Share your completed SMBX episodes or play and discuss others.
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Sig.Cell
- Hoopster

- Posts: 46
- Joined: Fri Feb 07, 2014 3:42 pm
Postby Sig.Cell » Sat Feb 22, 2014 8:39 am
My first episode!
Story:
The Princess Peach is kidnapped by Bowser, but this is just the start of a new great adventure!
Objectives:
Find the Red Coins in 170 different levels!
Complete all the levels to finish the story and unlock secret levels and worlds!
You can choose 4 different characters between Mario, Luigi, Toad and Daisy!
Extract them and put them in the folder "Clash of Generations" in SMBX\Worlds
Download:
Here! http://www.mediafire.com/download/z2p64 ... tions!.rar
and here! http://www.mediafire.com/view/6lxboyvc4 ... nture!.rtf
The fixed version!
Worlds Screenshots
World 1 - Hills: 
World 2 - Desert: 
World 3 - Underground Area: 
World 4 - Autumn Forest: 
World 5 - Swamp: 
World 6 - Formidable Mountains: 
World 7 - Sky Clouds: 
World 8 - Radiactive Area: 
World 9 - Night: 
World 10 - Forest: 
World 11 - Metroid Island: 
World 12 - Underground Springs: 
World 13 - Iceland: 
World 14 - Technology Island: 
World 15 - Contamination Area: 
World 16 - Ocean: 
World 17 - Metropolis: 
World 18 - Space: 
World 19 - Night Mountains: 
World 20 - Volcano: 
World 21 (Secret) - Sacred Ruins: 
World 22 (Secret) - Mythic Mountains: 
World 23 - Uncolored: 
World 24 (Secret) - Magical Forest: 
Custom Graphics:
SMBX GFX Pack
Red Yoshi
Supermarioman
Valtteri
Myself
and more...
Enjoy! 
Last edited by Sig.Cell on Mon May 19, 2014 9:30 am, edited 6 times in total.
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Kingbowser112
- Nipper

- Posts: 400
- Joined: Fri Dec 27, 2013 6:09 am
Postby Kingbowser112 » Sat Feb 22, 2014 8:42 am
It's sound a mix of all the games! Nice, nice and very nice!
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sat Feb 22, 2014 8:51 am
Sig.Cell wrote:Find the Red Coins in 170 different levels!
170 Levels? Wow, that sure is a lot. I have like 170 Levels on my second SMBX Episode so that is really a giant Game we have there. Well, as I can see by the screenshots it looks nice but there are several errors as I can see but eh, whatever. Your works is really a giant thing on this Game.
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Kingbowser112
- Nipper

- Posts: 400
- Joined: Fri Dec 27, 2013 6:09 am
Postby Kingbowser112 » Sat Feb 22, 2014 9:25 am
However my episode has more of 113 levels. Only the very Episode, the Prequel has 50 levels, the Lost Levels has 10 levels, the Boss Battles has 9 battle/level, the Sequel has 8 Worlds, the Second Sequel has 8 Worlds, and the Sequel2 - The Last Levels has more or less a 60 levels in the space. And the Prequel Remastered has only 4 Worlds. And this is my Serie! ( BOWSER'S INFERNAL KINGDOM [BIK] - by Kingbowser112 ) and.... this my first episode/serie!
Hope you'll play this, bossedit8 !
EDIT: The very Episode has 113 normal level, a TOP SEGRET BONUS, 14 toad house, 13 ghosts house, 10 tower, 13 fortress, 1 level cannon/warp, 11 enemy-battle, and more!
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Sig.Cell
- Hoopster

- Posts: 46
- Joined: Fri Feb 07, 2014 3:42 pm
Postby Sig.Cell » Sat Feb 22, 2014 9:46 am
bossedit8 wrote:Sig.Cell wrote:Find the Red Coins in 170 different levels!
Well, as I can see by the screenshots it looks nice but there are several errors as I can see but eh, whatever. Your works is really a giant thing on this Game.
What are these errors?
I should have corrected most of the errors.
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Imaynotbehere4long
- Boomerang Bro

