Screenshot Thread Formula Five

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litchh
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Re: Screenshot Thread Formula Five

Postby litchh » Mon Jan 05, 2015 2:22 pm

GamerKid, better to use invisible blocks instead of Tanooki blocks.
Background may be useful. not for SMBX though.

h2643
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Re: Screenshot Thread Formula Five

Postby h2643 » Mon Jan 05, 2015 3:52 pm

WIP
Spoiler: show
Image
Similar a bit to the first level of SMSE, right? ;)

For those who can't see the image, here's a new link: http://bin.smwcentral.net/u/24573/background2-35.gif

silent_
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Re: Screenshot Thread Formula Five

Postby silent_ » Mon Jan 05, 2015 4:05 pm

Emral wrote:
Spoiler: show
Image
Halfway done and halfway at the block limit.
I could imagine this music fitting that level very well:


Radishl
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Re: Screenshot Thread Formula Five

Postby Radishl » Mon Jan 05, 2015 6:53 pm

Kep wrote:
Emral wrote:
Spoiler: show
Image
Halfway done and halfway at the block limit.
I could imagine this music fitting that level very well:

Emerald should use ths, it fits amazingly well with the desert feel to it.

litchh
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Re: Screenshot Thread Formula Five

Postby litchh » Tue Jan 06, 2015 7:24 am

An extra clashing Bowser's Castle!
Image

RudeGuy
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Re: Screenshot Thread Formula Five

Postby RudeGuy » Tue Jan 06, 2015 8:11 am

Image

Some recolors I made. Does the background fit?

Choco
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Re: Screenshot Thread Formula Five

Postby Choco » Tue Jan 06, 2015 8:18 am

RudeGuy07 wrote:Image

Some recolors I made. Does the background fit?
Not really. Try making the hills a different color? Or just not having them?

RudeGuy
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Re: Screenshot Thread Formula Five

Postby RudeGuy » Tue Jan 06, 2015 9:12 am

I changed the background. What do you think it fits most?
Spoiler: show
ImageImageImage

DarkShadeX
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Re: Screenshot Thread Formula Five

Postby DarkShadeX » Tue Jan 06, 2015 9:14 am

I like the first one the most.

litchh
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Re: Screenshot Thread Formula Five

Postby litchh » Tue Jan 06, 2015 9:37 am

I think the same.

Emral
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Re: Screenshot Thread Formula Five

Postby Emral » Tue Jan 06, 2015 9:44 am

Kep wrote:
Emral wrote:
Spoiler: show
Image
Halfway done and halfway at the block limit.
I could imagine this music fitting that level very well:
-snip-
Dangit are you a psycho? The level doesn't have any music yet and I needed to look for some sooner or later anyways.
I'll look for some myself but if I don't find anything better, I'll use that one. Thanks for the suggestion.

DarkShadeX
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Re: Screenshot Thread Formula Five

Postby DarkShadeX » Tue Jan 06, 2015 9:49 am

Supa Ster:
Spoiler: show
Image
IDFK actually.Found that on one of my old USB Drives.

Mikepjr
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Re: Screenshot Thread Formula Five

Postby Mikepjr » Tue Jan 06, 2015 2:48 pm

RudeGuy07 wrote:I changed the background. What do you think it fits most?
Spoiler: show
ImageImageImage
Re heh heh heh eaaaaaly loving the tree trunks you have there, and so forth.. much better than a lot of what exists... and some times i feel like it would be good to get as far away from anything that looks ripped as possible.
That's what i'm trying so hard to do myself.
Nice job though.

Anyhow.
Made a replacement for the wooden ground from SMB3.
Image
I want to see more and more custom made stuff rather than ripped stuff.

Squishy Rex
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Re: Screenshot Thread Formula Five

Postby Squishy Rex » Thu Jan 08, 2015 2:13 am

A level from the Captain Toad episode I've started recently. It's called Propeller Platform Hill. If anyone knows the Luna codes for disabling jump and spin-jump I would appreciate having them greatly.
Spoiler: show
Image

Waddle
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Re: Screenshot Thread Formula Five

Postby Waddle » Thu Jan 08, 2015 3:14 am

Squishy Rex wrote:A level from the Captain Toad episode I've started recently. It's called Propeller Platform Hill. If anyone knows the Luna codes for disabling jump and spin-jump I would appreciate having them greatly.
Spoiler: show
Image
are you doing a CTTT episode :O ?
Id play the heck out of that

Squishy Rex
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Re: Screenshot Thread Formula Five

Postby Squishy Rex » Thu Jan 08, 2015 3:24 am

Waddle Derp wrote:
Squishy Rex wrote:A level from the Captain Toad episode I've started recently. It's called Propeller Platform Hill. If anyone knows the Luna codes for disabling jump and spin-jump I would appreciate having them greatly.
Spoiler: show
Image
are you doing a CTTT episode :O ?
Id play the heck out of that
Once I finish some more tilesets and NPCs, yes there'll be a CTTT episode with both CT and Toadette playables. But so we don't go too off topic here, PM for more info. ;)

h2643
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Re: Screenshot Thread Formula Five

Postby h2643 » Thu Jan 08, 2015 10:12 am

You might remember this...
EDIT: updated:
Spoiler: show
Image
Last edited by h2643 on Thu Jan 08, 2015 11:22 am, edited 2 times in total.

KateBulka
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Re: Screenshot Thread Formula Five

Postby KateBulka » Thu Jan 08, 2015 10:16 am

@h2643: looks great, also this SMW beta style!

h2643
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Re: Screenshot Thread Formula Five

Postby h2643 » Thu Jan 08, 2015 10:19 am

Yes, that's right! And thank you very much!

Emral
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Re: Screenshot Thread Formula Five

Postby Emral » Thu Jan 08, 2015 11:00 am

Squishy Rex wrote:A level from the Captain Toad episode I've started recently. It's called Propeller Platform Hill. If anyone knows the Luna codes for disabling jump and spin-jump I would appreciate having them greatly.
Spoiler: show
Image
Neat idea, though my eyes are heavily in conflict with the tileset for some reason. Might be the high contrast or the fact that the shadow on some slopes is just wrong. Or both.


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