Super Mario Legends: Part I (Complete)

Share your completed SMBX episodes or play and discuss others.

Moderator: Userbase Moderators

SuperMario7
Flurry
Flurry
Posts: 367
Joined: Fri Dec 20, 2013 5:49 pm

Re: Super Mario Legends: Part I (Complete)

Postby SuperMario7 » Thu Jan 01, 2015 11:26 am

Thank you Nickname! I'm happy you like it.

silent_
Van De Graf
Van De Graf
Posts: 2151
Joined: Fri Dec 20, 2013 3:34 pm

Re: Super Mario Legends: Part I (Complete)

Postby silent_ » Thu Jan 01, 2015 3:28 pm

I would just like to point out that if you have Yoshi, you can get infinite 1-ups here by continuously jumping on the shells from this generator right of me:
Image
I recommend you fix this.

SuperMario7
Flurry
Flurry
Posts: 367
Joined: Fri Dec 20, 2013 5:49 pm

Re: Super Mario Legends: Part I (Complete)

Postby SuperMario7 » Thu Jan 01, 2015 4:42 pm

Oh, thanks for pointing this out Kep. I'll fix it when I upload a patch to the episode.

Aviici
Fighter Fly
Fighter Fly
Posts: 41
Joined: Sun Jan 19, 2014 6:55 pm

Re: Super Mario Legends: Part I (Complete)

Postby Aviici » Thu Jan 01, 2015 5:33 pm

O saw another error, when I start the game, I played in two-player mode and I get stuck (In the intro level) after that said "jump" (I think that is the level called "Town 00 Bowser's Castle), I had to go to the editor and fix by myself, could you fix it please? the error is the block character Toad, do I already had a toad there was nothing to hit ..

SuperMario7
Flurry
Flurry
Posts: 367
Joined: Fri Dec 20, 2013 5:49 pm

Re: Super Mario Legends: Part I (Complete)

Postby SuperMario7 » Thu Jan 01, 2015 5:47 pm

That's a pretty big error. I'll try to fix it, but I'm not sure how. How did you fix it?

Aviici
Fighter Fly
Fighter Fly
Posts: 41
Joined: Sun Jan 19, 2014 6:55 pm

Re: Super Mario Legends: Part I (Complete)

Postby Aviici » Thu Jan 01, 2015 6:14 pm

To fix it just remove the two blocks that are under player, for the player(s)can fall directly, to be honest I have not read the story because I not speak English and would do Unnecessary translate for me, Is necessary to choose a Toad? the Toad's character block not need be necessary, If you choose a toad you will have error, you can make this barrier Automatically disappear after "talk" with the Toads, or Also can replace the playable character, replace: such as someone else That is not in the default options, like Peach, Luigi or another, are just ideas, it is easy to fix.

icez
Spike
Spike
Posts: 263
Joined: Fri Dec 20, 2013 7:21 pm

Re: Super Mario Legends: Part I (Complete)

Postby icez » Thu Jan 01, 2015 6:17 pm

Play a small bit of this already definitely enjoying it so far I'll give a more in depth impression when I am done playing it

Darkonius Mavakar
Torpedo Ted
Torpedo Ted
Posts: 1781
Joined: Fri Dec 27, 2013 2:45 pm
Flair: Dreams of a forgotten reality
Pronouns: He/Him
Contact:

Re: Super Mario Legends: Part I (Complete)

Postby Darkonius Mavakar » Thu Jan 01, 2015 6:32 pm

Glad to see this complete!


...gee i should probably continue mine...
...haven't done jack shit with smbx...

silent_
Van De Graf
Van De Graf
Posts: 2151
Joined: Fri Dec 20, 2013 3:34 pm

Re: Super Mario Legends: Part I (Complete)

Postby silent_ » Thu Jan 01, 2015 6:51 pm

A few more things I noticed:
Spoiler: show
Image
If you bring Yoshi to Peach's Castle, you can eat this key through the Peach character blocks. To fix this, either disallow Yoshi in the castle (dunno how you'd go about doing this though), or move the key to the right. The latter would be a better choice (in my opinion, at least).
Spoiler: show
Image
There's a small cut-off under the cactus. Fix this by either entirely removing the cactus or disable auto-align and go from there.

SuperMario7
Flurry
Flurry
Posts: 367
Joined: Fri Dec 20, 2013 5:49 pm

Re: Super Mario Legends: Part I (Complete)

Postby SuperMario7 » Thu Jan 01, 2015 10:35 pm

Aviici: Because of the story, I can't fix this unfortunately. I will have a message that tells the player that this level alone must be played with one player.

icez: Thanks! Looking forward to seeing your in-depth review.

Darkonius Mavakar: Thank you as well!

Kep: I appreciate your suggestions!

1st issue: Not really a big deal because Yoshi can't unlock the lock anyway. Although, I might still fix this.

2nd issue: I'll fix this.

Gameinsky
Snifit
Snifit
Posts: 240
Joined: Thu Dec 11, 2014 10:59 am

Re: Super Mario Legends: Part I (Complete)

Postby Gameinsky » Fri Jan 02, 2015 11:18 am

Very good episode, there! Really enjoying it so far!