- Posts: 1389
- Joined: Thu Jan 23, 2014 3:00 pm
Postby Imaynotbehere4long » Sat Feb 22, 2014 2:20 pm
Sig.Cell wrote:bossedit8 wrote:Well, as I can see by the screenshots it looks nice but there are several errors as I can see but eh, whatever. Your works is really a giant thing on this Game.
What are these errors?
In world 2 and 14, the carry-able is made of 1x1 pixels, which many people say clashes with the standard 2x2 pixels that make up the majority of SMBX levels. The magikoopa in world 24, the yellow dashes in world 17, and the tank in world 20 are also made of 1x1 pixels.
Is the background in world 12 supposed to be blurry?
Also, there are quite a few of your custom graphics that are grainy, such as the pipe-ends in world 3 and 19, the tank and soldiers in world 20, and the background in world 21. To fix this, replace the grainy sprites with the original sprites, save the picture as a .png or .bmp, then use an online image converter to change it to .gif. That way, the image won't be grainy, but it will still work in SMBX.
The snifits in the monochrome world (23) still have some color on them.
Oddly enough, despite the title, the only instance of graphics clash I saw was the tank in world 20 (it looks as if it's about to fall on its side). Also, it looks like one of the tanks in world 19 is falling through the ground.
Finally, the background in world 24 doesn't loop correctly (you can see where it is cut off). That's all that I could find just by looking at the screenshots. I hope I helped.
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Sig.Cell
- Hoopster

- Posts: 46
- Joined: Fri Feb 07, 2014 3:42 pm
Postby Sig.Cell » Sat Feb 22, 2014 3:00 pm
The guns in world 14 and 2 are in the standard 2x2 pixels.
The tank in the world 19 can float in mid-air and pass through the land, to do that, i modified giant Boo. Yes it's so.
Thank you for the mistake in the world 24, I hadn't seen that.
Initially I used Paint to customize the graphics, just after I used Gimp with the standard 2x2 pixels.
I thought I had done a good job, but I was wrong. I would like to fix these errors, but I can't. I've now published. I'm sorry 
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Imaynotbehere4long
- Boomerang Bro

- Posts: 1389
- Joined: Thu Jan 23, 2014 3:00 pm
Postby Imaynotbehere4long » Sat Feb 22, 2014 5:35 pm
Sig.Cell wrote:The guns in world 14 and 2 are in the standard 2x2 pixels.
*reads comment*
*looks at screenshots*
*rereads comment*
*looks at screenshots*
The effect for the purple shells is not only grainy, but also see-through in certain places it shouldn't be.
Sig.Cell wrote:I would like to fix these errors, but I can't. I've now published. I'm sorry 
Just upload a patch (a .zip file that contains the bug fixes)! It's what every self-respecting level designer here does when someone inevitably spots an error, and that's usually after everyone talks about how perfect and error-free the episode is. Some Most of the best episodes have been patched many times.
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Sig.Cell
- Hoopster

- Posts: 46
- Joined: Fri Feb 07, 2014 3:42 pm
Postby Sig.Cell » Sat Feb 22, 2014 7:25 pm
Now I'm trying to correct the mistakes of graphics that you noticed. When I finish to correct them, i'll upload them!
Thanks for having noticed these errors!
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bambooPenArtist
- Guest
Postby bambooPenArtist » Mon Mar 03, 2014 12:07 am
Ok... wow this is the first time it took 4 hours to download an episode!!! (On Cable Internet too!)
Critic:
> The intro stage is a little dark... I mean it's like the Mario Bros house has no lights, maybe a bright background could fix that.
> The room behind the brown door in the first room of the intro level is set up backwards. You have a door which you walk left to exit through set to exit to the right this cause the player to need to turn around to exit.
> The two toads that run with you get stuck before the P switch tutorial.
> Your English writting skills need work... keep trying your getting it.
> There is a room in peach's castle that is longer than the background can stretch which causes a glitch trailing effect.
> There is no midway point or power-up prior to the Dark Mario Boss Fight.
> Opinnion: Dark Mario is very large and moves very fast... as a first boss a re-generating Mushroom needs to be in the room somewhere to increase the player's chance of survival.
But for a first episode its okay. I give it a 3/10  initially. Sorry but it needs a lot of polish, conside submitting some levels to the level section on the forum and try to get critic for to get improvement. I do find it impressive that all enemies do not add points when killed. Good Job!
Update *01/02/14*:
The first underground level:
> you need to add the correct graphics for the death effect of the gloombas being stepped on and kicked.
> Fix the background of the bullet bill powerup so it isn't a purple background surrounding the gun.
Update *01/03/14*
The third stage, if you don't take the key hole in level 1:
> Level is too tall, trailing glitch again.
The fourth stage:
> Level is too tall again test the level to make sure your not making the sections too big!
You should get the idea by now that this game needs polishing and beta testing by other people (more points of view always help any project!)
Good Luck!!!
Last edited by bambooPenArtist on Mon Mar 03, 2014 1:14 am, edited 2 times in total.
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Sig.Cell
- Hoopster

- Posts: 46
- Joined: Fri Feb 07, 2014 3:42 pm
Postby Sig.Cell » Mon Mar 03, 2014 12:54 am
Thanks for the critic.
Now I'm working on an updated version where I'll correct any errors.
The language I can't much fix it, but I'll do all I can!
If there are other criticisms or suggestions don't hesitate to report them, even through PM!
Some enemies don't add point because it would be too easy to gain extra lives.
marioaddict wrote:Ok... wow this is the first time it took 4 hours to download an episode!!! (On Cable Internet too!).
Lol, sorry! 
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CreatorForce
- Eerie

- Posts: 722
- Joined: Sun Jan 19, 2014 12:41 am
Postby CreatorForce » Tue Mar 04, 2014 4:41 am
Many Chellenge's But Very Awesome I Like It

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Sig.Cell
- Hoopster

- Posts: 46
- Joined: Fri Feb 07, 2014 3:42 pm
Postby Sig.Cell » Tue Mar 04, 2014 7:05 pm
Soon I'll publish a new version. I've corrected all the graphic errors! And I've also improved other things!
Get ready! 
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Imaynotbehere4long
- Boomerang Bro

- Posts: 1389
- Joined: Thu Jan 23, 2014 3:00 pm
Postby Imaynotbehere4long » Thu Mar 06, 2014 10:48 pm
marioaddict wrote:Your English writting skills need work...
*writing
marioaddict wrote:keep trying your getting it.
*you're
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icemario12
- Blooper

- Posts: 157
- Joined: Thu Dec 26, 2013 5:49 pm
- Pronouns: He/Him
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Contact:
Postby icemario12 » Wed Mar 12, 2014 8:43 am
Well this looks massive, 170 level files. First Airship Attack, now this one? Meh, I'm gonna be very busy cleaning up the worlds folder. Good job however.
I think that "Clash of Generations" isn't a good title. Maybe something like "Challenge of the 170 Threats" would be a bit more suitable. In any case, that title is acceptable in the first screenshot!
That's just my opinion.
EDIT: Yes, it's me again. I'm on Android and I couldn't download Part 2 of the episode, but Part 1 was being download without errors. Has anyone got an explanation for this?
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Anphiba
- Nipper

- Posts: 404
- Joined: Sun Apr 20, 2014 8:29 am
Postby Anphiba » Sat May 10, 2014 8:30 am
I really like your episode, and I enjoy that it's really long and that you spent alot of time on it, but I can't download it. The I click on the link and it says that you deleted it.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat May 10, 2014 11:24 am
Anphiba wrote:I really like your episode, and I enjoy that it's really long and that you spent alot of time on it, but I can't download it. The I click on the link and it says that you deleted it.
In fact he made an another version.
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Ryuji231
- Flurry

- Posts: 178
- Joined: Fri Apr 08, 2016 8:20 pm
Postby Ryuji231 » Thu Aug 10, 2017 8:41 pm
Sounds fun. downloading now.
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