Warzone Ship

They're not that bad, but they're not that good either.

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CreatorForce
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Warzone Ship

Postby CreatorForce » Mon Mar 03, 2014 4:43 am

Hey Guys My Episodes For SMB Mushroom Kingdom It's Here
Spoiler: show
Image
Here's My Screenshot
Spoiler: show
ImageImageImage
Download Click Here

http://www.mediafire.com/download/m5ndq ... e_Ship.rar

ENJOY :D
Last edited by silent_ on Mon Mar 03, 2014 7:01 am, edited 1 time in total.
Reason: Spoil'd logo.

bossedit8
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Re: Warzone Ship

Postby bossedit8 » Mon Mar 03, 2014 10:38 am

My Video Playthrough:



Original YouTube Link: http://www.youtube.com/watch?v=hbYSGlTUy7I

Firespike33
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Re: Warzone Ship

Postby Firespike33 » Wed Mar 12, 2014 1:50 am

Sound/Visuals/Story
I wasn't crazy about the aesthetics in this level. The first section was okay, but I don't like how the Rocky Wrenches pop out of the wood without a hatch or anything visible. There was little decoration, and the ships often formed strange shapes that didn't look aerodynamic at all. The tanks were also a bit strange. The next section was really weird--the blue blocks clashed with the background and the other scenery, and the Rocky Wrenches looked more odd then ever, popping out of them. The multicolored pipe coming out of the wood for the entrance didn't look good either; nor did the SMW checkpoint with the oversized things. The water looked even more out-of-place. The firebars were a bit random as well. Maybe you could attach them to different-looking blocks. The propellers made NO sense, as you were inside the ship. The next part of the level had SMW-styled Banzai Bills which clashed with the SMB3 surroundings. The metal boxes were strangely-placed and didn't really look right. The wooden platforms moving on screws didn't either. The same goes for the Thwomps, and Piranha Plants. The transparent flames look like they're underwater, ruining the "hot" effect. Overall, the graphics could use a lot of work.
4/10

Design/NPCs
The design in this level was okay in parts. I like how you have to dodge things from all over the place. The level had a bit of a shortage in coins, though. Also, I don't like how a whole bunch of things are attacking the player at the checkpoint. The checkpoint should feel like a relatively safe area. The part inside the ship wasn't the best. First, I'm being shot at, then firebars attack me, then Hooters from SMB2 try to zap me, which just seems random. The Thwomp spin-jumping part was easy and felt pointless. The second part of the level was somewhat enjoyable, but the 3-UP moon is too easy to get. Leading up to the boss, you give the player Tanooki Suits, which is a bit cheap and not really needed. Overall, there were too many boring, empty places or random things, and the NPC/block placement wasn't engaging/fun enough for me to enjoy it that much.
4/10

Gimmicks, Originality, Secrets and Boss Battle
There was only one secret: a somewhat well-hidden but still findable 1-UP. The level honestly wasn't that original, being a SMB3 level with airships and whatnot. The gimmicks weren't too interesting, either--basically, you just dodge Bullet Bills, Thwomps and other things. This isn't necessarily a bad thing, but it wasn't too well-implemented because many areas were empty and few parts of the level really felt exciting. This level just didn't really stand out, and the gimmicks it did have weren't implemented too well.

The boss battles were okay. You fight Boom-Boom, then Roy, then Roy again. You give the player too many power-ups, though, and giving them something powerful like the Tanooki Suit really isn't needed. The battle wasn't too new or anything, and it might have been hard, but not with those free Tanooki Suits.
4/10

OVERALL SCORE: 4/10
An okay level, but it suffers from a lot of flaws. The graphics need big improvement, and the difficulty jumps all over the place. Plus, the use of themes like Bullet Bills flying after you wasn't too refined or consistent. If you improve the level, let me know, and I'll put it up for reviewing again.


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