SMB3-styled SM3DW Rammerheads (Update)

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Squishy Rex
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SMB3-styled SM3DW Rammerheads (Update)

Postby Squishy Rex » Mon Dec 15, 2014 11:08 pm

One of the last of the new 3D World enemies that I haven't yet sprited. Rammerhead comes in both the pink and purple variations, however, the pink ones do NOT act like they do in 3D World. They both replace the SMB3 Cheep Cheeps and cannot be defeated by fireballs, iceballs and cannot be jumped on when out of water. Please give credit if you use them.

UPDATE: Now contains the final of the three Rammerheads. This one swims vertically through the level, just set it on a generator ad watch it do the rest. It replaces the SMB Girder Lift, so make sure you set it to "UP" or you'll have some backwards swimming sharks... Also, you might want to attach some invisible spikes or something to it, because, through trial and error there is no way to make the Lift hurt the player when touched unfortunately otherwise it would be perfect.

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Last edited by Squishy Rex on Thu Dec 18, 2014 3:49 am, edited 1 time in total.

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Re: SMB3-styled SM3DW Rammerheads

Postby Waddle » Tue Dec 16, 2014 1:57 am

They look good, although I'm not sure about the perspective. It seems a little off.

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Re: SMB3-styled SM3DW Rammerheads

Postby Squishy Rex » Tue Dec 16, 2014 5:13 am

The perspective on these were difficult to get a 2.5 dimensional or 3 quarter profile, mainly due to the sausage-shape of the head. Trying to get that 3 quarter look with the head while incorporating the spikes was sort of hard to do without it looking boxy and cluttered. Don't get me wrong, that idea was the first I tried to design up for this enemy, but, unless I was over-complicating things this definitely looks more accurate. Though with the third vertical swimming version still a WIP, I'll still try to improve this one if I can. :)

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Re: SMB3-styled SM3DW Rammerheads

Postby bossedit8 » Tue Dec 16, 2014 8:13 am

I hope that Enemy has a manageable Hitbox to Encounter. I do like that you implemented this Enemy into SMBX as it gaves us a more variety of Enemy choicements. Very good work on that.

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Re: SMB3-styled SM3DW Rammerheads

Postby Waddle » Tue Dec 16, 2014 8:21 am

bossedit8 wrote:I hope that Enemy has a manageable Hitbox to Encounter. I do like that you implemented this Enemy into SMBX as it gaves us a more variety of Enemy choicements. Very good work on that.
I think managing the hitbox shouldn't be too much of a problem; 64 x 32 would work fine, I think.

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Re: SMB3-styled SM3DW Rammerheads (Update)

Postby Squishy Rex » Thu Dec 18, 2014 3:50 am

Update! Check the first post.

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Re: SMB3-styled SM3DW Rammerheads (Update)

Postby Waddle » Thu Dec 18, 2014 4:32 am

Squishy Rex wrote:Update! Check the first post.
Cant you, like, give it jumphurt=1 or something?

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Re: SMB3-styled SM3DW Rammerheads (Update)

Postby Squishy Rex » Thu Dec 18, 2014 6:44 am

I tried, both that and playerblocktop=0 as well. That usually works with most enemies, however, this platform just won't accept the changes. I believe it has hard-coded npc flags, which is a shame. If the playerblocktop=0 worked, it would be practically an exact replica of the real thing basically.

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Re: SMB3-styled SM3DW Rammerheads (Update)

Postby ShadowLabrys101 » Sun Dec 21, 2014 7:30 am

Oh. At least you can use it in beaches as enemies.


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