Anphiba wrote:I guess his hitbox should be smaller?
Nah.
That would screw it up.
*sigh*
If we had the source code, shit like this could happen in the matter of 1-2-3 without any Lua coding. Imagine how less limited it would be.
Imagine the next gen SMBX engine. Sssstttttttrrrraaaaiiight rrrrrrrrrip from SMB3.
Sounds so magical...
Y'know, Wohlstand made a tool that can push the player size limits out of the way. In fact, you can edit the size.
DaSpongeBobMan wrote:You said the Starman is going to be in the demo. Where do I find it? And why did you put Yoshi in his house if he is already introduced in the first level? BTW, how did you get smart at this?
I still have to recode the starman system,it will be in Demo2.
DaSpongeBobMan wrote:You said the Starman is going to be in the demo. Where do I find it? And why did you put Yoshi in his house if he is already introduced in the first level? BTW, how did you get smart at this?
I still have to recode the starman system,it will be in Demo2.
Wow that new BG looks great, it should definitely work well with the Sakura theme that you're going for. Definitely didn't expect those trees to get used quite as much as they have been either.
Squishy Rex wrote:Wow that new BG looks great, it should definitely work well with the Sakura theme that you're going for. Definitely didn't expect those trees to get used quite as much as they have been either.
Thanks squishy!
But, may you be able to sprite a smw version of those trees?
my version doesnt really look smw-ish =p
I can give it a shot, though I like the trunks as they are. They really seem to reflect SMW the best, so I don't think I'd alter them any. As far as the leaves go, I suppose basing them of the Forest of Illusions main BG would be best since it is just all leaves.