Topics that have reached 100 pages.
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Radishl
- Guest
Postby Radishl » Wed Dec 24, 2014 4:50 am
RzFx wrote:
A short project I'm working called The Apocalypse of Stickmans. The red smoke is the death effect of enemies, and these little things on the floor are the coins. The graphics are shitty, I know, but this is the purpose of the project.
I have no idea of how I will differentiate the enemies from the player. Also, don't worry about BGOs, I will put some later.
Reminds me of the game and watch series, hmm. Seems interesting, the style is unque.
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Wed Dec 24, 2014 1:39 pm
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Wed Dec 24, 2014 4:37 pm
Captain, I have some flaws to point out:
-The Thwomps in the first screen are not in redrawn style.
-Don't use stars as Friendly npcs. They can still be collected.
-What is with Mr. L? Also he isn't in redrawn style.
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Wed Dec 24, 2014 5:33 pm
Murphmario wrote:Captain, I have some flaws to point out:
-The Thwomps in the first screen are not in redrawn style.
-Don't use stars as Friendly npcs. They can still be collected.
-What is with Mr. L? Also he isn't in redrawn style.
1. Not everything can be redrawned.
2. The star is not friendly.
3. He's making a debut.
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TLtimelord
- Red Yoshi Egg

- Posts: 2699
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Thu Dec 25, 2014 1:12 am
Something borrowed, something new.
Also I just effing noticed the cutoff in the fill on the left. ._.
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SuperMario7
- Ripper II

- Posts: 367
- Joined: Fri Dec 20, 2013 5:49 pm
Postby SuperMario7 » Thu Dec 25, 2014 8:04 am
Looks awesome, Layla. The atmosphere looks really cool, and you used those graphics well. The level looks great all-around, I can't find anything wrong with it.
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litchh
- Eerie

- Posts: 719
- Joined: Sun Dec 29, 2013 6:10 am
Postby litchh » Thu Dec 25, 2014 8:43 am
RzFx wrote:
A short project I'm working called The Apocalypse of Stickmans. The red smoke is the death effect of enemies, and these little things on the floor are the coins. The graphics are shitty, I know, but this is the purpose of the project.
I have no idea of how I will differentiate the enemies from the player. Also, don't worry about BGOs, I will put some later.
Hell, you outridden me
I was going to create the same project but with another sprites a bit.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Thu Dec 25, 2014 10:30 am
Here's a sign that I'm still ripping these.
EDIT: I KNOW that clouds have 1x1 pixels so I already fixed that.
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Thu Dec 25, 2014 11:54 am
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Mivixion
- Fuzzy

- Posts: 1052
- Joined: Sat Dec 20, 2014 2:44 pm
Postby Mivixion » Thu Dec 25, 2014 2:55 pm
Looks crowded and overall frustrating to me.
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Marina
- Cecil

- Posts: 2381
- Joined: Sun May 25, 2014 7:01 am
- Flair: everything's still romantic, right?
- Pronouns: she/her/they/them
Postby Marina » Thu Dec 25, 2014 3:04 pm
Praesidium wrote:Looks crowded and overall frustrating to me.
Did you mean "challenging and interesting for experienced players"? :)
I'm certainly gonna play it when you're done with it Samira c:
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HeroOfRhyme
- Boomerang Bro

- Posts: 1382
- Joined: Sat May 17, 2014 12:47 pm
Postby HeroOfRhyme » Thu Dec 25, 2014 4:17 pm
Ahhh, Prae is just a weakling.
Loving the looks. 
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Mivixion
- Fuzzy

- Posts: 1052
- Joined: Sat Dec 20, 2014 2:44 pm
Postby Mivixion » Thu Dec 25, 2014 5:23 pm
Well, that was rude. All I was saying is that it looks too crowded and that I think most players in general won't like it.
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HeroOfRhyme
- Boomerang Bro

- Posts: 1382
- Joined: Sat May 17, 2014 12:47 pm
Postby HeroOfRhyme » Fri Dec 26, 2014 5:34 am
Praesidium wrote:Well, that was rude. All I was saying is that it looks too crowded and that I think most players in general won't like it.
(That wasnt rude) Anyways, I think you're wrong. Most players here love it I'm sure.
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Fri Dec 26, 2014 6:09 am
Praesidium wrote:Well, that was rude. All I was saying is that it looks too crowded and that I think most players in general won't like it.
Thats how the community wants it. Looks better then my first levels.
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Black Mamba
- Boss Bass

- Posts: 1253
- Joined: Thu May 29, 2014 6:11 pm
- Pronouns: They/Her
Postby Black Mamba » Fri Dec 26, 2014 10:58 am
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Radishl
- Guest
Postby Radishl » Fri Dec 26, 2014 11:35 am
Lookin good, lookin good. Try adding ninjas or some type of Japanese version of enemy.
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DarkShadeX
- Volcano Lotus

- Posts: 535
- Joined: Sat Jan 18, 2014 11:34 am
Postby DarkShadeX » Fri Dec 26, 2014 11:57 am
Radishl wrote:
Lookin good, lookin good. Try adding ninjas or some type of Japanese version of enemy.
I will change the koopas to look like ninjas.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Fri Dec 26, 2014 2:13 pm
Another screenshot of the cave level I'm making for nsmbx's community project:
Also, here's a cave in SMB1 style:
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