Sadly not without its flaws however:
Peach says "I'm finally hear"
On majestic mountain the sign says "use yoshi" but you get a kuribo shoe.

Still, very fun episode. Looking forward to completing it.

underFlo
Reznor
Reznor
Posts: 4456
Joined: Mon Jul 14, 2014 10:44 am
Flair: sup im lesbiab
Pronouns: They/She
Contact:

Re: Super Mario Legends: Part I (Complete)

Postby underFlo » Fri Jan 02, 2015 11:21 am

Gameinsky wrote:Very good episode, there! Really enjoying it so far!

Sadly not without its flaws however:
Peach says "I'm finally hear"
On majestic mountain the sign says "use yoshi" but you get a kuribo shoe.

Still, very fun episode. Looking forward to completing it.
I wouldn't really call two grammatical errors "flaws", especially when the level design itself is fantastic.

SuperMario7
Flurry
Flurry
Posts: 367
Joined: Fri Dec 20, 2013 5:49 pm

Re: Super Mario Legends: Part I (Complete)

Postby SuperMario7 » Fri Jan 02, 2015 11:45 am

Thanks for your comments guys!
Peach says "I'm finally hear"
I'll fix this.
On majestic mountain the sign says "use yoshi" but you get a kuribo shoe.
Well, you get a Yoshi if you're playing as Mario or Luigi. I might just get rid of the sign altogether.

silent_
Van De Graf
Van De Graf
Posts: 2151
Joined: Fri Dec 20, 2013 3:34 pm

Re: Super Mario Legends: Part I (Complete)

Postby silent_ » Fri Jan 02, 2015 1:14 pm

One more flaw to point out:

Some levels on the worldmap have numbers while some others don't. To elaborate, "Wiggler Woods" on the worldmap is merely called "Wiggler Woods", while "Pirate Paradise" on the worldmap is called "07 - Pirate Paradise". This is inconsistency.

Anyway, I haven't told you yet: Congratulations on finishing this! From what I've played so far, this episode is great in terms of quality and gameplay. I'm looking forward to part 2.

Gameinsky
Snifit
Snifit
Posts: 240
Joined: Thu Dec 11, 2014 10:59 am

Re: Super Mario Legends: Part I (Complete)

Postby Gameinsky » Fri Jan 02, 2015 1:22 pm

SuperMario7 wrote: Well, you get a Yoshi if you're playing as Mario or Luigi. I might just get rid of the sign altogether.
Ah, I never knew that, as I never play toad, peach or link.

I do really hope you make some more minecart and "rocket lakitu shoes" in part 2, they're really fun mechanics that deserve to be built upon.

SuperMario7
Flurry
Flurry
Posts: 367
Joined: Fri Dec 20, 2013 5:49 pm

Re: Super Mario Legends: Part I (Complete)

Postby SuperMario7 » Fri Jan 02, 2015 1:44 pm

Kep: Oh yeah, I'll fix that. Is that the only level that has that problem? Anyway, thanks for all your suggestions, and I'm happy your liking the episode!

Gameinsky: Yes, I plan to use those gimmicks (or at least the rocket shoe) in Part II. It'll be fun to expand upon them. Thank you for your comment!

silent_
Van De Graf
Van De Graf
Posts: 2151
Joined: Fri Dec 20, 2013 3:34 pm

Re: Super Mario Legends: Part I (Complete)

Postby silent_ » Fri Jan 02, 2015 3:25 pm

SuperMario7 wrote:Oh yeah, I'll fix that. Is that the only level that has that problem? Anyway, thanks for all your suggestions, and I'm happy your liking the episode!
Yes. And you're welcome.

Also, just saying, once I complete the episode AND the first patch is released, I'll probably make a huge review of the entire episode. Keep an eye out for it.

SuperMario7
Flurry
Flurry
Posts: 367
Joined: Fri Dec 20, 2013 5:49 pm

Re: Super Mario Legends: Part I (Complete)

Postby SuperMario7 » Fri Jan 02, 2015 6:07 pm

Cool, can't wait to see it! I'm sure it'll be really fun to read.

In other news, a patch with some bug fixes should come within the next couple days.

KFCMARIO
Bob-Omb
Bob-Omb
Posts: 20
Joined: Sun May 11, 2014 1:21 am

Re: Super Mario Legends: Part I (Complete)

Postby KFCMARIO » Fri Jan 02, 2015 9:35 pm

Oh!!The screenshots look eextremely pretty,it must be an amazing episode!!

SuperMario7
Flurry
Flurry
Posts: 367
Joined: Fri Dec 20, 2013 5:49 pm

Re: Super Mario Legends: Part I (Complete)

Postby SuperMario7 » Fri Jan 02, 2015 10:04 pm

KFCMARIO: Thanks for your nice comment!

The first patch is up! It fixes most of the bugs pointed out. It's not a big deal for you to redownload it, but you can if you want.

https://www.mediafire.com/?292ew6e4zmh1144


Return to “Episodes”

Who is online

Users browsing this forum: No registered users and 3 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari