Game Concept Thread

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.

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FallingSnow
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Re: Game Concept Thread

Postby FallingSnow » Sun Jan 04, 2015 3:52 pm

Role Party
Now with 100% less townies!

Town
Sheriff - May inspect a player each night and learn the targeted player's color.
Deputy - May visit a player each night. If the player is the Sheriff, the Deputy will be promoted to a Sheriff.
Doctor - May save a dying player from death each night. May only self-heal a single time.
Mortician - May visit one dead player each night and learn that player's role.
Escort - May distract one player each night and prevent the targeted player from using an ability.
Lookout - May watch a player and see who the targeted player visits each night.
Bodyguard - May protect one player from death each night. If the protected player is killed, the Bodyguard dies instead.
Vigilante - May kill one player each night. Loses this ability for one night if an innocent player is killed.
Doublevoter - His/her vote counts for double in lynches. Always wins tie votes.
Survivor - Survives a single night kill.
Operator - Survives a single lynch.

Baker - May bake each night. After baking, may distribute baked goods each successive night to two players. Upon delivering baked goods to the Party Planner, votes count for double.
Chef - May cook a meal each night. After cooking, may distribute cooked food each successive night to two players. Upon delivering cooked food to the Party Planner, votes count for double.
Hunter - May go hunting each night. After hunting, may distribute fresh meat each successive night to two players. Upon delivering fresh meat to the Party Planner, votes count for double.
Party Planner - May throw a single party after receiving either baked goods, cooked food, or fresh meat. During the night of the party, no abilities may be used aside from the Sheriff's inspection.


Mafia
Agent - May inspect a player each night and learn the targeted player's color.
Consort - May distract one player each night and prevent the targeted player from using an ability.
Silencer - May silence a player each night. The following day, if the targeted player talks, he/she will immediately die.
Wraith - Survives death a single time.


Independent
Saboteur - May place an explosive on a player. If another player visits the targeted player within two days, both players will die. Mines expire after two days and are revealed to the public. May only place one mine at a time.

WIP

The goal was to try to create a game without any townies (as some people were requesting). I might change things around a bit. I haven't done many balance checks atm.

Zeldamaster12
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Re: Game Concept Thread

Postby Zeldamaster12 » Sun Jan 04, 2015 4:08 pm

Wow, that's a lot of roles.

MistakesWereMade
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Re: Game Concept Thread

Postby MistakesWereMade » Sun Jan 04, 2015 10:15 pm

Spoiler: show
FallingSnow wrote:Role Party
Now with 100% less townies!

Town
Sheriff - May inspect a player each night and learn the targeted player's color.
Deputy - May visit a player each night. If the player is the Sheriff, the Deputy will be promoted to a Sheriff.
Doctor - May save a dying player from death each night. May only self-heal a single time.
Mortician - May visit one dead player each night and learn that player's role.
Escort - May distract one player each night and prevent the targeted player from using an ability.
Lookout - May watch a player and see who the targeted player visits each night.
Bodyguard - May protect one player from death each night. If the protected player is killed, the Bodyguard dies instead.
Vigilante - May kill one player each night. Loses this ability for one night if an innocent player is killed.
Doublevoter - His/her vote counts for double in lynches. Always wins tie votes.
Survivor - Survives a single night kill.
Operator - Survives a single lynch.

Baker - May bake each night. After baking, may distribute baked goods each successive night to two players. Upon delivering baked goods to the Party Planner, votes count for double.
Chef - May cook a meal each night. After cooking, may distribute cooked food each successive night to two players. Upon delivering cooked food to the Party Planner, votes count for double.
Hunter - May go hunting each night. After hunting, may distribute fresh meat each successive night to two players. Upon delivering fresh meat to the Party Planner, votes count for double.
Party Planner - May throw a single party after receiving either baked goods, cooked food, or fresh meat. During the night of the party, no abilities may be used aside from the Sheriff's inspection.


Mafia
Agent - May inspect a player each night and learn the targeted player's color.
Consort - May distract one player each night and prevent the targeted player from using an ability.
Silencer - May silence a player each night. The following day, if the targeted player talks, he/she will immediately die.
Wraith - Survives death a single time.


Independent
Saboteur - May place an explosive on a player. If another player visits the targeted player within two days, both players will die. Mines expire after two days and are revealed to the public. May only place one mine at a time.

WIP

The goal was to try to create a game without any townies (as some people were requesting). I might change things around a bit. I haven't done many balance checks atm.
the town will just buttfuck the mafia with all those roles lmao

Zeldamaster12
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Re: Game Concept Thread

Postby Zeldamaster12 » Sun Jan 04, 2015 10:36 pm

Yeah man, there are WAY too many roles in the Town compared to the Mafia. I would recommend these following things:

1. Just include Townies, it makes it a lot more balanced. I know that this is the gimmick of the game, but still, the Town is really OP compared to the Mafia.
2. Heavily buff the Mafia somehow, or nerf a lot of the Town's roles.
3. Include a couple more Mafia members.
4. Remove some of the Town.

Sevennights
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Re: Game Concept Thread

Postby Sevennights » Sun Jan 04, 2015 10:45 pm

Mafia and the third party needs to extremly buffed up times 500x
Or town could be decreased, and third part and mafia could have numbers increased.

FallingSnow
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Re: Game Concept Thread

Postby FallingSnow » Mon Jan 05, 2015 4:21 pm

FallingSnow wrote:Role Party
Now with 100% less townies!
Cardflip
19 Players

Town
Sheriff - May inspect a player each night and learn the targeted player's color.
Deputy - May visit a player each night. If the player is the Sheriff, the Deputy will be promoted to a Sheriff.
Doctor - May save a dying player from death each night. May never self-heal.
Mortician - May visit one dead player each night and learn that player's role.
Escort - May distract one player each night and prevent the targeted player from using an ability.
Lookout - May watch a player and see who the targeted player visits each night.
Bodyguard - May protect one player from death each night. If the protected player is killed, the Bodyguard dies instead. Cannot be saved from death by the Doctor.
Vigilante - May kill one player each night. Loses this ability for one night if an innocent player is killed.
Doublevoter (x2) - His/her vote counts for double in lynches after the other Doublevoter has been killed.. Always wins tie votes.


Baker - May bake each night. After baking, may distribute baked goods each successive night to two players. Upon delivering baked goods to the Party Planner, votes count for double.
Chef - May cook a meal each night. After cooking, may distribute cooked food each successive night to two players. Upon delivering cooked food to the Party Planner, votes count for double.
Hunter - May go hunting each night. After hunting, may distribute fresh meat each successive night to two players. Upon delivering fresh meat to the Party Planner, votes count for double.
Party Planner - May throw a single party after receiving either baked goods, cooked food, or fresh meat. During the night of the party, no abilities may be used aside from the Sheriff's inspection.
* Only one of the Baker/Chef/Hunter may achieve the double vote by being the first to deliver to the Party Planner.


Mafia
Agent - May inspect a player each night and learn the targeted player's color.
Consort - May distract one player each night and prevent the targeted player from using an ability.
Silencer - May silence a player each night. The following day, if the targeted player talks, he/she will immediately die.
Assassin - May kill one player independent of the mafia's kill. Has a two night cooldown.


Independent
Saboteur - May place an explosive on a player. If another player visits the targeted player within two days, both players will die. Mines expire after two days and are revealed to the public. May only place one mine at a time.

WIP

The goal was to try to create a game without any townies (as some people were requesting). I might change things around a bit. I haven't done many balance checks atm.
Like I said, it was a WIP. :)

Changelog so far:
Removed Wraith from the Mafia
Removed Survivor and Operator from the Town
Added Assassin to the Mafia
Added a footnote to the Baker/Chef/Hunter
Doctor can no longer self heal
Bodyguard can no longer be saved by the Doctor

At this point, I'm afraid the Mafia may have too much kill potential. I'll do some more thinking about it.
(Currently, if everyone's abilities work, then 5 players could potentially die on night 1, 2 from the mafia, 1 from the vigi, and 2 from the saboteur)
hm.

MistakesWereMade
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Re: Game Concept Thread

Postby MistakesWereMade » Tue Jan 06, 2015 9:20 pm

Spoiler: show
M15: Mystery of the emblem

16 Players
Cardflip
Role usage is optional

Promotion

Image Each night, a player shall recieve a promotion (which shall be announced to the public once the night ends, in the form of "<Role> has been promoted to <Promoted role>!", which shall increase the effectiveness/number of abilities the player can use, but in order to recieve it, the player must meet the following criteria:

-The player is still alive
-The player isn't visited that night
-Nobody voted to lynch that player the previous day phase
-The player has not been promoted already

Every player that meets this criteria will be thrown into a list, and one of those players on the list will be randomly selected to recieve the promotion.

Every role has a promotion, and it will be stated under the role name in the role list (Marked with a *)

The traitors Goal: Kill the lone warrior and have an equal ammount of traitors and the kingdom folk.
Image Pirate - May get rid of the corpse of the player that was nightkilled by the rebellion up to 2 times throughout the game, making their death not get announced the following day (same as butcher). Promotes into berserker.
*Image Berserker - Gets 2 extra uses of his ability

Image Shaman - Can cast a dark spell on a player each night, making them unable to use their role ability for that night. Promotes into druid
*Image Druid - His dark spell will also make the player unable to speak for the following day phase.

Image - Thief - Can select a player to steal their Legendary Weapon if they own one. Promotes into assasin.
*Image - Assasin - If the selected player DOES have a legendary weapon, the assasin will kill them and he will also take the weapon.

The kingdom - Goal: Kill off the traitors and the lone warrior
Image Knight - Can choose to guard a player each night, if that player is to be killed, the knight will die in his stead. The knight will also redirect any abilities used on the selected player to himself. Promotes into general
*Image General - Cannot die when guarding someone, unless the general himself is the target of the kill.

Image Cleric - Can bless a player each night, saving them from death that night (Can only self bless once). Promotes into bishop
*Image Bishop - The bless will also make the selected player immune to any abilities.

Image Merchant - Can choose to give a player a Legendary Weapon each night, giving them the ability to kill only one person with it. Cannot give himself weapons nor can any player carry more than 1 weapon at once. Promotes into Travelling merchant
*Image Travelling merchant - Will learn the color of the player the merchant gave the weapon to.

Image Pegasus knight - Can fly near a player to tell them a random secret about a random other player, much like the penguin. Promotes into Falco Knight.
*Image Falco Knight - Can choose who's secret to reveal.

Image Civillian - Serves the role of a townsperson. Promotes into Patrol member
Image Civillian
Image Civillian
Image Civillian
Image Civillian
Image Civillian
Image Civillian
Image Civillian
*Image Patrol member - Lynch vote counts for 2

The lone warrior - Goal: Be the last one alive
Image Myrmidon - Can choose to kill a player each night. Promotes into swordmaster
*Image Swordmaster - His kill ability cannot be blocked by anything, such as the knight's or the cleric's.
*put in a spoiler because fuck whatever site these images are on*
Last edited by MistakesWereMade on Tue Jan 06, 2015 9:37 pm, edited 3 times in total.

Sevennights
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Re: Game Concept Thread

Postby Sevennights » Tue Jan 06, 2015 9:24 pm

Nien, your game is based off of fire emblem: mystery of the emblem ain't it?

MistakesWereMade
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Re: Game Concept Thread

Postby MistakesWereMade » Tue Jan 06, 2015 9:27 pm

Bloodedge wrote:Nien, your game is based off of fire emblem: mystery of the emblem ain't it?
its based on the FE games on the gba, i just thought mystery of the emblem was the better title

also pls tell me nobody else's sprites for the blues are like mega large, i ripped them from this page and they looked normal when i posted them http://fireemblem.wikia.com/wiki/List_o ... red_Stones

Shadow Yoshi
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Re: Game Concept Thread

Postby Shadow Yoshi » Tue Jan 06, 2015 9:28 pm

PLEASE FIX THOSE IMAGES AAHHHH

MistakesWereMade
Torpedo Ted
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Re: Game Concept Thread

Postby MistakesWereMade » Tue Jan 06, 2015 9:29 pm

oh gosh wHAT THE FUCK HAPPENED

i'll just fix them tomorrow since i have to do other shit atm

Sevennights
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Re: Game Concept Thread

Postby Sevennights » Tue Jan 06, 2015 9:34 pm

Well the game looks pretty good and i believe it is well balanced. Could have a tweaks and the images are not that big. They are large as hell
I would want to play it in the future.
I just feel like town needs a sheriff role but the town is quite powerful actually...

