! Got the idea after playing DKCR.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Postby MECHDRAGON777 » Mon Jan 12, 2015 10:57 pm
HenryRichard wrote:I wanted to try something new with backgrounds.

You can see the next section in the distance! Got the idea after playing DKCR.
So far so good, but pixelated.
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HenryRichard
- Reznor

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
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Postby HenryRichard » Mon Jan 12, 2015 10:59 pm
MECHDRAGON777 wrote:HenryRichard wrote:I wanted to try something new with backgrounds.
*snip*
You can see the next section in the distance! Got the idea after playing DKCR.
So far so good, but pixelated.
It's either that (Fine IMO), 1x1 pixels (no), or I redraw it (too lazy XD). Might do some touch-ups later tho
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Tue Jan 13, 2015 9:13 am
GameClip477 wrote:Isn't this map for your "Star of Subcon" project ?
Yeah, it is.
MrPunchia wrote:I don't think that's how those level tiles work. They're supposed to be the shadows for vase scenery that's airborne. You're supposed to use the door level tile.
I never thought this. I'll change them later.
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Mikepjr
- Buster Beetle

- Posts: 95
- Joined: Mon Jun 16, 2014 1:55 am
Postby Mikepjr » Tue Jan 13, 2015 9:36 am
HenryRichard wrote:I wanted to try something new with backgrounds.

You can see the next section in the distance! Got the idea after playing DKCR.
And retro studios got the idea from Virtual Boy Wario Land.
Which is where i thought you got the idea at first until i read what you had to say about it.
I miss my virtual boy...
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Legend-tony980
- Monty Mole

- Posts: 106
- Joined: Fri Feb 21, 2014 7:47 pm
Postby Legend-tony980 » Tue Jan 13, 2015 12:18 pm
This is the first screenshot collection of Super Mario Bros. X: Alternate Kingdom. These are early developments of the very first 8 levels, six levels, one dungeon and a Toad House with Marvin telling the tragic story about Princess Apple, the Lux Star pieces and the Eleanor Kingdom's fate.
These levels take place at the beginning of World 1: Green Plains, where levels are pretty much nostalgic. I call it the "Nolstagia Arc", right before Mario knows the story about the kingdom from Marvin. The levels afterwards will be all-new afterwards. Like these:
This is right after the first eight levels. World 1: Green Plains has been cursed by a Lux Star piece. Now it rains heavily. And Mario needs to retrieve it.
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underFlo
- Wart

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
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Postby underFlo » Tue Jan 13, 2015 1:22 pm
Heavy WIP, I started this tileset earlier today. Top priorites for me are finishing the tileset, adding BGOs, adding something to make the fill prettierm an actual BG and NPCs (thinking about editing a Dr. Mario virus, I'll probably take the M&L SS version if it has a good pose).
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Tue Jan 13, 2015 3:34 pm
Updated my project's world map:
I think I can finish it tomorrow.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Postby h2643 » Tue Jan 13, 2015 3:52 pm
It does look very good, indeed! It's very interesting and tile placement is very good. The only strange thing there is that some of the "Blue Door" levels (I think they have secret exits, right?) don't have a second exit at all! Hopefully you'll fix that.
EDIT: oh and also, I think it would be cool if you could add some whales in your snow world map :3
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Tue Jan 13, 2015 4:13 pm
Oh wait, blue doors are supposed to work that way? I didn't know that!
Also, I totally forgot about the whales, thanks for reminding me that.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Postby h2643 » Tue Jan 13, 2015 4:17 pm
Yeah, why would Sednaiur include two different doors with no purpose?! And no problem, always happy to help.
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Ghale
- Cheep-Cheep

- Posts: 11
- Joined: Tue Jan 13, 2015 11:40 pm
Postby Ghale » Tue Jan 13, 2015 11:46 pm
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Squishy Rex
- Tellah

