The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.
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zioy
- Reznor

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Postby zioy » Thu Oct 30, 2014 7:46 pm
8bitmushroom wrote:Need criticism on Trouble in Brooklyn and A Lonely Voyage.
They both look fairly good, simple, but good.
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Danny
- Wart

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Postby Danny » Thu Oct 30, 2014 7:56 pm
krazykat wrote:8bitmushroom wrote:Need criticism on Trouble in Brooklyn and A Lonely Voyage.
They both look fairly good, simple, but good.
Mafia games don't need to be super complex, so simple is fine.
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zioy
- Reznor

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Postby zioy » Thu Oct 30, 2014 8:29 pm
8bitmushroom wrote:Mafia games don't need to be super complex, so simple is fine.
Yeah, just making a note 
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MacheTheFerret
- Rex

- Posts: 1547
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Postby MacheTheFerret » Sun Nov 16, 2014 8:05 pm
M#: Movie Night
20 players
Cardflip
Normal Lynching
The Townies
Sheriff: Can inspect players and learn their color.
Deputy: Takes on the roles and color of the Sheriff should the Sheriff die.
Doctor: Can prevent the death of a player each night.
Nurse: Takes on the role and color of the Doctor should the Doctor die.
Firefighter: Can prevent the burning of someone's house.
Volunteer Firefighter: Takes on the role and color of the Firefighter should the Firefighter die.
Movie Night Guy: Can invite up to three players to his house for a movie night each night. The players invited can decline. The Movie Night Guy can play one of three movies, each one having a different special ability:
The Ring: Will cause all players invited, including the Movie Night Guy, to die in seven phases (4 day phases and 3 night phases).
Star Wars: Will cause all players invited sans the Movie Night Guy to get into a bitter argument over whether Star Wars or Star Trek is better, causing them to not be able to use their abilities next night.
Anchorman: Will cause all players invited sans the Movie Night Guy to start laughing. They will be laughing so hard that they won't be able to talk the next day.
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Ex-Movie Protester
Winning Conditions: The Movie Protesters and the Arsonist must be dead.
The Movie Protesters
The Leader: Hates television to the core, movies in particular, and works with his fellow Protesters
to kill someone each night.
Convincing Activist: Can convince a regular townie that movies are evil and to join their group. The townie will be painted red and become part of the group. This can be done each night, but all players who have been "convinced" will revert to normal should The Leader die.
Hacker: Can hack the T.V. of a player each night, playing inappropriate and frightening content on their screen and horrify them. The player that got hacked will not be able to speak the next day.
Winning Conditions: They must outnumber the Town and the Arsonist must be dead.
Third Party
Arsonist: Can burn down someone's house each night. The player and anyone who visits them will die. If the Arsonist chooses to burn the Movie Night Guy's house, he and all of the players he invited will die. If he chooses to burn down the house of someone who was invited by the Movie Night Guy, the Arsonist will receive the message "Nobody's home!" The house burning down will be announced, but no death will occur. His goal is to kill everybody until he's the last one standing.
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Julia Pseudo
- Luigi

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Postby Julia Pseudo » Sun Nov 16, 2014 10:27 pm
^
Looks like a good game to me overall, but honestly the arsonist/firefighter mechanic seems kind of tacked on to me.
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MacheTheFerret
- Rex

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Postby MacheTheFerret » Mon Nov 17, 2014 6:01 pm
Pseudo-dino wrote:^
Looks like a good game to me overall, but honestly the arsonist/firefighter mechanic seems kind of tacked on to me.
I added in the arsonist part to make the Movie Night Guy's job riskier.
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Danny
- Wart