MistakesWereMade
Torpedo Ted
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Re: Game Concept Thread

Postby MistakesWereMade » Tue Jan 06, 2015 9:41 pm

im not even sure whats happening, some images were normalized for a bit, but when i refreshed the page later they got fucked again.

happened on snow's end too

i probably have to upload those things myseLF UHG

TLtimelord
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Re: Game Concept Thread

Postby TLtimelord » Wed Jan 07, 2015 12:35 am

M#: (Not) Any Colour You Like
20 Players

Mafia Aligned:
-Stalker - Can visit a user and fully learn their role.
-Saboteur - Can visit a user and will rig the user's vest or gun to malfunction
-Fabricator - Can give a user a fake Vest or Gun
-Paralyzer - Can choose to cancel any lynch for a day. Only can be used once.

Town Aligned:
-Sheriff
-Nurse - Same thing as Doctor
-Vigilante - Loses power for one night they kill a town aligned user.
-Gunsmith - Can give a user a Gun
-Blacksmith - Can give a user a bulletproof Vest
-Dreamer - Has a dream about 1 innocent user or 3 users: One is town, one is cult, one is mafia.
-Penguin - Tells a user a random message about a random user.
-Villager x5

Third Party:
-Creepy Girl - Gives a user a doll. If that user doesn't give the doll by the end of the next phase, they die. If a user dies by a doll, the creepy girl hands one out again.

Cult:
-Warlock- - Picks a user each night. If the warlock choosesusers who die the next phase twice, the cult wins
-Lyncher - Is chosen one user at the beginning of the game. If that user is lynched, the cult wins
-Fool -Cult wins if lynched by end of phase (not by insta or knife in the box).

Info:
-The cult not drag the game along, but, basically being the 'third party' past the creepy girl, they don't win with the mafia or village.
-Creepy Girl default wins with either remaining side.
-When a user acquires a doll, they pm the host and the cycle continues.
-If a player receives a gun, they can shoot and kill someone during the day with the risk of being exposed. If given a gun by Fabricator, the gun might explode and kill them, and the Saboteur visit will cause the gun to explode on them.
-If a player is given a vest, they can survive one shot before the vest wears off. Vest given by fabricator or rigged by saboteur will not protect, however.



Not sure how crazy this game is. ._.

Danny
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Re: Game Concept Thread

Postby Danny » Wed Jan 07, 2015 12:40 am

You should probably mention how somebody "gives" the doll to another person, you didn't specify that so I would assume you just mean to send a PM to the host saying you give somebody a doll.

HeroOfRhyme
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Re: Game Concept Thread

Postby HeroOfRhyme » Wed Jan 07, 2015 12:42 am

I've always wanted to be a creepy girl! :O

Zeldamaster12
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Re: Game Concept Thread

Postby Zeldamaster12 » Wed Jan 07, 2015 5:17 pm

Lots of roles, TNT, but it looks really good still yet. I'd love to play that one.

TLtimelord
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Re: Game Concept Thread

Postby TLtimelord » Wed Jan 07, 2015 6:56 pm

I won't plan on hosting it if it actually wins a game.

By the way, I edited wording for cult member descriptions and also added a couple extra points.

Zeldamaster12
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Re: Game Concept Thread

Postby Zeldamaster12 » Wed Jan 07, 2015 7:00 pm

But TNT, you're like the best host ever :c

TLtimelord
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Re: Game Concept Thread

Postby TLtimelord » Wed Jan 07, 2015 10:13 pm

Zeldamaster12 wrote:But TNT, you're like the best host ever :c
Idk I tend to talk to Mystogan.

Meh, I might sign up, but others deserve to host a game at least once before I'd host 3 times.


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