- Posts: 1986
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
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Postby Squishy Rex » Wed Jan 14, 2015 12:50 am
Nickname wrote:
Heavy WIP, I started this tileset earlier today. Top priorites for me are finishing the tileset, adding BGOs, adding something to make the fill prettierm an actual BG and NPCs (thinking about editing a Dr. Mario virus, I'll probably take the M&L SS version if it has a good pose).
I want to see more of this for sure. It's unique, futuristic and could fit with easily 3 or 4 themes. The Mecha-Marios are pretty cool too, I never would have thought to make those myself, so overall it's a nice "thinking outside the box" idea.
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SilverDeoxys563
- Guest
Postby SilverDeoxys563 » Wed Jan 14, 2015 1:24 am
First of all, typical greeting segment of a post to make a new user feel welcome
Secondly, I see that I can just take the Koopa shell to the left with Mario and throw it at the bricks to get through. If you really need the player to use Link for the whole level, put a player box at the beginning of the level and encase the starting point with Link blocks. That should work.
...Unless you've already done that, in which case I should probably stop assuming that any input I give is new information and should be taught as such
By the way, the background seems blurry. Intentional?
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Ghale
- Cheep-Cheep

- Posts: 11
- Joined: Tue Jan 13, 2015 11:40 pm
Postby Ghale » Wed Jan 14, 2015 1:31 am
SilverDeoxys563 wrote:
If you really need the player to use Link for the whole level, put a player box at the beginning of the level and encase the starting point with Link blocks. That should work.
...Unless you've already done that, in which case I should probably stop assuming that any input I give is new information and should be taught as such
Yes, I already put a player block at the starting point.
SilverDeoxys563 wrote:By the way, the background seems blurry. Intentional?
No, that wasn't, I didn't noticed that. I took it from the NSMBX pack but now I will make one myself.
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underFlo
- Wart

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
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Postby underFlo » Wed Jan 14, 2015 1:43 am
Squishy Rex wrote:Nickname wrote:
Heavy WIP, I started this tileset earlier today. Top priorites for me are finishing the tileset, adding BGOs, adding something to make the fill prettierm an actual BG and NPCs (thinking about editing a Dr. Mario virus, I'll probably take the M&L SS version if it has a good pose).
I want to see more of this for sure. It's unique, futuristic and could fit with easily 3 or 4 themes. The Mecha-Marios are pretty cool too, I never would have thought to make those myself, so overall it's a nice "thinking outside the box" idea.
Thanks. I also found a good BG now, Techno Base Zone from Sonic Advance 2.
If anyone has ideas for NPCs, BGOs and other stuff regarding this, go ahead, I need inspiration.
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DatDude
- Lakitu

- Posts: 490
- Joined: Wed Sep 03, 2014 5:58 am
Postby DatDude » Wed Jan 14, 2015 1:53 am
Nickname wrote:Squishy Rex wrote:Nickname wrote:
Heavy WIP, I started this tileset earlier today. Top priorites for me are finishing the tileset, adding BGOs, adding something to make the fill prettierm an actual BG and NPCs (thinking about editing a Dr. Mario virus, I'll probably take the M&L SS version if it has a good pose).
I want to see more of this for sure. It's unique, futuristic and could fit with easily 3 or 4 themes. The Mecha-Marios are pretty cool too, I never would have thought to make those myself, so overall it's a nice "thinking outside the box" idea.
Thanks. I also found a good BG now, Techno Base Zone from Sonic Advance 2.
If anyone has ideas for NPCs, BGOs and other stuff regarding this, go ahead, I need inspiration.
You could try making a Code Bowser replacing Ludwig, and a Ban Hammer "Code" Mario Thing replacing a Hammer Bro.
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underFlo
- Wart

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
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Postby underFlo » Wed Jan 14, 2015 2:22 am
If I include a boss, it'll be something more special (the boss I might use for this actually inspired something you've seen in the screen). I also don't plan on using custom powerups. Atm my biggest need are BGOs.
Edit:
Some progress. Added a Sizable, two new NPCs and an actual BG. Now I need to think of BGOs and have to do some slopes.
BG and the Bird robot NPC (which replaces a SMW Ninji) are from Sonic Advance 2 and the Virus (get it) is from M&L SS
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