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Postby Danny » Sun Dec 21, 2014 8:26 pm
Spacebase 115
That's One-Fifteen, not One-Hundred-Fifteen, mister!
20 Players (4 Mafia, 5 Utility, 11 Town)
Cardflip
Mystery Game
If the amount of living Innocent members equals the amount of living Traitor members, the Traitors win.
All lynch vote targets must be designated in red, and if they are not, they will not count towards the lynching of that target.
After hearing of the unfortunate fate of the Celtan Gardè, the patrons of Spacebase 115, a fairly large commercial Space Station in orbit around the planet Eve, has decided to put the station on lock down, preventing newcomers from entering the ship in fear of any pirate menace. The patrons of Spacebase 115 were unaware that it wasn't pirates that cause the fate of the Celtan Gardè, but traitors... After one of the Space Station's caretakers went mysteriously missing, it was assumed there there were traitors on the vessel, so everyone prepared for the worse, readied themselves with weapons, and attempted to seek out the traitors... Will they prevail? Or will the traitors succeed in their mission?
Only sleepless nights and restless days will tell...
The Mystery Game mechanic works somewhat like M10A's Mystery Game mechanic, only a little bit differently. When sign-ups are finished, you are randomly PM'd with one of three colors ( Traitors, Utility, or Passengers), along with your choice of a role you wish to be (Passengers do not get the choice of choosing a role). If you are a Traitor, your other teammates are not revealed until everyone on your team has claimed their role, this is to prevent planning. The twist this adds to the game is that nobody will know other peoples' roles (with the exception of the Traitors knowing each others' roles), which will increase suspense. When everyone has chosen their roles, the Traitors will be PM'd their teammates and the game will begin. The list of roles are below.
- Traitors-
Traitor Leader: Decides with the other Traitors on who to kill each night. He is immune to being night killed.
OR
Co-Pilot: Decides with the other Traitors on who to kill each night. Cardflips green.
Hacker: Decides with the other Traitors on who to kill each night. Can choose a player during the night, they may not use their power during the day.
OR
Spy: Decides with the other Traitors on who to kill each night. Can inspect a player each night. Cardflips black when inspected.
Cloaker: Decides with the other Traitors on who to kill each night. Can change their color once throughout the entire game.
OR
Manipulator: Decides with the other Traitors on who to kill each night. Can choose a player during the night, that player is cloaked red until night.
Thug: Decides with the other Traitors on who to kill each night. Can choose a player during the night, that player is silenced during the day.
OR
Smuggler: Decides with the other Traitors on who to kill each night. Lynch vote counts for two (except when second lynching is held).
- Innocents-
Captain: Can reveal the role of a player during the night. That player's role will be revealed to the Captain only.
OR
Lieutenant: Can choose during the night to host a second lynching during the day where a second player gets lynched alongside the first.
Doctor: Can choose a player each day, that player is immune to being night killed until day.
OR
Scientist: Can bring a dead player back to life once throughout the entire game.
Inspector: Can inspect a player each night. That player's color will be revealed to the Inspector only.
OR
Politician: Lynch vote counts as two (except when second lynching is held).
Bounty Hunter: Can choose to kill any player at night. If he kills an innocent, he loses his ability for one night.
OR
Bodyguard: Can choose a player each day, if that player would be killed that night, the Bodyguard dies instead. If he is targeted by the Doctor, the ability has no effect.
Agent: Can choose to kill any player at night. If he kills an innocent, he is automatically lynched off. Cardflips black when inspected.
OR
V.I.P.: Just like a normal Passenger, only they're immune to being night killed.
Passenger (x10): A normal player with no special abilities. They vote each day to get someone lynched.
Suspicious Passenger: Just like a normal Passenger, only cardflips red and doesn't know they are the Suspicious Passenger.
The Traitors win if the amount of living Innocent members equals the amount of living Traitor members.
The Innocents win if they kill off all of the Traitors.
If the Lieutenant wishes to hold a second lynching, they must PM the host during the night with that request, and when the day starts an announcement will be made that a second lynching is being held, allowing players to vote for two targets to be lynched instead of one.
The Smuggler and Politician's lynch votes do not count as two during a second lynching.
If a player is inactive, they will be turned into a Phantom. If a player returns from inactivity after becoming a Phantom, they will be given back their role. However, if a player does not return from inactivity after a day/night cycle completes, a substitute will be found for their role and they will be kicked out of the game. A Phantom player may not be targeted by abilities, lynch votes, or night kills.
Last edited by Danny on Sun Dec 21, 2014 8:50 pm, edited 2 times in total.
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Sevennights
- Rex

