SMBX Engine

General discussion about Super Mario Bros. X.

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EverValiant
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SMBX Engine

Postby EverValiant » Mon Dec 15, 2014 8:16 pm

If you are not aware I am in production of a Zelda total conversion of SMBX. I would like to bring it to a broader audience than just the forums here and would like to register it on IndieDB.com, full credit will still remain with the SMBX developer. In order to register my episode I need to have the SMBX engine registered on the website.

In order to do that I need some info regarding the SMBX engine such as:
1. First Release Date
2. Company name (if there is one)
3. Name of the Engine (if the game engine has it's own name such as SMBX engine or something)

If one of the moderators or Developer will contact me I would greatly appreciate it. 8-)

Julia Pseudo
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Re: SMBX Engine

Postby Julia Pseudo » Tue Dec 16, 2014 2:10 am

SMBX's creator, Redigit, left the community years ago to develop Terraria and we don't have any manner of source code for the game. You won't be able to do anything like this, sorry.

The final version of the game, 1.3, was released in October 2010 or so, don't know the exact date though and the month may be off as well.

You probably wouldn't want to build a different game engine off of SMBX anyways, it's pretty crappy code-wise (written by one half-drunk guy in an outdated version of Visual Basic) even if you did have the code.

It's an awesome game, but we don't have the source. Sorry.

Danny
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Re: SMBX Engine

Postby Danny » Tue Dec 16, 2014 3:49 am

Pseudo-dino wrote:You probably wouldn't want to build a different game engine off of SMBX anyways, it's pretty crappy code-wise (written by one half-drunk guy in an outdated version of Visual Basic) even if you did have the code.
That's the best explanation and visualization of Redigit during the development of the late SMBX.

EverValiant
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Re: SMBX Engine

Postby EverValiant » Tue Dec 16, 2014 7:26 pm

It's not a game, it just an overboard episode :P. Anyways since I read there was a copyright problem with SMBX in the first place, maybe I'll just leave it here on the forums. Don't want to end up in a meeting with executives and a lawyer :?

AirSeus
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Re: SMBX Engine

Postby AirSeus » Wed Dec 17, 2014 12:38 pm

EverValiant wrote:It's not a game, it just an overboard episode :P. Anyways since I read there was a copyright problem with SMBX in the first place, maybe I'll just leave it here on the forums. Don't want to end up in a meeting with executives and a lawyer :?
Here we go again for the 100th time....

SMBX was cancled due to copyright law because redigit tried to make money off the game.

Shadow Yoshi
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Re: SMBX Engine

Postby Shadow Yoshi » Wed Dec 17, 2014 12:44 pm

AirSeus, no need to get so up-in-arms.

AirSeus
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Re: SMBX Engine

Postby AirSeus » Wed Dec 17, 2014 1:41 pm

Joey wrote:AirSeus, no need to get so up-in-arms.
No I dont want to be up in your arms, please no....(Dont blame me for not knowing wtf your on about....)

JupiHornet
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Re: SMBX Engine

Postby JupiHornet » Wed Dec 17, 2014 3:02 pm

AirSeus wrote:
Joey wrote:AirSeus, no need to get so up-in-arms.
No I dont want to be up in your arms, please no....(Dont blame me for not knowing wtf your on about....)
Up in arms = uptight

KateBulka
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Re: SMBX Engine

Postby KateBulka » Wed Jan 14, 2015 8:25 am

That's good idea, but we can't do it. We do not know codes and etc. of SMBX. But we can somehow remade it in game maker but its will have more time. And its true but here real story why SMBX will canceled Nintendo delete Redigit's smbx because he not have copyrights to make mario games. So yeah i've seen Old site of SMBX.org But he named as SMB.org and i am think what old site doesn't have forums... I am seen old site when me 7 year... Last Word: SMBX do not will be updated.

Mr Pancake Guy
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Re: SMBX Engine

Postby Mr Pancake Guy » Wed Jan 14, 2015 12:55 pm

It could be really easy to remake SMBX in Game Maker, just look at this:

https://www.youtube.com/watch?v=Jr126lsjbgc

h2643
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Re: SMBX Engine

Postby h2643 » Wed Jan 14, 2015 1:00 pm

Mr Pancake Guy: you do realize that there are VSMBX and PGE in process, right?


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