General discussion about Super Mario Bros. X.
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Tango
- Volcano Lotus

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Postby Tango » Sun Sep 21, 2014 4:10 pm
The background of the window of the npc selected to appear after destroy a block in Level Editor is the same background of Super Mario Bros 3 Desert. If you have using a custom background for Super Mario Bros 3 Desert, the npc window change too.
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h2643
- Reznor

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Postby h2643 » Mon Dec 01, 2014 9:44 am
If you will select the NPC tab, while the dummy NPCs are in the level (I posted about them a few pages ago), the "The Lakitus are throwing Lakitus!" tab will appear, even without placing Lakitus in the level, meaning that they were going to appear in the tab, but the idea was scrapped (maybe).
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Kevsoft
- Ripper II

- Posts: 375
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Postby Kevsoft » Mon Dec 01, 2014 11:13 am
I discovered this while revers-engineering SMBX:
If you try to connect or start a server with the username "redigit", the connect button gets grayed out. But with some small hacks I managed to still connect to the server.
And now the fun part:
You can kick any user with "/kick {username}" EXCEPT redigit. Redigit, this jerk, deactivated the kick feature on his username. 
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Snessy the duck
- Mouser

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Postby Snessy the duck » Tue Dec 02, 2014 11:46 am
Level4 in The invasion has plenty of early design leftovers! Just find it in the level editor and scroll around
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Squishy Rex
- Tellah

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Postby Squishy Rex » Tue Dec 02, 2014 5:56 pm
Level 2 in The Invasion 2 (AKA Savage White Zone) has an unused bonus room containing coins and a Giant ? Block with a 1-UP.
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HarrisonTheKitsune
- Guest
Postby HarrisonTheKitsune » Tue Dec 02, 2014 6:05 pm
Kevsoft wrote:I discovered this while revers-engineering SMBX:
If you try to connect or start a server with the username "redigit", the connect button gets grayed out. But with some small hacks I managed to still connect to the server.
And now the fun part:
You can kick any user with "/kick {username}" EXCEPT redigit. Redigit, this jerk, deactivated the kick feature on his username. 
what did you use?
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Destiny
- Volcano Lotus

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Postby Destiny » Tue Dec 02, 2014 6:20 pm
Level 1 in The Invasion 2 have an empty unused bonus section (Section 2).
Snessy the duck wrote:Level4 in The invasion has plenty of early design leftovers! Just find it in the level editor and scroll around
It's just representations of the other sections. It have nothing to do with early design.
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Squishy Rex
- Tellah

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Postby Squishy Rex » Tue Dec 02, 2014 10:55 pm
Kei wrote:Level 1 in The Invasion 2 have an empty unused bonus section (Section 2).
Oh yeah I remember that one, its really weird in a way, considering it's only the Bonus Background, no tiles or NPCs. It feels to me as it was done in early development of level 1 but was never completed. I think that may be the case since the room with Toad and Treasure Chest replaces the need for a standard bonus room.
There's also a warp in level 4 "Misplaced Pipehammer Maze" and cannot be reached and the entrance/exit is in the same spot, it is an Instant Warp and can be found in the upper left hand corner of Section 1.
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Kevsoft
- Ripper II

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Postby Kevsoft » Wed Dec 03, 2014 2:58 pm
HarrisonTheKitsune wrote:Kevsoft wrote:I discovered this while revers-engineering SMBX:
If you try to connect or start a server with the username "redigit", the connect button gets grayed out. But with some small hacks I managed to still connect to the server.
And now the fun part:
You can kick any user with "/kick {username}" EXCEPT redigit. Redigit, this jerk, deactivated the kick feature on his username. 
what did you use?
The SMBX online function
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HeroLinik
- Larry Koopa

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Postby HeroLinik » Thu Dec 04, 2014 6:12 am
Yeah, a lot of these unused rooms in TI2 are actually from the original Invasion, so it can be inferred that TI2 isn't a separate project from the original Invasion, but it was built straight off it. These rooms are quite glitchy because they're unfinished, so it'll be impossible to escape them unless you just place a pipe and warp it to an area in the main level.
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Snessy the duck
- Mouser