- Posts: 1529
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Contact:
Postby Sevennights » Mon Dec 22, 2014 1:44 pm
M?? - Mafia - Cardflip - Colour - Capacity - 20
This game is a special type of game. If realises on a regular mafia game but has a sort of twist. Everyone has money except third partys. With money you can buy lives - (If you have bought a life with money, you can survive a night kill, lynch etc.. you can only buy one in the whole game though.), a utility role, or you can give money to a person. If you are a utility role you can get one more role along with the tole you have. This is good for townies who have no utility role, with money they can get one utility role. Townie can get two utility roles, but those who had a utility role from the start can only get one more role with there original role. You get ten dollers everyday, and if you die with money, that money will be lost.
Things Money Can buy:
Life: Cost 30$
Robber: Cost 30$ - Town and mafia can buy this role - One a night you can choose a player to rob half of their money.
Vigilante, Doctor, Sheriff Roles: 30$ for one of these roles - Only Town can buy these roles
Second Lynching: Cost 40$ - Any can buy this - only can be bought one and will be announced that a second lynch has been bought had has been activated - both town and mafia can buy this only once.
Operator and Nightrider: Cost 40$ - Town can only butly this and can not get both. - Nightrider is immune to nightkills, and operator is immune to lynchs.
Inspection: Cost 10$ - You can inspect someone and this can only be bought once. If you are sheriff you can inspect 2 people.
Reveal: Cost 30$ Reveals a players role and color and can only be bought once. Does not work on demon. Can be bought for both mafia and town.
Hire: Cost 30$ - Can hire a player to due what they think is right. If they can only do this once. This also overrides there role use to someone else. Town can only buy this.
Roleblocker - Cost: 30$ - can block a player role use. Can obly be.bought.by.mafia.
Movie Producer: Cost 40$ - can choose there people to watch one of for movies. Star wars - no role can be used the next night for these 3 people. - Nightmare on Elm Street - The movie prodcer and those there people will die 2 days and two nights after watch this movie, because freddy kills them. - Free Wily - Can not talk the next day. - Minecraft - can use there role twice. These movies can only be viewed once. Can only be bought by town.
Color Randommizer: Cost 20$ Randomly Changes your color to any color - can be bought by both town and mafia once.
Mafia
Al Capone - A Mafia member and leader that can choose any color he/she wants that is in the game. Works with the Mafia to get rid of the town.
Painter - A Mafia member that can paint a person a colour that he/she choose for that person. Can not paint a person twice and can not paint him/her self. Works with the Mafia to get rid of the town.
Arsonist - Can burn a house of a player. If the selected player is visiting a different player or the Arsonist, then the house will be burned and announced out the the public, but no death will happen. If the demon is at the house then the house will not be burned and it will not be announced. Know who other mafia members are, and works with them to get rid of the town.
Mafioso - A Mafia member that takes out the orders of Mafia. Work with the Mafia to get rid of the town.
Town
Sheriff - A town that can learn the role of one person each night. Works with the town to lynch the Mafia off.
Deputy - A town who become the Sheriff when the Sheriff dies, and know who the Sheriff is. Works with the town to lynch off the and the Mafia.
Doctor - Can heal a player one night, and can only self heal once. Know the identity of the Trainee Doctor. Works with town to get rid of mafia.
Trainee Doctor - Can heal a player a night. Their is a 50/50 chance of that player dying if the trainee Nurse trys to heal them. Can never heal even if they become the new doctor. Can become the doctor if the doctor dies, and has contact with the doctor. Works with town to get rid of mafia.
Vigilante - A town who can kill a player each night but if he/she kills a town then the Vigilante must give his/hers role to a town and if the Vigilante dies then they must then their role will be given to a random town. Works with the town to get rid of the Mafia.
Townsperson - A town that has no special abilities. Works with the town to get rid of the Mafia.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Restaurant Owner - A townsperson. Cardflips Red. Does not know they are the Restaurant Owner.
Independent
Demon A side player who is immune to night kills, can kill a player each night, can not be painted or inspected, and can kill someone who got them lynched. Works alone to kill everyone.
IMPORTANT NOTES
- The Al Capone player must chose their colour at the start
- Mafia wins if the Demon is dead and the town has equal people as mafia people.
- Town wins if the Demon is dead and the Mafia are all dead.
- The painter can paint people the colors that are available in the game.
- If the Painter paints the Demon it will not work but the painter will not know that.
-Mafia members know who other Mafia members are.
- Those who are inactive for 5 days and nights ingame will be automatically killed.
- The Demon can die if they have been targeted twice but the people who target them will die though.
- The Demon will automatically die on the 7th day.
- The Demon's role will be automatically shown on the 3rd day.
- If the demon is inspected he will turn up blue if you were the Sheriff.
How is it? Tell me how it is.
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Danny
- Wart

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Postby Danny » Sun Jan 04, 2015 12:34 am
Marfiar
20 Players (4 Mafia, 3 Utility, 12 Town, 1 Independent)
Cardflip
If the amount of living Town members equals the amount of living Mafia members, the Mafia win.
All lynch vote targets must be designated in red, and if they are not, they will not count towards the lynching of that target.
-Mafia-
Godfather: The ringleader of the Mafia. Immune to night kills, and cardflips green upon inspection.
Mafioso: A typical Mafia thug. Decides with his comrades on who to kill each night.
Mafioso: A typical Mafia thug. Decides with his comrades on who to kill each night.
Courtesan: A lady of the night. Can pick someone in the day, that person can't use their ability at night.
-Town-
Sheriff: Essentially the ringleader of the Town. Can inspect someone at night.
Doctor: The town's doctor, self explanatory. Can pick someone in the day, that person is immune to being night killed that night. Can target himself.
Vigilante: He thinks the town's law force is terrible. Can kill someone every night, if he kills an innocent, he loses his ability for one night.
Freemason: A member of a Masonic group. Knows the other Freemasons.
Freemason: A member of a Masonic group. Knows the other Freemasons.
Freemason: A member of a Masonic group. Knows the other Freemasons.
Deputy: A simple town person, however he becomes the Sheriff if the Sheriff dies.
Town Person: A simple town person with no special powers.
Town Person: A simple town person with no special powers.
Town Person: A simple town person with no special powers.
Town Person: A simple town person with no special powers.
Town Person: A simple town person with no special powers.
Town Person: A simple town person with no special powers.
Town Person: A simple town person with no special powers.
Miller: Thinks he's a regular Town Person. Cardflips red upon inspection.
-Third Party-
Serial Killer: A criminal mastermind. Each night he can either kill or inspect someone.
The Mafia wins if the amount of living Town members equals the amount of living Mafia members the the Third Party is dead.
The Town wins if they kill off all of the Mafia and the Third Party.
The Third Party wins if they are the last one standing.
If a player is inactive, they will be turned into a Phantom. If a player returns from inactivity after becoming a Phantom, they will be given back their role. However, if a player does not return from inactivity after a day/night cycle completes, a substitute will be found for their role and they will be kicked out of the game. A Phantom player may not be targeted by abilities, lynch votes, or night kills.
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HeroOfRhyme
- Boomerang Bro

- Posts: 1382
- Joined: Sat May 17, 2014 12:47 pm
Postby HeroOfRhyme » Sun Jan 04, 2015 1:34 am
Attack of Food
(20 players; 10 Town, 4 Special, 3 Mafia, 3 Other)
You're all food. FOOOOD. You ever see those commercials where the food eat each other? Same thing here. There are three food groups at war with each other, the Meat, Fruit and Vegetables. Who will win this deadly war of deliciousness?
MEAT
Beef - The leanest of meats, as beef you lead your meaty team to a hearty battle. Invulnerable to night kills, but goes moldy after 5 nights! Cardflips Burgundy on inspection or death/mold
Chicken - Dark meat chicken, you have the ability to observe a players movements at night. Can only use twice. Mold resistance delays mold an extra night! Cardflips Burgundy on inspection or death/mold.
Fish - Wild Pacific Salmon was always the best of the fish. Can choose to go underwater for a night avoiding all actions made toward this player. Can be used twice. Molds after 5 nights!. Cardflips Pink on inspection or death/mold
VEGETABLES
Lettuce - Head of the Vegetables. (Lol get it, Head lettuce, no? Okay.) Can choose to inspect a player once per night. Cardflips Green on death.
Cucumber - That long green vegetable used to make penis jokes, as cucumber you can choose to whack a person per night. Loses ability if killing a fellow veggie. Cardflips Green on inspection or death.
Olive - You're a black olive. You're really small, so that's an advantage. Can choose to hide for a night or day, causing lynches or night kills to miss. Can be used every other night. Cardflips Black on inspection or death.
Potato - You're everyone's favorite vegetable. You're also really starchy! It's with this that you have the heavy ability to make yourself invulnerable to a night kill. Only works once though. Cardflips Brown on inspection or death.
Corn - You're yellow, and there is a lot of you. You can lynch every day like everyone else. Cardflips Yellow on inspection or death.
Corn
Corn
Corn
Corn
Corn
Corn
Corn
Corn
Corn
FRUIT
Grape - You're purple, and you're taste great. You also have rape in your name. Doesnt that make you want to kill someone? Plot with your fellow fruity friends to kill someone every night. Cardflips Purple on inspection or death.
Tomato - You're a traitor to the vegetables. But you are indeed a fruit. Your ability to two time the Vegetables works wonders. Cardflips Yellow on inspection and Red on death.
Blueberry - You're a special blueberry, as you're immune to lynchings. You can also choose to save one food item from death, however watch out..you could save an enemy! Cardflips Blue on inspection or death.
This is my concept, and you'd better believe it'll be in the poll of M15.
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Danny
- Wart