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Postby Snessy the duck » Thu Dec 04, 2014 11:36 am
castlewars wrote:Yeah, a lot of these unused rooms in TI2 are actually from the original Invasion, so it can be inferred that TI2 isn't a separate project from the original Invasion, but it was built straight off it. These rooms are quite glitchy because they're unfinished, so it'll be impossible to escape them unless you just place a pipe and warp it to an area in the main level.
Very interesting, I see 
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DarkShadeX
- Volcano Lotus

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Postby DarkShadeX » Sun Dec 14, 2014 12:47 pm
Forcing Peach/Toad to ride Yoshi will trigger Yoshi's Hurt script and the player will be thrown away from Yoshi or will sometimes jump freaking high.
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FanofSMBX
- Ludwig von Koopa

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Postby FanofSMBX » Sun Dec 14, 2014 12:53 pm
I discovered that already it's the first post of my talkhaus "post your lunadll discoveries" thread. Also from that post:
Mario is invisible if you set his form to 8. Even with putting in a Mario-8 graphic.
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crepperator
- Guest
Postby crepperator » Sun Dec 14, 2014 1:00 pm
FanofSMBX wrote:I discovered that already it's the first post of my talkhaus "post your lunadll discoveries" thread. Also from that post:
Mario is invisible if you set his form to 8. Even with putting in a Mario-8 graphic.
What is the power-up for {cararther}-8 ?
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HeroLinik
- Larry Koopa

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Postby HeroLinik » Sun Dec 14, 2014 1:07 pm
crepperator wrote:FanofSMBX wrote:I discovered that already it's the first post of my talkhaus "post your lunadll discoveries" thread. Also from that post:
Mario is invisible if you set his form to 8. Even with putting in a Mario-8 graphic.
What is the power-up for {cararther}-8 ?
There isn't one. It only goes up to Mario-7.
Last edited by HeroLinik on Sun Dec 14, 2014 1:14 pm, edited 2 times in total.
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DarkShadeX
- Volcano Lotus

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Postby DarkShadeX » Sun Dec 14, 2014 1:14 pm
The SMBX Loading sound (The Coin) shares the same SoundID as the normal Coin sound effect which is sound29.
You can set the SoundID to something else though to replace the Loading Sound without replacing the normal Coin Sound via hex editing.
Last edited by DarkShadeX on Sun Dec 14, 2014 1:15 pm, edited 1 time in total.
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HeroLinik
- Larry Koopa

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Postby HeroLinik » Sun Dec 14, 2014 1:14 pm
Also, if none of you noticed this already, the box that holds the contents of any block you place uses the desert BGO (background2-14) as a background, not a hardcoded shade. I discovered this when making a level for some contest two years ago. Don't believe me? Here's the proof:
And watch what happens when I change background2-14...
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h2643
- Reznor

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Postby h2643 » Sun Dec 14, 2014 1:40 pm
Someone posted this here already. Also, I think mario's 8th form is unused, as FoS told me some time ago in IRC.
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Destiny
- Volcano Lotus

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Postby Destiny » Sun Dec 14, 2014 2:16 pm
DarkShadeX wrote:The SMBX Loading sound (The Coin) shares the same SoundID as the normal Coin sound effect which is sound29.
You can set the SoundID to something else though to replace the Loading Sound without replacing the normal Coin Sound via hex editing.
What you mean, exactly? The coin sound and the loading sound are different files but they use the same SoundID?
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DarkShadeX
- Volcano Lotus

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Postby DarkShadeX » Sun Dec 14, 2014 2:22 pm
Kei wrote:DarkShadeX wrote:The SMBX Loading sound (The Coin) shares the same SoundID as the normal Coin sound effect which is sound29.
You can set the SoundID to something else though to replace the Loading Sound without replacing the normal Coin Sound via hex editing.
What you mean, exactly? The coin sound and the loading sound are different files but they use the same SoundID?
I made a mistake,it doesnt load the coin sound but the sound that plays when choosing menus. Also
Code: Select all open\sound\do.mp3 alias sound29(play sound29 from 10)
You can replace that with lets say:
Code: Select all open\sound\bt.mp3 alias sound99(play sound29 from 10)
(I dont know if you need to change from 10 or sound29 for this,i gotta check that again : P)
To load a custom sound without replacing the menu choosing sound.
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