- Posts: 4001
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Postby Danny » Sun Jan 04, 2015 1:58 am
Mystogan wrote:This is my concept, and you'd better believe it'll be in the poll of M15.
I'd better believe that it won't be.
No offense, but the game concept is pretty bad at a glance. There is no use in cardflipping as everyone is of a different color, and two of the three Mafia members die on day five, with the remainder dying on the following day.
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HeroOfRhyme
- Boomerang Bro

- Posts: 1382
- Joined: Sat May 17, 2014 12:47 pm
Postby HeroOfRhyme » Sun Jan 04, 2015 2:53 am
yeah but that's because they are meat, everyone else doesnt die. Also the diversity in colors is different because they are assigned to the real food.
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Danny
- Wart

- Posts: 4001
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Postby Danny » Sun Jan 04, 2015 3:06 am
Mystogan wrote:yeah but that's because they are meat, everyone else doesnt die. Also the diversity in colors is different because they are assigned to the real food.
Then is the Third Party considered Mafia as well?
Also for the record, Cucumbers are a fruit. They are an Accessory Fruit, as with Tomatoes and Squash, and they are perceived and prepared as you would a vegetable, only they are still scientifically and agriculturally considered a fruit.
Also if you want to learn more about the differences between a vegetable and a fruit, here you go.
http://en.wikipedia.org/wiki/Vegetable
http://en.wikipedia.org/wiki/Fruit
Sorry, I get so agitated when people reference a food the wrong way. You're dealing with a culinary mastermind, mate.
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TLtimelord
- Red Yoshi Egg

- Posts: 2699
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Sun Jan 04, 2015 3:20 am
For a moment, I was wondering why the hell you guys were talking about fruits and vegetables in a mafia thread, or at all for that matter, and was going to tell you two to go back on topic, but then I went to the previous page. ._.
Anyway, I'd give the meat/mafia a bit of a perk considering they die after 5 day/night phases. Personally, I'd see this working better as a faction than traditional mafia vs town layout. It would also be a good idea to keep all specials or third party the same color.
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HeroOfRhyme
- Boomerang Bro

- Posts: 1382
- Joined: Sat May 17, 2014 12:47 pm
Postby HeroOfRhyme » Sun Jan 04, 2015 4:12 am
It is a faction type layout though... Also Danny I was aware that Tomatoes are fruit.
Perhaps I could up the meat a little. However that's a lot of kills per night too, anyway. per night, or 2 and a lynch.
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Danny
- Wart

- Posts: 4001
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- Pronouns: he/they
Postby Danny » Sun Jan 04, 2015 4:44 am
Mystogan wrote:Also Danny I was aware that Tomatoes are fruit.
No, I know you know Tomatoes are a fruit, I was telling you that Cucumbers are a fruit. GET IT TOGETHER MAN.
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Shadow Yoshi
- Dark Knight

- Posts: 4291
- Joined: Sun Dec 01, 2013 12:56 pm
Postby Shadow Yoshi » Sun Jan 04, 2015 10:49 am
Mystogan wrote:It is a faction type layout though...
A faction game has teams that are all against eachother and have an equal amount of members. Your game is formatted like a normal Mafia game.
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HeroOfRhyme
- Boomerang Bro

- Posts: 1382
- Joined: Sat May 17, 2014 12:47 pm
Postby HeroOfRhyme » Sun Jan 04, 2015 11:46 am
Yeah but they are still all against each other. It's kinda like both, except trying to keep the normal layout.
@8bit: Lol, well okay. Then what do you suggest be the other vegetable?
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Danny
- Wart

- Posts: 4001
- Joined: Fri Dec 20, 2013 1:12 pm
- Flair: aka LMNtals
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Postby Danny » Sun Jan 04, 2015 12:44 pm
Kale.
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HeroOfRhyme
- Boomerang Bro

- Posts: 1382
- Joined: Sat May 17, 2014 12:47 pm
Postby HeroOfRhyme » Sun Jan 04, 2015 2:26 pm
Kale, what the hell.
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